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  1. #201
    Quote Originally Posted by purebalance View Post
    The problem is shadow priests act like the only on the move spell they have is sw and that you move for 30 minutes at a time. SW is castable on the move, procs for instant mb's is castable on the move, halo is castable on the move, DP is castable on the move.
    SW: D it's an execute and you're pretty much forced to double tap it on CD, it's not like you can save it.
    Halo has 40s cd and to be meaningful requires you to be at an exact range from the boss (and btw Halo is often used to help healers, using it "because you have to move" = wasting it).
    DP can't be delayed, and with SW:I as t45 (best single target choice 90% of the times) just after DP you have to stand still for 8 sec.
    Instant MBs are pretty much the same as DP as SW: D, delaying them is a huge dps loss (so you can't save them).
    Instant MSs are decent, but you lose SW:I to spec for them (ST dps loss) and they stack to 2 (and keeping them at 2 stacks is a dps loss).

    I can't see how SPriests dps while moving is decent compared to locks who have portals, gateways and (if specced) can cast their main filler while moving.
    And it's not like spriests do more dps.. locks are superior both in ST and in multidotting

  2. #202
    Yeah but locks don't bring anything to the raid that spriests do. Two very different classes that share nothing beyond being cloth wearing dot classes.

    Yeah though I think someone has to be pretty high to think spriests realistically have anything for movement dps. They've probably got the worst movement dps solution in the game.

  3. #203
    High Overlord
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    with the blue comment on warlock vs hunters i do feel an overnerf (like demonology with trinket+imp nerf error)
    they never learn :-(

  4. #204
    Grunt Cnice's Avatar
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    I dont know how big the nerfs is going to be and i dont like to think about it i just hope warlocks will keep one of the top DPS spots in the game

  5. #205
    Arguments about raid utility seem to invite foolishness more than any other one on this and the official forums. They tend to just devolve into classes hand-waving whatever utility they have away as "not counting" while tallying up everything some other class has even if it is incredibly niche or not actual utility.

    The definition of utility has literally (yes, literally) become "Anything I bring is not utility, while everything Class X brings IS utility". Mages and Hunters have been the worst offenders at this, imo, but I've seen it from practically every class.
    Last edited by Rethul Ur No; 2014-01-12 at 12:33 AM.

  6. #206
    Quote Originally Posted by sster View Post
    with the blue comment on warlock vs hunters i do feel an overnerf (like demonology with trinket+imp nerf error)
    they never learn :-(
    They won't be nerfing at this point as it would hurt players progress. Its impossible to really count or speculate about WoD because of rebalancing around new abilities and mechanics. I think that tweet predated the hunter buffs anyway.

  7. #207
    The funny thing is that hunters do bring more utility especially at 10mans with pets that can buff anything that misses. After the nerf to portals, we only have hearthstones and summons. Mages and huntards cry all the time. I agree that threre will be no nerfs till next xpac, but the other guy at blizcon said that he wants to change locks again.

    No matter our great damage and good survivability, in my opinion locks are a very nice class to play. I know there are ppl that wants the cataclysm things back (I think they are the minority) but very few can argue that this is an almost complete class (considering wow standards). Let's hope they will not spoil it at WoD.
    Integrity is doing the right thing, even when no one is watching.

  8. #208
    as long as they keep KJC in its current form I'll be happy.

  9. #209
    meh 5.4 turned locks to shit. PVP and PVE cept for Desto. Been playing a lock since vanilla and everytime Blizzard makes the lock a viable class they end up nerfing everything about it and making it worse. My only hope is now that stupid ass Ghost Crawler is gone locks might not get hit on to much.

  10. #210
    Quote Originally Posted by Diremagus View Post
    as long as they keep KJC in its current form I'll be happy.
    With the way they've been talking I wouldn't be surprised at all if they completely re-did that talent and made it something else.

    Either way we'll all adapt eh.

  11. #211
    DoT snapshotting being gone will do enough by itself.

    I don't see Gateway surviving. It's simply impossible to balance on certain encounters.

    Hopefully most of the changes go towards simply smoothing out the gameplay and making some of the specs less ilvl dependent or gimmicky. Main complaint about Warlocks is that while they have absurd damage output when gaming DoT snapshotting, they also feel like shit until you get "good" ilvls. Demo for example feels very slow and clunky before you get gear, but this is an issue not unique to Warlocks, being an issue for other specs specs like Prot/Ret, Marksmanship, and Fire.
    FC: 3067-6604-6289. Steel Safari - Skarmory - Klefki - Ferrorseed

  12. #212
    Epic! Anzen's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    Yeah but locks don't bring anything to the raid that spriests do
    Unbiased-kadabra!

    Quote Originally Posted by Baconeggcheese View Post
    Yeah but locks don't bring anything to the raid that spriests do...loljk except gateway which has been almost fundamental in a lot of fights this expansion, healthstones - nuff said, a battle-res and the highest damage on nearly every single boss this tier

  13. #213
    Quote Originally Posted by valcrist View Post
    meh 5.4 turned locks to shit. PVP and PVE cept for Desto. Been playing a lock since vanilla and everytime Blizzard makes the lock a viable class they end up nerfing everything about it and making it worse. My only hope is now that stupid ass Ghost Crawler is gone locks might not get hit on to much.
    Played lock since vanilla too, but i think you're talking about another game. Which game are you talking about?
    Locks are still in a great shape. You can argue that it's not the very best right now, though it's still really good. Both damage wise and utility wise. My only real complaint is that they made the most braindead spec being the one doing most damage on almost all encounters.
    Everyone has so much to say
    They talk talk talk their lives away

  14. #214
    Quote Originally Posted by Anzen View Post
    Unbiased-kadabra!
    Huh? Not to say SPriests are in great shape for single target DPS, but they do have things like VE, Divine Star, Spectral Guise that have been incredibly useful and their multi-target damage is more than decent.

  15. #215
    Don't jess... just don't... if he's gonna be that dumb it's not worth the conversation.

  16. #216
    Only major thing I would see Blizzard changing is the Gateway, it needs to be either nerfed, removed, or spread to other classes. In it's current form it is just way too powerful utility in any encounter that requires major movement to be limited to just a single class.

  17. #217
    Quote Originally Posted by Darkke View Post
    Only major thing I would see Blizzard changing is the Gateway, it needs to be either nerfed, removed, or spread to other classes. In it's current form it is just way too powerful utility in any encounter that requires major movement to be limited to just a single class.
    Hopefully the new raid model will negate the need to further homogenize classes.
    "We all cry for something different. However, when something different really does come along, we just want something familiar." Dakia, SW:TOR Forum Mod.

  18. #218
    Quote Originally Posted by Styxz View Post
    Hopefully the new raid model will negate the need to further homogenize classes.
    That was one of their biggest points about having a single heroic raid size is that in the past they used to be able to make mechanics assuming you would have at least 1 of each class in a raid and they haven't been able to do that for quite some time thanks to 10 mans. They plan to get back to that, so if anything we should see less homogenization and more things like gateways.

  19. #219
    Quote Originally Posted by Styxz View Post
    Hopefully the new raid model will negate the need to further homogenize classes.
    Yeah that's true, but I would still like if more powerful utility spell would be available to maybe two classes, especially if they are critical for the encounters (MC in 25man Naxx for example). That way you wouldn't run into situation that you would have to call the raid because your only lock/priest/whatever had to miss the raid for whatever reason, but classes with those abilities would still feel special when they get to use them.

  20. #220
    at the start of an expentionn they try to balance all the class... then nerf/buff the imbalanced one.. they wont nerf us right off the bat...

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