Page 5 of 5 FirstFirst ...
3
4
5
  1. #81
    Quote Originally Posted by VoodooGaming View Post
    Ending a fight with maximum mana is often a sign you're not doing enough throughput
    I can't believe you are a healer after reading that sentence.
    If you end a fight with maximum mana and no deaths you're doing all the throughput you need.
    Your job is to keep people alive, not end a fight with low mana.

    - - - Updated - - -

    Quote Originally Posted by Voyager View Post
    "Caster DPS should never have to worry about mana." - GC
    I'm going to dive into a sceptic tank of excrement here and say he is wrong.
    Caster DPS should have to worry about mana. It's literally their resource used for nearly all of their damage.
    Back during Cata (pre 4.1) a DPS and also Healer had to controll their mana properly to get through a fight. It eliminated the scrubs from dungeons and forced them to gear up with quests and other methods before entering heroics.

    If a Caster DPS shouldn't have to worry about mana, why have the resource in the first place? I guess that's why Destro warlocks have over 600% mana regen.

  2. #82
    Quote Originally Posted by Aydinx2 View Post
    If a Caster DPS shouldn't have to worry about mana, why have the resource in the first place? I guess that's why Destro warlocks have over 600% mana regen.
    First off there are two 'models' of design; global capped specs and resource capped specs. Melee classes, Hunters, and Destruction Warlocks are resource capped - they don't need to fill every global cooldown to maximise DPS. Global capped specs do.

    Resource capped classes tend not to worry about running out of resources, instead they worry about capping them; be it Rage, Energy, Holy, or Runic Power (even Focus for Hunters). They can DPS forever, casters executing their normal DPS rotations can, and should too. Running out of mana because a fight dragged out too long should not be a concern for casters when it is not one for Melee/Hunters/Destruction Warlocks.

    On Destruction Warlocks' mana specifically, it works like Energy; in simple terms you spend it to generate Embers, and use Embers through Chaos Bolt and Shadowburn to regenerate mana. You don't want to cap your mana bar, because it's a waste of resources for when you wish to move and need to use Fel Flame which is very expensive. The spec is designed to be resource capped, like melee DPS, rather than GCD capped as other casters are and as such needs to manage its resources more than any other caster to be able to DPS effectively. It is a very, very poor example to use of a spec for which mana doesn't matter and shows a complete lack of understanding of the subject. Perhaps they should have gone ahead and changed Destruction's Mana bar to a Fel Energy bar.
    Last edited by Jessicka; 2013-12-06 at 12:40 PM.

  3. #83
    Immortal adam86shadow's Avatar
    Join Date
    Aug 2010
    Location
    Yorkshire - England
    Posts
    7,894
    Because BRB MANA every 5 min was fun

  4. #84
    Stood in the Fire Weightlifter's Avatar
    Join Date
    Jul 2013
    Location
    Finland
    Posts
    447
    I'm a ret paladin and while dpsing has no effect on my mana bar, casting 2 or 3 heals will cause me to go oom and also temporarily makes me unable to DPS.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •