Dailies dictate how much you can do in a day. Timeless Isle-styled content doesn't.
It's important that the Timeless Isle is just an example of the model, not the be-all end-all. Future content in that style (like a lot of Warlords of Draenor's max-level outdoor content) is likely to be tweaked to accommodate feedback. At the end of the day, if you can provide the same kind of content that dailies have in an environment free of the actual daily restriction, then there's no real reason to go with a restrictive daily model.
Then you really need to find something to fill that meaningless void in your life.
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Last edited by Eats Compost; 2013-12-02 at 09:52 PM.
-I lost 6 million of my best friends because of Cataclysm. I will NEVER forgive Blizz for that.
-Are you French, Clyde?
-There ain't enough tequila in the universe to forget the insanity I experienced with Mists of Pandaria.
-I'm in love with a ---wait she don't strip no more...smdh --- now who I'm gonna tip?
This is an interesting thread!
Infracted: Post constructively and stop spamming MMO-C to raise your post count [ML]
Last edited by MoanaLisa; 2013-12-02 at 11:43 PM.
They should have a quest hub like ToT, with TImeless style rares and events as well. THat would be fun.
MoP started with too damn many dailies gated behind other dailies, and now it's ending with a meaningless grinding isle that only vanity item hunters care about. Like others have said, there needs to be a mix of both. On a scale larger than this small isle, events COULD be dynamic. On a larger scale, there could be free form grinding and exploration coupled with available dailies for people who like them.
I started a new Blood DK from scratch, did a couple of things on TI (like seriously an hour tops, not counting going back for Ordos now and then), and then nothing. After 2-3 weeks I had full LFR gear with a few pieces from Ordos as well.
So I have no idea why you're grinding your face off after 3 months. Bigger Bag achievement? That thing is basically the new Insane in the Membrane.
You need oQueue in TI? Dead server?
They went like idiots from way too many dailies like it was at launch to this stupid model with no dailies and so called "events". So a rare being summoned instead of just spawning is now considered some great event it seems.
Not that I love dailies but I find the Isle of Thunder model far superior to this ... nonsense.
-I liked the Dominance Offensive/Lion's Landing quest chains (the actual dailies were a mixed bag though), especially the lore.
-I loved Isle of Thunder (rep unlocked too fast though), the gradually unlocking Isle with scenarios was cool, at least the first time.
-I love Timeless Isle, some mobs are frustrating, rare mob HP is way too low and Bigger Bag should be account wide but these are pretty minor complaints.
^ I'm looking forward to WoD because they will be taking the best elements of all of these things, by the sound of it.
P.S. After a whole fucking expansion of people bitching about dailies (which were only a problem for one patch no less), we're now starting to bitch about NOT having dailies? Seriously the WoW playerbase is unpleasable.
Most things are fine so long as you don't have to do them, just in my opinion. If done at your own pace and with little rewards other than mounts, tabards, titles, and achievements, maybe some extra convenience (teleports for instance), I think we're fine. Even the Shaohao grind.
It's when this daily/weekly/"non-daily dailies" becomes mandatory for progression that it's really, really a drag and basically destroys any quality that it could otherwise have.
But like I said I think people just have their heads wrapped around the wrong shit. Mandatory dailies or "non-daily dailies" are going to be miserable if you absolutely fucking HAVE to do them for character progression and they are gated on a daily system (whether it be "daily heroics" "daily quests" "daily LFR" even "daily garrison" or "daily hop skip jump game").
Similarly things that have proper rewards (catch-up gear for alts but not mains, mounts, pets, tabards, titles, achievements, gold) will seem fine. Especially if it's a variety of stuff including quests, rare mobs, grinding regular mobs, exploration, if you don't have to do everything then you'd be able to pick and choose what's fun for you.
Blizzard wants more people raiding, so why should pre-raid gear have such a superfuckingmassive grind tied to it anyway? I think dungeons should give all of the pre-raid gear.
I find the timeless isle to be infinitely better than the daily system. If you want to do dailies go do dailies, lord knows there is no shortage.