Personally I like the way Timeless Isle is set up. Maybe add a bit more and it's extremely good. I prefer the isle over dailies any day of the week. You can just go about your business, pick up the few dailies that are there and start killing stuff, regular mobs and rares etc.
You get timeless coins from everywhere decent gear for alts. And you can set your own pace really. Might be because I'm more of a casual player that it appeals to me, but the fact that I am no longer blocked by a limit of possible dailies in an area feels great for me. Now I don't feel like I have to login each day to prevent falling behind on my own schedules. If I can't make it day one, I can always spend more time doing it on another day and compensate that way.
Loving it and I hope it stays and gets expanded in WoD.
P.S. Judging by the poll on the frontpage today, almost 50% of playerbase seems to also enjoy the Timeless isle.
I haven't really bothered with the isle much because it's incredibly dull. I've got most of the less grindy achieves and 3 or 4 of the pets and can't be bothered with the rest because it's just camping or running around in circles hoping you run into 1 of the rare mobs that are normally only alive for about 1 min each.
I much preferred the operation shield wall quests or Isle of Thunder zone to Timeless isle.
I dislike dailies because there's no catch-up mechanic, and no way to get a bit of extra stuff done if I have extra time to burn.
Let's say I have a busy week and can only log in 4/7 days, but on 2 of those days (weekend) I can play for like 8 hours straight each day. With the Timeless Isle, that's fine because I can get in some rare kills on all 4 days, and on those 2 hardcore days I can catch up the time I missed when I couldn't log in. With dailies, I get 4 days of dailies in and 3 days worth disappear forever, never to be seen again. Then I'm left with practically nothing to do with all that extra time I have on those 2 days, and no way to make up the time I lost.
The concept of a daily reset without a catch-up is frustrating because it makes logging in and doing the same 15 quests, consistently, every day, feel mandatory or else you're missing out on potential rep/gear/gold/whatever. Timeless Isle means I can use my time when I have it and I'm not losing anything by missing a few days because I can always play for a while extra to catch up.
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There is apparently a hidden daily quest associated with every rare that dictates the loot is will drop. Ever noticed the decrease in coins after killing the first time this day? There is/was a discussion if this affects the drop chance of rare items as well.
Last edited by Haidaes; 2013-12-02 at 06:59 AM.
Timewaster Isle bored me after 2 days time. Haven't logged onto WoW since except a couple of times to talk to friends, and once because I like the Halloween stuff.
Anything that encourages you to login and do it every single day is bad design imo. You should be able to feel like you can go do other things in your life without thinking about wow every day without feeling like you're gimped or have fallen behind when you do get back to the game. I prefer the system where you can just do it as much as you want and are rewarded for time spent. So you can grind it all out in a day if you want, or take your time and casually work on it as much as you want, etc. No feeling like you HAVE to be there and get it done, etc.
I'm ok with weeklies. Doing something once a week is fine, but every day is nuts.
I like ponies and I really don't care what you have to say about that.
I appreciate Blizzard didn`t make timeless Isle mandatory to gear up for raids and stuff . It`s under my dignity as a player to chase animals and farm rocks. Imo its a all time rock bottom humiliation for casual pve players . 50 ppl zerging around a patch of earth chasing snakes and birds and cats and opening boxes, how hardcore is that?!
I find myself going to timeless isle way more than I ever went to Isle of Thunder. And I don't go often, just as needed to get extra valor for cap or upgrade.
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I'm looking forward to a good mix of dailies in a Timeless Isle-like area, where you pick up the quests, head in that direction and get sidetracked by rares or treasure chests, and get some decent goodies from the mobs you have to kill.
Think, Isle of Thunder meets Timeless Isle.
The only good thing from the Timeless Isle is that item that allows you to attack and be attacked by your own faction. That was loads of fun for a while. The rest of it, grind model, 'dynamic' events, and whatever else justification they used, is just horrible, horrible design.
I rather have the regular factions, with dailies available, maybe bring back the tabard usage for rep in dungeons, or other things they might think about.
I really, really hope they don't carry on down this route in WoD.
You know the only reason I visit the Timeless Isle anymore? The daily and weekly quest. The rest is just me getting sidetracked by rares and other shiny things while doing those.
While i think Timeless isle isn't necessarily the way WoD end game content will work, it's certainly the way forward. Now, they've basicaly got free 496(and 535 for a bit more work) as a means of catchup which won't be there so much next ex pac. But the exploration, rares, secrets, chests, etc is great. Now, Dailys have their place, but there has to be a low limit and it has to be the right content. That's fine. It's not fine when you have over 30 dailys per day you really need to keep up with if you wish to keep your character up to date.
I'm gearing a new 90, and i'm somewhat drawn to the lottery aspect of Timless isle, but the big point is last night i decided to not go there. What did i lose? Nothing. Not really. I can go there as much time as i want, when i want. It's all about the leisure of playing how you like. When you log in one day(Or can't play for a certain time) and you know there's a ton of dailys waiting to be done, it's not really a choice.
Last edited by Kasere; 2013-12-02 at 07:31 AM.