Page 97 of 142 FirstFirst ...
47
87
95
96
97
98
99
107
... LastLast
  1. #1921
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by Shadowtwili View Post
    I partially agree, but numbers has never been a problem since the Sin'dorei "lost" 90% of their race (I think they consider the San'layn, Dark Ranger and Death Knight Elves as lost to). The Gnomes lost 80% of their populace, the Draenei, Shu'halo and Orcs are near extinction and the Darkspear Tribe is only, what, 300 members big?

    Anyway, now that different models don't play a role anymore thanks to MoP, I feel the Forsaken should get playable undeath Dwarves, Sin'dorei and Gnomes to, since those are the only races that are considered "true Forsaken" (and the races they where allied with when they all died to the Scourge).

    They could make the Forsaken Dwarves, Gnomes and Sin'dorei distinct by giving them red or yellow glowing eyes and only the Death Knight/Dark Ranger skins to choose from.
    That will never happen, cause that's almost giving the horde 2 alliance races :S (It could happen with the Blood Elves)

  2. #1922
    Quote Originally Posted by Immitis View Post
    fel magic is not arcane magic, and arcane magic doesnt corrupt.

    all magic causes addiction if you are ingesting it/infusing yourself with it, even druidic magic and elemental/spirit magic.

    however just using arcane will not corrupt you, the titans tasked malygos and beings like the doomguards to police magic because magic can be abused, not because magic corrupts.

    the titans actively used arcane magic to fuel and create their inventions.

    the only magics to actually corrupt people nomatter what is fel magic and shadow/void magic. arcane magic is only shown to corrupt people when its used in necromancy and its not completely clear whether or not necromancy is actually arcane magic or void magic or its own form of magic itself.

    - - - Updated - - -

    kosak and copeland have said that blizzard is putting together a short story/novel/blogpost that will go into detail about what each school of magic is and what it does and where it comes from so hopefully the lines between the magics will be addressed better.

    we already know now that monks use the exact same magic as shamans do without having to call upon elementals so thats kind of cool
    Fel is arcane. Druidic and shamanistic magic will never ever corrupt you. There's no source on this at all. There are a lot of example of arcane's corruptions. Before arguing on this point people need to know that Arcane is the source that could be manipulated into many types of magic. Fel,necromancy,fire,ice,time and more. All of these are fundamentally arcane. Druidism use the force of Azeroth and Shaman use elements from elemental spirits. Both of them do not use arcane.

    Oh and Necromancy IS arcane. http://wowpedia.org/The_Schools_of_A...c_-_Necromancy
    Last edited by Wildmoon; 2014-03-13 at 03:11 PM.

  3. #1923
    The Unstoppable Force Aeluron Lightsong's Avatar
    Join Date
    Jul 2011
    Location
    Jaina Proudmoore's side. Always and forever.
    Posts
    23,222
    Arcane isn't Fel it just turns into it. It's not the same thing and for the final time.



    OFF-TOPIC
    Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! http://us.battle.net/wow/en/characte...htsongg/simple https://twitter.com/Aeluron1989

  4. #1924
    Brewmaster Skayth's Avatar
    Join Date
    Oct 2011
    Location
    Backwards Country
    Posts
    1,380
    Quote Originally Posted by Wildmoon View Post
    Fel is arcane. Druidic and shamanistic magic will never ever corrupt you. There's no source on this at all. There are a lot of example of arcane's corruptions. Before arguing on this point people need to know that Arcane is the source that could be manipulated into many types of magic. Fel,necromancy,fire,ice,time and more. All of these are fundamentally arcane. Druidism use the force of Azeroth and Shaman use elements from elemental spirits. Both of them do not use arcane.

    Oh and Necromancy IS arcane. http://wowpedia.org/The_Schools_of_A...c_-_Necromancy
    Well Shit... what about the original orc warlocks? Oh right they were shamans. Deep down, all magic goes back to the arcane.

  5. #1925
    Quote Originally Posted by Aeluron Lightsong View Post
    Arcane isn't Fel it just turns into it. It's not the same thing and for the final time.



    OFF-TOPIC
    Yes, please make another thread to discuss the difference between High Elves and Blood Elves (and what not) to keep this thread about photoshop mock-ups of existing/new models into subraces. The Lore section is great for this kind of subject. I don't want to plow through a lore debate while wishing to see new pictures.

