"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Probably because you still need to complete heroic mode for most encounters to get the meta. Only about 2% of players are heroic progression at best.
- - - Updated - - -
So only a small number more people have fought Ordos than last time, which indicates only a few more people have finished their cloak in the past few weeks. I find the number that have completed Siege (including LFR) is about the same number of people.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"Have your thoughts on Timeless Isle changed in the past few months? Let us know in the comments."
Nope, I still find TI miserable. it has no sense of progress at all. No variety of things t do. It's the worst of expansion. I honestly think the dailies of 5.0 would have been best if they had retained a dailies cap, even lowered it back to 10, and provided all those dailies as choices instead of min max goals to do all. And raised the charm output of said dailies. 5.1 was pretty nice with the story progression aspect but do to the rate at which rep was gained, was very short lived. It could have dragged slower. 5.2 was great because it was versetile. You could do pve dailies. You could do pvp dailies. You could do neither and just run around killing rares.
Timeless isle, has no variety. It literally is grinding mobs, nothing more. You are either afking rare spawns in the order they spawned because they died too fast. or doing mind dulling grinding that's boring. Exploration was a selling point of island? Yeah, that lasted 2 days tops. We'll have this miserable island for like 8 months or more. I'm not saying it should have had dailies instead. I'm saying it should have had something in addition to grinding, giving you an either or type choice.
They all are so terrible that I could not pick one.
That's the right question. Here 5.0 is the worst, while 5.3 and 5.4 are the dullest.Worst World PvE Content
If it weren't for the catch-up gear for alts on Timeless Isle, there'd be less people going for that place. As for myself, I'd probably still visit TI, but only for the weekly quests/loot.
I really don't want another Timeless Isle-styled zone. Even Battlefield: Barrens was better.
After looking at the completion chart above, I stopped to wonder how many people finished their cloak quest and then stopped playing. The real draw of this expansion for me was stabbing Garrosh in the face but I'm certain there were plenty of people who were only hooked by the Legendary line and subsequently quit after finishing it. Although purely anecdotal, I know two people who did precisely that. They finished the four celestials and haven't logged back in since.
As for the poll, I find Timeless Isle to be the lowest kind of "content" there could be. There's little to no story behind it, the rare spawns aren't really rare, the "dynamic" events aren't dynamic because everyone knows their static timers or triggers. At the end of the day TI only consists of three types of farming, one of which becomes depreciated by allowing the epic items to be BOA, and the other two mostly meaningless because they only reward vanity items. The Epoch Stones weekly isn't as dull as the Kor'kron supplies weekly but it's damn close.
On a larger scale - say a continental scale such as Draenor - I would like to see a mix between 5.2 "Operation Shieldwall" style dailies and events and 5.4 Timeless Isle events.
I hated not being able to fly on the Isle of Thunder and Aimless Isle. Isle of Thunder was the worst though. Once the masses stopped going there, the starting area was hell to ride through since its so overcrowded.
I'm one of those people who "gave up" or didn't even bother with the Legendary quest from the beginning. Why? Because traditionally legendary items have been nearly impossible to get. Without something to indicates that your current efforts are going to be wasted by impossible requirements later on... why bother wasting your time to begin with only to run into another impossible gating mechanic (i.e. heroic raiding tokens or the like)?
But isn´t that just a soundbyte type thing? I mean, what really was there to explore on Timeless island. Everything basically took less than a few hours to explore and figure out. Sure, it took some time to figure out the cave-in, how to get the tiger to jump on the crane and maybe getting to get a few chests that required mario skills if you didn´t use websites. But the reality is that after a week, the entire island consisted of nothing but running in circles hoping to catch one of the rares up. I thought Thunder island provided more opportunities for exploration and at the same time directed us a bit with daily quests.
I think events like on Timeless island are a neat thing.. the ale guys and the other stuff are a new way to do things.. but they should be in combination with daily quests. 5.1 dailies/scenario progression along with timeless island events would be perfect.
I'm surprised Timeless Isle currently has 48% of the vote, when a recent thread had most people choosing dailies over Timeless Isle.
Personally, I rank them as;
-5.2 - IoT dailies and solo scenarios
-5.1 - Domination Offensive/Operation Shieldwall dailies and storyline
-5.0 - Faction Dailies
-5.4 - Timeless Isle
-5.3 - Barrens Weekly
Without trying to go, "Waaaaah, i heat WoD im leevn," the more I read about WoD the more I'm disappointed with it (not digging the spirit stuff).
5.4 was the least offensive patch from Pandaria even though SoO probably has some of the worst raid trash in existence (I'm looking at you, Sha mobs). Isle of Thunder and Isle of Giants have to be some of the worst zones out there (bad dailies, worse mob layouts). 5.2 is tied with 5.0 for being pretty bad (I hate Throne of Thunder).
It's not a surprise people aren't doing a lot of Ordos because loot RNG is just abysmal throughout MoP (Hell, the RNG in general sucks whether it's raid mechanics like Durumu or loot). You can throw all of the, "Hurr day suihld sen u all da loot in teh gaem" replies you want but it's stupid that it takes over a patch or two to even catch up to the endgame content because some genius at Blizzard thought making you wait 4-6 months for your quest item or BiS gear was a really great idea (This was why D3 tanked). Legendary quests should challenge your skills and your knowledge of your class, not make you wait 6+ months for a stupid token, or use add-ons/sites like Open Raid to beat a bullshit quest like Change of Command or kill a raid boss because you were too late for the endgame content party (no one really asks for groups these days without said sites/add-ons).
Last edited by Orkwuzhere; 2013-12-03 at 06:13 AM.
It's kinda of shocking to see that MSV was done by about seven times more people then have finished SoO. It looks like a lot of people are just not raiding anymore and it that keeps up makes you wonder about the future of raiding. Blizzard is going to have to either get more people raiding or take resources and devote them to other things for the people that do not wish to raid.
A HOLY PRIEST?!?!
True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)
The next time someone kicks your butt in DPS, you can wonder... was that GC?
Does GC ever get tired of getting caught in lies?
Out of LFR, MoP raids are very unforgiving because they require you to pay attention and not suck (especially Galakras and Durumu). Fights like Lei Shen can be too much for some people (lots of mechanics to remember and know, and pugs can only handle so many wipes). Aside from difificulty, 5.0 raids were much more accessible due to cross servers, which helps players on low-pop servers like Nesingwary* (this one of the few servers that can't even pug 5.0 content). ToT is getting more action now that you can do it with other players from different servers. If anything, raids need to be completely accessible via cross-realm like 5.4 ToT/SoO Flex from the start (you can still have world firsts).
*It took Nesingwary 2-3 years after Cata's release for a raid guild to down Sinestra...no, I'm not kidding.
Last edited by Orkwuzhere; 2013-12-03 at 06:38 AM.
As far as I understand these charts are for all modes, that would be lfr, flex, normal and heroic. I would expect the numbers to go up when the patch is no longer current for both normal and heroic but for the numbers to be so low right now is amazing. People do not even seem to be doing the content in lfr as of right now.
I'd like to note that I only voted for 5.2 Isle of Thunder because of the solo scenarios (most particularly, the weekly loot run), and NOT because of those god awful daily quests, and I'm willing to bet most others did too.
If there wasn't solo-scenarios in 5.2, I would have voted for 5.4, but TBH, Timeless Isle wasn't all that great to me. It was a boring grindfest where players on your own faction could kill you, but let's face it; it was WAY better than 5.0, 5.1, or 5.3, all of which were 100% garbage (except 5.1's questline that didn't involve dailies).
http://www.wowhead.com/achievement=8454
tell me where you see heroic completion...