1. #1
    Stood in the Fire Aviditas's Avatar
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    Current thoughts on 6.0 for BrM

    Ive been searching myself but I haven't had much luck finding the answer myself.

    With the new changes to Stats in 6.0 parry/dodge is heading to the wayside. With this in mind, how do you think this will effect our Shuffle and Elusive Brew abilities? Losing the dodge and parry portions of those abilities. How would you prefer to see them changed? Redo the ability? Give an Armor boost instead of dodge/parry? Granted this is all speculation of course but I'd love to get an idea from the community before I get blindsided by something else.
    60 Priest - Sinfel https://worldofwarcraft.com/en-us/ch...eldorei/sinfel
    60 Mage - Redrayn https://worldofwarcraft.com/en-us/ch...ldorei/redrayn

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  2. #2
    High Overlord Dirtdogs's Avatar
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    The dodge/parry changes will not effect us at all.

    Brew and Shuffle are flat %'s. Dodge and parry ratings from gear are going away.
    So there will be no change whatsoever in that respect.

    Dodge and Parry mechanics are not going away. Having them on gear are going away because bliz thinks that they along with Hit and EXP are boring so they have gone down the wayside for WoD.

  3. #3
    Stood in the Fire Aviditas's Avatar
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    Oh ok then, I didnt realize that (and probably is why I didnt see anything regarding this online haha)

    I assumed since it was being moved off the gear lists the statistics would go away as well, but that makes sense that being % based it wouldn't be a huge thing for those to remain in, or get tweaked alittle bit. I dont know :P

    Thanks Dirtdogs
    60 Priest - Sinfel https://worldofwarcraft.com/en-us/ch...eldorei/sinfel
    60 Mage - Redrayn https://worldofwarcraft.com/en-us/ch...ldorei/redrayn

    I used to have a cool signature, but now its limited it 6 lines and that has my boobs all twisted with anger!

  4. #4
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    The % skills remain but things like energy and crit increases to modify regen and uptime rather than the % itself, makes the scaling easier to handle throughout and expansion and you avoid stuff like capping certain stats. Long term i think this will help to keep incoming damage more consitent through an expansion which will play nicely with the itemsquish, because the jumps between expansions won't have to be as big as they have been lately (hopefully we won't need x5 health multipliers between exp's).

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