  6. #1926
    Stood in the Fire
    Join Date
    Jan 2013
    Location
    New England
    Posts
    419
    Quote Originally Posted by Maxilian View Post
    Well... forsakens are also canibals, also they could said that with a little bit of the power of the sunwell they got their sanity back (or at least part of it) -You know the Sunwell now is made of light, so is possible for it to cure somethings

    Also they look cool (not in game)


    The Dark Fallen could be part of the Forsaken, and no the dark fallen are not evil, they are as bad as the forsaken, no more no less...

    - - - Updated - - -



    I love the idea of felblood elves, but how will you explain to have Felblood elves paladin and priest (it could be explained the priest Felblood elves in the same way we have priest forsaken -Most of them shadow priests-)

    - - - Updated - - -



    The Blood elves will most like revolve around the light, even now the Sunwell use the light and no arcane magic anymore...

    Also it would be really cool but that will also make them an anty-horde race, why? Orcs (Green skin because they consumed fel magic), BE (Green eyes because they consumed fel magic), Forsaken (Ressurected using necromancy -dark magic-), Trolls (Base their culture around many types of spiritual magic, most of it needs the use of dark magic), and so on :P
    Who says every subrace needs to have every class? I think it'd be cool if some of them were different in this way and it would make sense.
    Some people really like flavor. Occasionally subsisting on nutrient paste just doesn't feel the same as eating a steak. I get that flavor isn't for everyone, but I doubt removing all cosmetic indicators from the game would be appealing either. Nobody want to log in, queue to fight modestly sized blue checked box boss #7, initiate combat using an attack sequence of abilities 1-7 with a 13 beat repeat coda intermittently, and collect item level 630 slot 7 gear either.

  7. #1927
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by Psychotrip View Post
    Who says every subrace needs to have every class? I think it'd be cool if some of them were different in this way and it would make sense.
    Yeah, you're right

  8. #1928
    Blademaster Shadowtwili's Avatar
    Join Date
    Nov 2013
    Location
    Kingdom of the Netherlands
    Posts
    47
    Quote Originally Posted by Maxilian View Post
    That will never happen, cause that's almost giving the horde 2 alliance races :S (It could happen with the Blood Elves)
    I know and allthough I don't play Forsaken or Sin'dorei, I would love that so much.

    Besides, canonically, the Forsaken Undead where formed by the Humans, Dwarves, Quel'dorei and Gnomes living in Lordaeron. Hence why there are no Forsaken Trolls, Orcs, Goblins or any other Eastern Kingdom race.

    For me, ideally, the subraces should/would be this:
    Humans - Quel'dorei, Vrykul(Tauren-sized).
    Dwarves - Dark Iron, Frostborne, Earthen, Iron Dwarves (+ Wildhammer Tattoo's).
    Gnomes - Leper, Mecha-Gnome.
    Kaldorei - Kaldorei Worgen, Furbolg (+Blue/Silver/Bronze glowing eyes for both Kaldorei genders).
    Draenei - Krokul, Lost Ones.
    (12 "sub"-species).

    Orc - Mag'har Orc, Black Orc, Red/Fel Orc, Ogre (unless they become their own race).
    Undead - Quel'dorei, Dwarves, Gnomes (using their player models).
    Shu'halo - Taun'ka, Yaungol.
    Jungle Troll - Forest Troll, Ice Troll.
    Sin'dorei - Wretched, FelBlood Elves.
    Goblin - Gilgoblin, Pygmy, Hobgoblin.
    (14 "Sub"-species).

    I take the imbalance for granted!

    Besides, most of them can be added with way less hassle and keeping within the current bounderies of Lore, how hard is it to imagine a Tribe or two of Yaungol joining the Horde? Or some Lost Ones joining the Draenei (there was a quest where you infiltrated a Lost One Temple and they showed themselves to be quite intelligent)>

    Quote Originally Posted by Psychotrip View Post
    Who says every subrace needs to have every class? I think it'd be cool if some of them were different in this way and it would make sense.
    I agree!

  9. #1929
    Herald of the Titans shoc's Avatar
    Join Date
    Dec 2013
    Location
    Ontario
    Posts
    2,584
    Hold up, physicality wise, what is the difference between a Blood Elf Death Knight and a San'layn? Both are Blood Elves who were raised from death by the Lich King and granted cool undead powers. The only difference is that they belong to different factions within the Scourge and one was able to break free while the other was chained the the LK's will. Any argument towards San'layn not being accepted into the Horde, for whatever reasons such as the Sunwell, Blood Elf's not accepting them, etc, can also be applied to Blood Elf Death Knights.
    Shrek is love, Shrek is life.

