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  1. #241
    Elemental Lord adam86shadow's Avatar
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    Quote Originally Posted by Steampunk View Post
    No, dailies get boring when they *feel* repetitious. They're the exact same quests. I.E. I've had to kill the same terrible demon exiting the IQD portal for years.

    Timeless Isle is a freeform place where I can decide where I go and what I do. It may be yet another illusion of choice... but it's a far more convincing illusion than "it's Friday... so that's Skyfire Dailies".

    Timeless isn't perfect, ShaoHao rep is obnoxious and so I decided it wasn't important to me. Conveniently, here's my favorite quote about it from Zarhym.
    Except Dailies arrn't the same, they alternate and can differ considerably from other reps. You yourself agreed anything becomes repetitive without moderation. You obviously didn't incorporate moderation. Now Timeless offers only 3 activities - rare killing, elite killing & chest hunting. Besides PvP & LFR what's there do but repeat the same three activities - at least dailies offered variety

  2. #242
    Dailies dictate how much you can do in a day. Timeless Isle-styled content doesn't.

    It's important that the Timeless Isle is just an example of the model, not the be-all end-all. Future content in that style (like a lot of Warlords of Draenor's max-level outdoor content) is likely to be tweaked to accommodate feedback. At the end of the day, if you can provide the same kind of content that dailies have in an environment free of the actual daily restriction, then there's no real reason to go with a restrictive daily model.

  3. #243
    Then you really need to find something to fill that meaningless void in your life.

  4. #244
    Quote Originally Posted by namelessone View Post
    Timeless Isle is actually worse than dailies from the design perspective, because it's essentially a Skinner Box.
    http://en.wikipedia.org/wiki/Operant...ioning_chamber

    Dailies make you do specific thing and give you predictable, rationed reward. You know exactly how many days you need to quest to achieve a certain rep or certain item. Timeless Isle gives you infinite number of mobs to fight, but each one MIGHT or MIGHT NOT have a reward. This is the same technique used by slot machines, it is known to trigger obsessive behavior.
    You're kind of misusing the skinner box, there. The entire game is a giant skinner box (believe me, this is no secret and never has been) and all of the reward systems share that property. Only some skinner box experiments use variable reward patterns for the subject.

    - - - Updated - - -

    Quote Originally Posted by adam86shadow View Post
    Except Dailies arrn't the same, they alternate and can differ considerably from other reps. You yourself agreed anything becomes repetitive without moderation. You obviously didn't incorporate moderation. Now Timeless offers only 3 activities - rare killing, elite killing & chest hunting. Besides PvP & LFR what's there do but repeat the same three activities - at least dailies offered variety
    Dailies alternated between a few preset activities that you'd already have exhausted after a few days anyway. It's easy to call it "variety" on the surface, but the ugly beast beneath was that we were still doing the same things over and over, just randomly alternating them between days and without giving a choice regarding which activity you wanted (with the exception of doing PvP dailies on the isle). You can still implement all of that variety into a Timeless Isle-like zone, which is likely what they'll be doing moving forward. The Warlords of Draenor psuedo-daily zones may be as great a leap as Battlefield: Barrens to the Timeless Isle was. On top of that, we may actually have several places to choose from (if it's anything like typical launch faction dailies) so you might not even be in the same zone from day to day.
    Last edited by Eats Compost; 2013-12-02 at 09:52 PM.

  5. #245
    The Patient Ashiix's Avatar
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    I don't mind the Timeless Isle but I much preferred the Isle of Thunder.

    Thanks to Cynsacat for the awesome signature.

  6. #246
    Mechagnome Dooney's Avatar
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    Quote Originally Posted by Grimord View Post
    Don't grind it to exhaustion, then? Why people force themselves to do these things is beyond me...
    The addiction of epic armor dropping in your lap.
    -I lost 6 million of my best friends because of Cataclysm. I will NEVER forgive Blizz for that.
    -Are you French, Clyde?
    -There ain't enough tequila in the universe to forget the insanity I experienced with Mists of Pandaria.
    -I'm in love with a ---wait she don't strip no more...smdh --- now who I'm gonna tip?

