Let me preface this by saying I have normal mode garrosh on farm on my main, so this isn't a whine thread just looking for ideas.
Saturday nights I've been running a flex raid that has gained some popularity. We go in order, wings 1-4. I invite as many people as I can who want to go. I usually have 3 strong healers so I often have a group of 2 tanks, 3 healers and 15+ dps. It's not unusual for me to be leading a full group of 25. And because my main raiding toon has nothing to get from FLEX, I raid with my alt hunter.
We have a lot of fun. We rarely wipe, and when we do its usually due to a silly mistake someone made like running thok into the melee pile or something easily correctable like that. Even though not everyone is pulling stellar DPS it is not unusual for us to kill 13 straight bosses with very little problems.
Then we get to Garrosh.
I have streamlined my Garrosh strategy as much as possible to both simplify the fight and maximize dps uptime on boss. Phase 1 goes perfect. Then in phase 2 we all stack and move on desecrated weapon and don't kill the weapon, we just keep moving and stacking and healing through whirling corruption. That goes perfect, but then we're only at 40-45% by the 2nd intermisison.
First weapon gets placed perfectly, non empowered MCs are easy. It's after the first empowered whirling corruption goes out that things start to go to crap.
We spread out for the empowered whirling corruption of course. The problem is that desecrated weapon after the first empowered whirling corruption usually picks the person in the worst spot to throw it to, then we have to scramble to kill that weapon, then the MC's go out so we're scrambling for that again, and now its time for another empowered whirling corruption. And if we make it to P3, we usually handle the first MCs okay but will lose people to damage on WC and even though the adds are kited fine weapons still get placed badly and it just falls apart, GG 10+ minute wipe.
So what normally happens is I kick myself (hunter does 150-200k) and grab my overgeared for it brewmaster (300-400k) and some others will go get their mains, then we get garrosh to < 30% by the 2nd intermission, and then we only have one empowered whirling corruption to deal with before P3, and then P3 goes fast enough that there is only one other empowered WC and two weapons and two MCs to deal with, and we do the fight just fine.
If getting our mains doesn't work, we inevitably (and sadly) have to kick the lowest performing dps'ers.
Average week? We wipe probably 5-10 times on Garrosh before we get him down by grabbing our overgeared mains and kicking lower ranked DPS.
I hate kicking people for dps reasons on Flex. It makes me feel shitty, especially if they are doing OK, they aren't standing in the bad a whole lot, and they were fine on the first 13 bosses. If there was a more linear ramp up in difficulty it would feel less bad ("Okay, you can do wing 1 and 2 but I don't think you're quite ready for 3 and 4 yet") but it's just a brick wall at the end for some people. I don't mean they're doing 50k and being carried, I mean sometimes I have to kick at 100k dps just so we can make our break points.
I feel like some of the groups I've had that struggled on Garrosh could have easily taken out even the first four bosses on normal mode.
I feel like the level of execution required to kill Garrosh on Flex if you had a team wearing nothing but Flex mode gear would be pretty high. I'm not saying its impossible. Obviously if you got a bunch of alts from Method and gave them 540s they'd probably wipe the floor with it. But we're not talking about Method here, we're talking about average raiders some of whom don't have a normal kill of any boss to their name. Obviously with more practice people will get better about not panicking after empowered whirling corruption goes out, but honestly this is a mostly pug flex raid, people don't have the patience for enough wipes to really get better at the mechanic.
So I'm looking for ways to simplify the empowered whirling corruption phases for flex, I *think* this is the key here as if we can get better placement for P2 after 2nd intermission desecrated weapons that the raid won't lose their minds too bad. I think we usually have enough dps to push to P3 before a 3rd intermission, its just that everyone's running around.
I'm toying with the idea of saying, forget about empowered whirling corruption and stack for it, obviously moving out of the crashes. Has anyone tried just tanking and aoeing the adds down in Flex? I know its a DPS loss since when one dies it just stacks health on another one. But I think if I can have a few of my more skilled players take at least a couple of the adds out unstacked the final "4 stack" version of an add shouldn't be that bad for tanks to swap back and forth, one on the boss and one on the add, and cleave should take care of it.
Does anyone know the break points of how many players I have to keep at ranged for weapon placement? I know with 10 people I need 3 at range. If I can field a "weapon placement" team of as few (higher skilled) people as possible and just have everyone else stack on the boss it should be less random.
I just feel like the more chaos I can bleed out of this fight (for lack of a better phrase) will lend toward being able to keep my whole group together. I love helping people get this kill if I can, just looking for ideas.