  10. #1930
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by shoc View Post
    Hold up, physicality wise, what is the difference between a Blood Elf Death Knight and a San'layn? Both are Blood Elves who were raised from death by the Lich King and granted cool undead powers. The only difference is that they belong to different factions within the Scourge and one was able to break free while the other was chained the the LK's will. Any argument towards San'layn not being accepted into the Horde, for whatever reasons such as the Sunwell, Blood Elf's not accepting them, etc, can also be applied to Blood Elf Death Knights.
    As i said before is really easy to accept them, the problem is if they are forsaken, sooner or later they will need to "procreate" and we know that Forsakens use Valkyrs, so they will have to ressurect Blood Elfs and in the Siege of Orgrimmar Lorthemar said pretty clearly that he don't want Sylvanas to touch the corpse of his people

  11. #1931
    The Patient Kelthos's Avatar
    Join Date
    Oct 2013
    Location
    Hugging Trees in Ashenvale
    Posts
    287
    I really don't think -every- race in the game needs or should get a sub-race. Put them where they make sense, but don't butcher lore just for the sake of giving them one.

    At the moment, these are what I think make sense from a lore perspective:

    Dwarves: Wildhammer, Dark Iron (could be accomplished simply by new skintones)
    Draenei: Broken
    Worgen: Kaldorei (Simply allow a Night Elf instead of a Human)

    Orc: Mag'har, Dragonmaw (Maybe Blackrock?)
    Tauren: Taunka
    Troll: Forest Troll (More muscle, more fur/hair)

  12. #1932
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by Kelthos View Post
    I really don't think -every- race in the game needs or should get a sub-race. Put them where they make sense, but don't butcher lore just for the sake of giving them one.

    At the moment, these are what I think make sense from a lore perspective:

    Dwarves: Wildhammer, Dark Iron (could be accomplished simply by new skintones)
    Draenei: Broken
    Worgen: Kaldorei (Simply allow a Night Elf instead of a Human)

    Orc: Mag'har, Dragonmaw (Maybe Blackrock?)
    Tauren: Taunka
    Troll: Forest Troll (More muscle, more fur/hair)
    Hmmm, i think all races should get a sub-race but ONLY if there's a possible subraces for them

    I completely agree with the one you have posted but i would add:

    Gnomes: Leper Gnomes (You came out of a city infected with radiation, so you could have come "infected" but with your mind still intact)

    Blood Elf: Wretched (Now we have the Sunwell again, they could said that they got "healed" by the sunwell but they still retain their wretched look -Make it look like the picture i posted a couple of post above-)

  13. #1933
    Herald of the Titans shoc's Avatar
    Join Date
    Dec 2013
    Location
    Ontario
    Posts
    2,584
    Quote Originally Posted by Kelthos View Post
    I really don't think -every- race in the game needs or should get a sub-race. Put them where they make sense, but don't butcher lore just for the sake of giving them one.

    At the moment, these are what I think make sense from a lore perspective:

    Dwarves: Wildhammer, Dark Iron (could be accomplished simply by new skintones)
    Draenei: Broken
    Worgen: Kaldorei (Simply allow a Night Elf instead of a Human)

    Orc: Mag'har, Dragonmaw (Maybe Blackrock?)
    Tauren: Taunka
    Troll: Forest Troll (More muscle, more fur/hair)
    This is my list, there are some lorebendy bits but I think they would all be interesting additions. I know some of them aren't true 'sub-races' and instead are just customization options but in the end there really isn't a difference.

    Human: Azotha (Vrykul Themed), Dalaran (Wizard Features)
    Dwarf: Wildhammer, Dark Iron
    Gnome: Mechagnome, sane Leper Gnomes
    Night Elf: Shan'do (Leafy Hair, Antlers), Illidari (Tattoos, Green Eyes)
    Draenei: Auchenai (Void Themed), Broken (would require different model), Man'ari (massive lorebending)
    Worgen: Northrend Polar Worgen, Worgen of the Scythe (Night Elf Style)
    ---
    Orc: Mag'har, Blackrock
    Undead: High Elf, Wretched (Blood Elf)
    Tauren: Grimtotem, Taunka (Force no helm)
    Troll: Forest, Sand, Frost
    Blood Elf: San'layn (Forsaken), Felblood (lorebending)
    Goblin: Gilgoblin, Zombgoblin



    Imagine being a Leper Gnome Warlock, a Polar Worgen Death Knight, an Illidari Rogue, Mag'har Warrior, the possibilities are endless.
    Shrek is love, Shrek is life.

