Skeptical yet possible
It remains to be seen if 1% mastery = 1% AP or not, but for the damage oriented Gladiator Warrior, Mastery will be valuable despite not really caring about block/crit block rating.
what im wondering is how will this effect glad stance warriors?
Mastery: Critical Block now also passively increases Attack Power by 8% (percentage increased by Mastery), in addition to its current effects.
Bladed Armor is a new passive ability for Blood Death Knights, Guardian Druids, Brewmaster Monks, Protection Paladins, and Protection Warriors.
Bladed Armor increases Attack Power by 100% of the character's Bonus Armor.
one could speculate that bonus armour on glad warriors and mastery stacking may lead to stupid high attack power , they seem to have a very very good synergy togeather.
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Still undecided, but since the idea seems to be that you'd use tank gear to DPS, I'd bet Bladed Armor would work in Glad Stance.
And, still liking the bonus 5% DR. That, alone, might sell me on the talent, no matter how viable the damage is (I do have an offspec)
1) Tanks don't have the option of gearing DPS stats in those slots, DPS do; however, their DPS will fall down as gear increases unless they do. Hence: Bladed Armor comes in.
2) Glads have the option to gear DPS, because they are DPS. They compete with the DPS classes for gear.
The only downside I can see with this is loot specializations for coins. I imagine Prot spec would get you 1hrs, "armor rings" and tank trinkets, where as Fury spec would make you eligable for 2hrs, DPS rings and Trinkets. Of course they could easily add a "gladiator" spec to choose, or you could be smart and change your loot spec based on the drops of that boss.
Don't think of Gladiator Stance as "something a tank does", think of it as a spec that is simply tied to a talent. A sub spec if you will akin to 1h and 2h Frost or SMF/TG Fury (though with obvious bigger differences).
I wrote a moderate length post on it here. Keep in mind that the stat weights/dps is constantly changing as things are tweaked in simcraft and new alpha changes go out.
It wouldn't be out of the question that Bladed Armor would work, considering it's a Protection Specialization passive that you get. Taking the Glad talent won't remove that passive from you, so it's safe to assume that you'd still get the bonus from the armor. Not only that, but you'll probably be able to wear the same gear to do the damage, considering you might have to swap out trinkets as the only real items you swap out.
Looking at the gear on wowhead already, the difference between the tank and str multistrike trinkets is the tank one has bonus armor instead of strength. So since BA gives you 100% ap from bonus armor, you gain 159 attack power (the same as 159 str, just with no passive parry bonus). Some of the rings sacrifice secondary stats for bonus armor though. So you'll probably end up picking up both the armor and the non-armor items at some point and judging if you want the bonus armor (and attack power) vs a different secondary on a fight by fight basis. "Do I want bonus armor to prevent more damage, or do I want to have some extra haste?"
I really hope this works out and makes it to live. This alone has made my want to play my Warrior through WoD! Who knows, it may even set the stage for other classes getting similar treatment (Holy DPS Paladins, Warlock/Rogue tanks etc).
I think this would infer that it's going to work for Gladiators.
Bladed Armor is a Protection Specialization passive. Glad is NOT a separate spec, it's still a prot spec, just a different stance. Bladed Armor won't magically disappear or stop working when in glad stance.
You're still a tank, but now you're in dps stance while tank spec. Not tank stance in dps spec.
Sooo, you guys know how I said gladiator was competitive with fury/arms? Well, I made a mistake and forgot to update armor values for the stat-squish and for level 100, that was fixed a few days ago but I forgot to post about it here. Boss-level targets had roughly 1% damage reduction from armor before, which favored specs that cannot ignore armor, aka gladiator.
(Also, we don't actually know what damage reduction from armor on bosses will be at level 100, so I'm currently using 34.9% like it is now.)
Gladiator is around 2k dps behind fury at this point (7k~ vs 9k~), but it will be adjusted as time goes on I'm sure.
Flavor Wise, I think of a Gladiator as a rogue with a shield. Lots of dirty tricks, kicking sand in your face, and hooks, and disarm techniques. If this is successful, it would be pretty sweet if it became an actual spec that they flushed out like that. Its exciting that they're even trying this.
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That said, we really have no idea if it will work or not, because it depends entirely on one thing: Itemization.
Honestly it is a moot point anyway, because it is very easy to see the stat weight if enabled, it's just Attack Power, which is equivalent to Strength in WoD. Given how powerful Strength is in relation to other stats, I doubt they'll give Glads an extra source of it, unless it is truly needed to keep up in damage, which is doubtful given what we've seen so far.
Celestalon said that unwavering sentinel is tied to defensive stance. So obviously I'd you swap out of the stance you would lose it either way. Going to assume that resolve is also going to be tied to defense stance like vengeance is tied to of stance for monks.
As far as bonus armor goes, on items that have it they sacrifice another secondary for it. So instead of str crit haste, you would have str crit armor.
Well I just read the front page posts and am I understanding correctly? With gladiator stance Warriors will in effect have 3 ways to dps and 1 to tank?
"Can a man still be brave if he's afraid?"
"That is the only time a man can be brave."
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