I'm assuming you are a politician in real life.
You said locks don't bring the exact utility a spriest brings (kind of obvious really, no class brings the exact utility of another class), so I compared it to the utility a lock does bring.
Would prefer to get a reply other than the standard "hurr ur dumb" ty.
This thread just looks like a mock up of random classes complaining and warlocks defending their obvious superior current state in the game (which Blizzard have already stated they are aware of) with arguments about how they also don't bring the utility of some of the under-performing classes
Locks are great damage yes, but the nerf to snapshotting will gut a lot of that damage for Aff/Demo. Even w/o snapshotting, Locks do about the same damage as mages, cats, (good) rogues, etc. You know, the usual suspects.
And I hope you weren't trying to say that locks aren't overpowered, just over-represented, which is why people complain about them, considering there's a plethora of information to prove the opposite.
They bring very different utility, they're actually very complementary classes and I don't think there's a situation where I'd actually want to pick between the two.I never said SPriests don't bring great raid utility? They were being compared against warlocks, and I said comparably; a lock brings more to a raid (which they do).
I do agree that locks being at their current state was intentional though; much like warriors in PvP. I'd imagine it's an obvious/un-obvious business model to attract people to play classes that were being underplayed to keep interest in the game.
Though in most situations, if a raid leader had to pick between a SPriest or a Lock, in most cases it would be a lock.
If you're gonna come at me with a LOLJK while apparently completely missing the point of that post and not paying attention to why I made it in response to whatever previous post then no I don't feel you're worth the conversation.
I think the real power of warlocks this expansion has been our secondary resource spending has matched up well with the legendary meta/RPPM power spikes. IE spend when you proc and you do well. This is a bigger swing in power than most classes thus they ride the proc power wave less far. At least for skilled players...ie weak auras, affdots (or equivalent), etc vs just the button mashing LFR guy. So while we are balanced in some ways the potential for locks is higher this expansion. How much that translates into success post item squish, WoD mechanics, and with WoD fights is way too nebulous to guess at.
I could deal with soulwells or gateways going away for WoD if it means our specs play well. Locks themselves can probably keep the healthstone the same way mages do mana gems but raid wide I could see the logic for taking them away if they are streamlining the raid utility buff/debuff system. Gateway has been a balance nightmare in every incarnation and still is buggy. If it went away it would also make some encounter mechanics more meaningful thus freeing up "mythic" raid design more.
Dot snapshot removal is fine...they just need to rebalance things which means actually buffing affliction most likely since it can't make its money rolling uber (300-500%) dots anymore. Maybe make shards/haunt more powerful since they feel to be nearly full uptime atm? I'd rather see demo be more about doing the right spell at the right time, aka DF use, than going for the "perfect storm" buffed doom. Again may mean buffs for other areas (rebuffing imps, demons, etc).
Why would they take away Healthstones when the reason for going 20 man is to balance encounters of having all classes? Just make Managems into raid version too, giving any resource back to people (mana, rp, energy etc).
Sure, having superior dps at the cost of having no raid utility, that's the role I could play. But you can't expect being best dps with how nerfs/buffs work in Blizz. Right now locks have it all, utlity, damage on single/multi/aoe/burst, lower damage taken. Take away utility, and assume Blizz actually balance dps diffrently so that locks are middle pack this time (*cough* DS Spriest > all 3 wl *cough*) and you are looking at dead weight class. Lower damage taken can't really be thing raids bring you for, it's ability to cheese mechanics which we can only sometimes bruteforce with ridiculous effective health, but never avoid like mages, hunters, rogues etc.
Although I really wouldn't mind Gateway going away, I'm tired to be balanced around now TWO propositioned things to have any chance in wPvP, and having that crap leash you on encounters or it will disappear. It should be improved Demonic Circle talent in first place rather than addition.
That sounds like a good idea. We could have a tier with talents that improve Demonic circle.
A) Your portal is invisible. After teleporting you are invisible for 4 seconds.
B) Two portals
C) You teleport your target instead of yourself
And you could go crazy with cosmetic glyphs.
The hell with us being nerfed. We're fine. DoT snapshotting being gone fixes a lot.
Destruction has no problems.
Mechanics are fine. Adjust the numbers as you see fit.
Oh wait...haste scaling is a problem. Change up backdraft to boost a different stat. I wouldn't call that a nerf though.
and honestly, im not too fussed about loosing snapshotting as blizz have already said that we will be balanced around and compensated for it, the only question that remains is if it is going to be enough balancing/compensation to make up for it and only time will answer that question.
Last edited by almara2512; 2014-02-07 at 05:51 PM.
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