So... With WoD bringing us back to Draenor as it used to be, I started thinking:
Which classes would have it the easiest immersing themselves in that atmosphere?
I've divided it into 3 categories, each representing a different theme Draenor has to offer:
1. The Orcish Clans
Lots of stories could be told here; the orc clans, while varying from one another in some aspects, have many things in common, such as the adherence of shamans, the tribal style of living, and interaction of nature, I see 3 main classes that have the most potential coming from this direction:
Shamans - Ner'zhul and his shadowmoon clan could provide interesting quests and lore-knowlegde about the origins of shamanism, and their way of life, what was shamanism before it evolved and changed into it's Azerothian manifestation ?
How did each of the clans and it's leaders approach shamanism? did all of them accept shamanism as the way to go ? or did some clans dismiss it as inferior to the path of blood and honor - the path of the warrior? How will they treat the Troll / Tauren / green Orc and Goblin shamans they'll encounter? In short, History & Mystery ?
Warlocks - Gul'dan and his stormreaver clan pretty much brought the Warlocks to both Draenor and Azeorth, lots of story going on there.
Death-Knights - The 1st Death-Knight ever was Teron Gorefiend, Gul'dans loyal Acolyte: With his future now wide open, he may not turn into a Death-Knight in WoD's timeline, but he could sure as hell shed some light on the origins of the Death-Knights, so I expect some interesting things there.
Warriors - Orcs... blood & honor... victory or death.... need I say more?
Hunters - Orcs, tribes, hides, wolves... more?
2. The Draenei
Going back to Draenor will be a hell of trip for the Draenei fans, one of the most advanced and intriguing races (imo):
After losing their home planet of Argus to the defecting Eredar led by Archimonde & Kil'jaeden who joined Sargeras in the Burning Legion, Velen was forced to flee from planet to planet in order to protect his people from the wrath of the legion, Draenor, was where he made his most impressive of home away from home, assisted by the entities of light - the Naaru, and his visions of the future - Velen and the Draenei on Draenor have some expected and unexpected classes to shed some light on (pun intended):
Paladins - Where did the Draenei paladins (who far outdate the existence of any paladins on azeorth) get their powers from ? the Naaru ? in what do they difer from the modern paladins we see today ? was their use of the light infused with religious agendas?
Priests - Same as paladins pretty much
Shamans - Yes, again, while the first Draenei shamans weren't exactly Draenei, they were Broken (Nonbundo): malformed Draenei who lost connection with the light as a result from some mysterious plague / curse. I really hope they shed some light on the origins of that plague.
In addition, without the orcs being corrupted by fel-energy, will the ancestors still seek out Nobundo and offer him their wisdom, thus making him the 1st Draenei shaman ? or will they stick to the Orcs of the Iron-Horde, will the shamans of the Alliance teach their new allies the ways of the Shaman ? (shamanism has yet to be introduced to the Draenei of Draeneor at that time).
3. The Wilds of Draenor
As Dave Kosak said many times during Blizzcon: "WoD is going to be SAVAGE, Draenor is going to be SAVAGE".
With all this "Savageness" going around, The Mok'nathal tribe going about (Rexxar - yay!), and the great variety of feral beasts awaiting us, I imagine some pretty cool quests of tackling enormous foes: Gorgrons, Chimeras, Ogres, enormous Boars, and other unknown savage and fearsome creatures.
So much hunter potential, I wonder if there will be any "expedition-like" quests and events scattered across the land, in far away lands, at the un-restrained wilds of Draenor.
Hunters - said above.
The least "lore potential" I predict for these following classes (from least to most):
Monks > Mages > Druids > Rogues
Would be interesting to see how these classes (represented by us players, most likely) interact with a world that has practically no knowledge of them! so that's the lore WE can bring to Draenor, instead of it to us!
Feel free to discuss and reason your choices!
I for one, think Shamans have the most potential this expansion.
Although, since they got some love in Cataclysm, I predict it will be shared evenly between Shamans / Warlocks / Paladins / Priests.