Ok so this past month after getting bored with raiding SoO flex I started to notice there were a few guildes who were more pvp focused, and since I want to be a GM that cares about what the guildes like I decided to pull out my very shirty pvp set and do a bgs with them.
The bgs were as normal nothing but slams and rushes,basically what is expected nowadays sadly in a none rbg group. But as the day went ppk went off to do their own thing so when it was only three of us left we decided to try doing 3v3, from a burst sperpective.
Pretty sure it isn't a ideal team but hey it was mainly for fun, I didn't really care much for e wins as I did to just bond with some of the members. So after doing like 112 games and wining with a good rations of 2 wins with 1 lost I started to get into it and pay attention and try a learn few tricks.
And this is when I notice a few annoying things, I'm sure is already known but meh.
1. Spell casters have way to many CCs, I came to this conclusion when we fought against a Mage lock and healing priest setup. With the rogue group stealthing us we just nuked the healer, but apparently as a warrior I am a top priority so the rest of the game , not joking about this for 2-3mins I am either feared,frozen,turned into a monkey, feared again ,and chained. And yes this was with using rage to get free and my trinket, we won the match because they focused strictly on me and during the few seconds I had I used a defensive cd and second wind plus a lock cookie is pretty good.
2. Revivals I honestly didn't even know this shit was possible it was the 97th game we played after a 3 win streak. We were up against a blood DK,elemental shaman, and ret paladin. The paladin from what we assumed was a carry since the other two were pushing 490k and him barely over 300k, also his hits with burst didn't hurt. The game was a good fight we managed to get the shaman and DK down but not before me and the lock died. The ret was out of bubbles and instant heals so we thought it was in the bag. Our rogue was beat up and as a safety pro caution we told him to heal up some so he stealths and gets health up, but that's when we notice redemption the paladin revive is being used. Now I know you can argu well he was out of combat and it's a fair move but really,nth is is to big of a game changer, it might be rare but a revive should not be possible no matter what.
3.add burst. I won't sit here and say burst as a whole is bad, it's not its a pay attention thing and know your class. But shamans hunters and unholy dks have one burst that is pretty much annoying. And that's when basically an entire army of mobs is spawned, normally this would be issue unless coupled with a cc like priest and lock fear or ice traps from hunter and mages or just about anything. Even with CDs the adds still seem to not apply to players that summon them so their damage is completely unavoidable.
These are my top issues with arenas and pvp as a whole. Now a minor thing from my class pov.
Can we make taunts a bit More useful in pvp, I'm not sure how a rogue/hunters misdirect works but someone in vent mentioned it makes players target change to whoever it's used with. This is what I was thinking for taunts. Whe. Used the players targeting is moved to said players for a few seconds before it can be moved back. It would help a bit more for Melee if they want to help protect allies in pvp.
Outside of that there are already known things that need to be nerfed...like a frostlance and yes I'll admit that as arms a warrior can do a lot of damage, but also out of most classes when it comes to pvp, least amount of stuns or break frees....so yeah there's that trade off.