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  1. #1
    Brewmaster Darth Belichick's Avatar
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    One of the best changes in 5.4 was...

    Out of combat disengage by far. Jumping from place to place in Stormwind, doing a run back on a wipe and jumping backwards mid sprint, etc. And with Assurance and CHTC, 7 sec cooldown. Gotta love it.
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  2. #2
    Scarab Lord Tehterokkar's Avatar
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    It was about time I agree, love it to jump around doing some parkour
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  3. #3
    The Patient Aranoch's Avatar
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    Long overdue given how blink, leap and sprint works fine ooc.

  4. #4
    Amen10char.
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  5. #5
    Honorary mention is without a doubt no focus cost on dash (or dive or whatever it's called - the speed increase) for pets.

  6. #6
    Marksman buffs.
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  7. #7
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    Quote Originally Posted by Ganbai View Post
    Honorary mention is without a doubt no focus cost on dash (or dive or whatever it's called - the speed increase) for pets.
    Seriously, now I just let the thing Dash on autocast, because chances are if I'm switching my pet, it needs to be there quickly.

  8. #8
    High Overlord XMD's Avatar
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    I think I remember when Blizz said, that they won't allow disengage when not in combat, to not have people "jump around randomly" in Orgrimmar or other major cities.

    Can't find the quote, but I'm sure that they said it.

    I haven't played since 5.3, but I would agree that this is a great change.

  9. #9
    It's a super awesome change, 100% concur.

  10. #10
    i love the change too. i wouldn't mind a minor glyph which changed its direction to forwards rather than backwards in the future though.

  11. #11
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    Then they'd need to name the ability (dis)engage.

  12. #12
    Gotta say it's my favourite thing to do on my Hunter now.
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  13. #13
    Much happier with the removal of Readiness, but out of combat Disengage is one of the best things we've gotten this expansion.
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  14. #14
    Quote Originally Posted by eschatological View Post
    Then they'd need to name the ability (dis)engage.
    or Piccard.

  15. #15
    Removal of readiness/Marks buffs (even though it's still considerably behind)

  16. #16
    I think the direction they pointed hunters in 5.4 was a great one, and I hope in 6.0 we are headed the same way.

  17. #17
    Quote Originally Posted by Ryas View Post
    Out of combat disengage by far. Jumping from place to place in Stormwind, doing a run back on a wipe and jumping backwards mid sprint, etc. And with Assurance and CHTC, 7 sec cooldown. Gotta love it.
    I've said this to whoever will listen just about daily since the patch. Few things annoyed me more than missing out on a disengage the split I second I left combat prior to the patch.

  18. #18
    As soon as I read the topic (and before I'd read any posts) I thought "My God, out of combat disengage, obviously." How many of you have gone back and done the treasure scenario since this beauty came to be? If not, go kill a rare for a key and do it. It's ridiculous how much easier it is to get to some chests.

  19. #19
    Quote Originally Posted by nolliepop View Post
    i love the change too. i wouldn't mind a minor glyph which changed its direction to forwards rather than backwards in the future though.
    what would the use of that be if you can just jump, turn 180 with your mouse and cast? if it's just to run back, what if you forget to switch it around? "just let me disengage away from this iron star. oops, I jumped right into it".
    Because of the high frequency of negativity and overall "my class/race/faction sucks" (both for IRL and ingame issues) across all boards, I have reverted to primarily lurking and only posting when I need help. I'm hoping this can be fixed, but if I don't do this, I will likely end up depressed and disgusted with humanity as a whole.

  20. #20
    Quote Originally Posted by nzall View Post
    what would the use of that be if you can just jump, turn 180 with your mouse and cast? if it's just to run back, what if you forget to switch it around? "just let me disengage away from this iron star. oops, I jumped right into it".
    A hunter equivalent to the glyph of momentum would solve that. Jump in the direction you're moving, if you're moving, otherwise just do the default jump.

    Imagine being able to strafe disengage !

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