I like dailies that aren't required for basic gear.
I like dailies that give me mounts, profession plans, vanity etc.
A mix of 5.2 and 5.4 would be pretty good, and it seems they are going that way.
They have said there WILL be dailies in WoD, but not in the style of the Golden Lotus.
Timeless Isle does get boring fast, but I think that's because it has zero structure, it's great exploring it, finding new things and all that, but after the first time it doesn't really give a reason to come back apart from a grind, a core "support" structure of quests and dailies around dynamic events and rares etc, would be great, and is what we are getting.
Also don't forget that TI is a test, an openly admitted test, so its only going to be improved on.
I hope they don't do too much of that Timeless Isle stuff in the future. Didn't even do Shaohao, because I'm not gonna grind mobs. And got bored of the rest the Isle has to offer very quickly. Story it offered wasn't that much either. The 5.0 questhubs weren't bad, they just have to tune it down a bit. Krasarang and the Isle of Thunder were great too, with Krasarang having the best story, but mainly because it was a different one for Horde and Alliance. The scenarios from the Isle of Thunder were good, too.
Thunder dailies and isle is much better than timeless shyte
all i do is literally log in for 1 minute, tag celestial than log to my next toon.
To get my 50 lame charms i just open the chests and hit a ship once
chasing rares that arent even rare and tagging them is not interesting
Why are Dungeons and Scenarios mash-fests that take less time than the actual queue or wait list? What a waste of content design...
The answer: No one.
Yeah, I actually finished the rep grind... doesn't mean it was enjoyable. I did it for the mount, not the "funzies involved;" I'm a mount collector.As for the mobs being "inefficient" the grind is supposed to be a long one, this isn't the Golden Lotus; spoon fed and semi-required, it's an optional project (the only benefit is an achievement and a mount) that sounds like it isn't for you.
But you know, killing mobs that take three times longer to kill, even with a competent group, that as a melee DPS you can't just sit back and peg away at, that only reward what... a little over twice the rep of the normal ones?
I finished the rep grind a long time ago; didn't mean I found it enjoyable, and it CERTAINLY doesn't mean I think it's something that should be done for EVERY rep grind.
Once an expansion at MOST, and I'd honestly prefer if they made it a touch more rewarding than giving you the ABILITY to buy a single mount.
Last edited by Kaleredar; 2013-12-02 at 06:04 AM.
I can't help but wonder if the people on the front page actually vote on the quality of the content or the quality of the catchup epic mechanic. I play on one of the PvE servers in the EU with the highest population and I can't help but wonder about the disparity between what the poll says and how many people still frequent the island. Even on a large population realm like mine the only time it sees decent trafic is on wednesdays (I hate the english word for that btw, why the f is there an unpronounced 'd' in the middle?) and very little after that. I also have a few characters on a low population realm (the medium tag it has in the server browser being a blatant lie), where it is down right deserted at thursday.
The only thing I can see about these is that actual story in these content patches is not relevant to most apparently and that people actually want non-relevant content. I get that not many liked the barrens crap, as it was just terrible poor content in general, but that the initial dailies are disregarded entirely because of the heavy overload they did in the beginning and even the daily bits and a bites of story of the 5.1 patch kinda hurts. I mean the 5.1 dailies lasted two weeks and the dailies themself were goblin themed shovel ware, but did people actually vote on the concept or just the implementation? Are things like shared rares taken into consideration by many and then attributed to grindy isle, despite being possible for all contents?
But then again the second place goes to thunderbox dailies which I personally can't see the appeal to, because the solo scenarios were nothing I personally enjoyed that much as they seemed kinda pointless and not meaningful in any way, though I guess that is the implementation and not the concept as well. Too bad people can't give their reason with these polls, that would be so much more interesting than just voting on a patch number.
I hate dailies. I loved the Timeless Isle, but it would have been nice if there was some way to prolong its life. Was fun when everyone was there. Felt like a community again (for better or worse).
I'd much prefer a system that gave you a choice - either dailies or weeklies (which equals out to the dailies in terms of rewards, but require more time to complete). For instance, on Timeless Isle, it would be nice to have a weekly option for Shaohao rep, instead of only having the daily one. It would allow more flexibility - there are areas/days that I don't mind dailies, but there is some content I'd much rather do one major quest a week to advance things instead, which would free me up to do other things more easily on a day when I have more time to play, versus the days I have to skip.
They could of had a seperate valor vendor with a lower iLevel for those who dislike dailies.
Last edited by Arbs; 2013-12-02 at 06:34 AM.
Timeless Isle you could quite realistically still have to go back every day for the next year to get certain items you might want, if they happen to drop from the worst-designed rares there.
I'd like to progress in the game too, so I liked dailies. Do the most recently-added dailies in about forty minutes, the rest of the day I can do anything else I want in the game. Timeless Isle, every second I'm on an alt, or off the Isle doing something else, is a chance to miss the item I want and extend the content.
There's a point where something goes from 'long-lasting and engaging content' to 'mindless grindfest', and the Timeless Isle falls squarely in the grindfest bracket, far more than dailies ever did. Least I could do dailies on autopilot without really paying attention. Timeless Isle you're practically required to keep looking at the screen to see the same boring place hoping the same boring mob will spawn every half-hour to two hours so you can do the same boring fight and hope that the one fun item you want finally drops- knowing that every time it doesn't you've wasted time and are no closer to getting it. The fact that there's no daily limit on those rares is extremely aggravating to certain types of people.
I'd rather kill a rare once a day, have a modified drop rate for that, and not be able to loot it for the rest of the day. At least then you can 'finish' for the day and do other, more fun stuff.