  7. #247
    This is an interesting thread!

    Infracted: Post constructively and stop spamming MMO-C to raise your post count [ML]
    Last edited by MoanaLisa; 2013-12-02 at 11:43 PM.

  8. #248
    They should have a quest hub like ToT, with TImeless style rares and events as well. THat would be fun.

  9. #249
    Epic! schwank05's Avatar
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    I love the no daily's and the dynamic events and rare spawns its exactly what I wanted. Take things that are great in GW2 and add them in to wow, Now if they can only figure out down-scaling. What I wouldn't give for Kara to drop relevant gear so I can run it again.

  10. #250
    Quote Originally Posted by schwank05 View Post
    dynamic events
    There are set parameters for each and every event on the isle. That's the opposite of dynamic.

    Quote Originally Posted by schwank05 View Post
    and rare spawns
    Rare spawns on Timeless Isle aren't rare at all. Everyone knows how to spawn them or when they spawn. Rare spawns, except for Golgannar, pop dozens of times a day, every day. That's not rare. Then all they drop is low drop rate vanity garbage.

    MoP started with too damn many dailies gated behind other dailies, and now it's ending with a meaningless grinding isle that only vanity item hunters care about. Like others have said, there needs to be a mix of both. On a scale larger than this small isle, events COULD be dynamic. On a larger scale, there could be free form grinding and exploration coupled with available dailies for people who like them.

  11. #251
    I started a new Blood DK from scratch, did a couple of things on TI (like seriously an hour tops, not counting going back for Ordos now and then), and then nothing. After 2-3 weeks I had full LFR gear with a few pieces from Ordos as well.

    So I have no idea why you're grinding your face off after 3 months. Bigger Bag achievement? That thing is basically the new Insane in the Membrane.

    Quote Originally Posted by adam86shadow View Post
    they alternate daily
    TI alternates hourly or less?

    Quote Originally Posted by adam86shadow View Post
    take no more than an hour
    You spend as much or as little time on TI as you choose. I advocate personal responsibility.

    Quote Originally Posted by adam86shadow View Post
    offer good income and don't require spamming general or Oqueue.
    If you're not getting anything out of it why are you still doing it?

    You need oQueue in TI? Dead server?

  12. #252
    They went like idiots from way too many dailies like it was at launch to this stupid model with no dailies and so called "events". So a rare being summoned instead of just spawning is now considered some great event it seems.

    Not that I love dailies but I find the Isle of Thunder model far superior to this ... nonsense.

  13. #253
    -I liked the Dominance Offensive/Lion's Landing quest chains (the actual dailies were a mixed bag though), especially the lore.

    -I loved Isle of Thunder (rep unlocked too fast though), the gradually unlocking Isle with scenarios was cool, at least the first time.

    -I love Timeless Isle, some mobs are frustrating, rare mob HP is way too low and Bigger Bag should be account wide but these are pretty minor complaints.

    ^ I'm looking forward to WoD because they will be taking the best elements of all of these things, by the sound of it.

    P.S. After a whole fucking expansion of people bitching about dailies (which were only a problem for one patch no less), we're now starting to bitch about NOT having dailies? Seriously the WoW playerbase is unpleasable.

  14. #254
    Scarab Lord nightfalls's Avatar
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    Most things are fine so long as you don't have to do them, just in my opinion. If done at your own pace and with little rewards other than mounts, tabards, titles, and achievements, maybe some extra convenience (teleports for instance), I think we're fine. Even the Shaohao grind.

    It's when this daily/weekly/"non-daily dailies" becomes mandatory for progression that it's really, really a drag and basically destroys any quality that it could otherwise have.

  15. #255
    Quote Originally Posted by Mormolyce View Post
    -I liked the Dominance Offensive/Lion's Landing quest chains (the actual dailies were a mixed bag though), especially the lore.

    -I loved Isle of Thunder (rep unlocked too fast though), the gradually unlocking Isle with scenarios was cool, at least the first time.

    -I love Timeless Isle, some mobs are frustrating, rare mob HP is way too low and Bigger Bag should be account wide but these are pretty minor complaints.

    ^ I'm looking forward to WoD because they will be taking the best elements of all of these things, by the sound of it.

    P.S. After a whole fucking expansion of people bitching about dailies (which were only a problem for one patch no less), we're now starting to bitch about NOT having dailies? Seriously the WoW playerbase is unpleasable.
    I doubt the people whining about dailies are the same people complaining about them going away.
    Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.

  16. #256
    Scarab Lord nightfalls's Avatar
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    Quote Originally Posted by Last Starfighter View Post
    I doubt the people whining about dailies are the same people complaining about them going away.
    You'd be surprised.

    But like I said I think people just have their heads wrapped around the wrong shit. Mandatory dailies or "non-daily dailies" are going to be miserable if you absolutely fucking HAVE to do them for character progression and they are gated on a daily system (whether it be "daily heroics" "daily quests" "daily LFR" even "daily garrison" or "daily hop skip jump game").

    Similarly things that have proper rewards (catch-up gear for alts but not mains, mounts, pets, tabards, titles, achievements, gold) will seem fine. Especially if it's a variety of stuff including quests, rare mobs, grinding regular mobs, exploration, if you don't have to do everything then you'd be able to pick and choose what's fun for you.

  17. #257
    High Overlord FraQture's Avatar
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    Quote Originally Posted by Grimord View Post
    Don't grind it to exhaustion, then? Why people force themselves to do these things is beyond me...
    I agree. I only farm for Coins so I atleast have 50 Lesser Charms each week, and for Alts.
    After 2 weeks I allrdy almost had full timeless gear on my alts. So I don't see the point in farming there anymore if it's not for Lesser Charms.

  18. #258
    Quote Originally Posted by voidspark View Post
    You'd be surprised.

    But like I said I think people just have their heads wrapped around the wrong shit. Mandatory dailies or "non-daily dailies" are going to be miserable if you absolutely fucking HAVE to do them for character progression and they are gated on a daily system (whether it be "daily heroics" "daily quests" "daily LFR" even "daily garrison" or "daily hop skip jump game").

    Similarly things that have proper rewards (catch-up gear for alts but not mains, mounts, pets, tabards, titles, achievements, gold) will seem fine. Especially if it's a variety of stuff including quests, rare mobs, grinding regular mobs, exploration, if you don't have to do everything then you'd be able to pick and choose what's fun for you.
    For the top 1% yes. I could see dailies as mandatory for progression. But for the other 99%? No. That would be like saying "Race changing to troll is mandatory for progression.". People say they're mandatory because they see a purple behind it. But my normal raiding guild had alot of ppl so anti daily at the beginning of MoP that they didn't touch them. And we did just fine. Clearing normals and several hard modes. It's the people that are competing that make these things "mandatory" to their members.
    Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.

  19. #259
    Scarab Lord nightfalls's Avatar
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    Quote Originally Posted by Last Starfighter View Post
    For the top 1% yes.
    And for the non-raiders, who don't even have raid gear so the only way to actually progress their character would be dailies. Which in and of itself might be fine, but for raiders who do so pretty much all the gear needed should actually come from the raid. Or at least not be tied to dailies, so that they can be done on off-days (rather nothing at all).

    Blizzard wants more people raiding, so why should pre-raid gear have such a superfuckingmassive grind tied to it anyway? I think dungeons should give all of the pre-raid gear.

  20. #260
    I find the timeless isle to be infinitely better than the daily system. If you want to do dailies go do dailies, lord knows there is no shortage.

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