  14. #1934
    Quote Originally Posted by shoc View Post
    This is my list, there are some lorebendy bits but I think they would all be interesting additions. I know some of them aren't true 'sub-races' and instead are just customization options but in the end there really isn't a difference.

    Human: Azotha (Vrykul Themed), Dalaran (Wizard Features)
    Dwarf: Wildhammer, Dark Iron
    Gnome: Mechagnome, sane Leper Gnomes
    Night Elf: Shan'do (Leafy Hair, Antlers), Illidari (Tattoos, Green Eyes)
    Draenei: Auchenai (Void Themed), Broken (would require different model), Man'ari (massive lorebending)
    Worgen: Northrend Polar Worgen, Worgen of the Scythe (Night Elf Style)
    ---
    Orc: Mag'har, Blackrock
    Undead: High Elf, Wretched (Blood Elf)
    Tauren: Grimtotem, Taunka (Force no helm)
    Troll: Forest, Sand, Frost
    Blood Elf: San'layn (Forsaken), Felblood (lorebending)
    Goblin: Gilgoblin, Zombgoblin

    Imagine being a Leper Gnome Warlock, a Polar Worgen Death Knight, an Illidari Rogue, Mag'har Warrior, the possibilities are endless.
    I would like these, please. ._. Very much so, in fact. Especially the Alliance ones.

    Avatar by Ely
    My deviantART

  15. #1935
    The Patient Kelthos's Avatar
    Join Date
    Oct 2013
    Location
    Hugging Trees in Ashenvale
    Posts
    287
    Quote Originally Posted by shoc View Post
    This is my list, there are some lorebendy bits but I think they would all be interesting additions. I know some of them aren't true 'sub-races' and instead are just customization options but in the end there really isn't a difference.

    Human: Azotha (Vrykul Themed), Dalaran (Wizard Features)
    Dwarf: Wildhammer, Dark Iron
    Gnome: Mechagnome, sane Leper Gnomes
    Night Elf: Shan'do (Leafy Hair, Antlers), Illidari (Tattoos, Green Eyes)
    Draenei: Auchenai (Void Themed), Broken (would require different model), Man'ari (massive lorebending)
    Worgen: Northrend Polar Worgen, Worgen of the Scythe (Night Elf Style)
    ---
    Orc: Mag'har, Blackrock
    Undead: High Elf, Wretched (Blood Elf)
    Tauren: Grimtotem, Taunka (Force no helm)
    Troll: Forest, Sand, Frost
    Blood Elf: San'layn (Forsaken), Felblood (lorebending)
    Goblin: Gilgoblin, Zombgoblin



    Imagine being a Leper Gnome Warlock, a Polar Worgen Death Knight, an Illidari Rogue, Mag'har Warrior, the possibilities are endless.
    Hmm. Some interesting ones there. I'll go through and give my opinions on the suggestions.

    Humans: Perhaps add more facial hair/customization options to introduce greater ethnic diversity in the future. Don't see the point in making subraces for that.
    Dwarf: Agree!
    Gnome: Mechagnomes are constructs of the Titans, who I would imagine are staunchly neutral... not to mention I doubt they'd care about the Alliance or its affairs. Leper Gnomes are generally shown to have their minds addled, but I suppose it could work.
    Night Elf: Shan'do idea seems way too druid-focused to work for any other class. As cool as Illidari seem, I think they should just be saved for a Demon Hunter class if they ever make one.
    Draenei: I'm not sure what you mean by Void Themed. And I don't think there is any lore that mentions any void-themed Draenei. Broken would be a bit of work, but I think they make sense. And you're right, Man'ari would be a huge dump on lore. Leave them out!
    Worgen: Are there polar worgen different from normal worgen? Would they not just be worgen with white fur? Night Elf worgen have been portrayed in the comics and they have no discernible difference from Human worgen. I think just giving Worgen the option of being a Night Elf instead of a Human could accomplish this. If that's what you meant, sorry for the confusion!

    Orc: Agree!
    Undead: Perhaps add elf ears for the people who want it. Some Elves did die in Lordaeron around that time so it makes sense. Wretched are so few and far between I don't see that being a thing. Especially now that the Sunwell is restored and what few there were to begin with are likely now almost entirely wiped out.
    Tauren: I forgot Grimtotem. I do support them, Taunka as well.
    Troll: I am okay with Sand and Frost, I just left them out since they usually support the Zandalari and not the Horde.
    Blood Elf: If you want a San'layn, make a Blood Elf DK with the DK skins. Felblood are cool looking, but also a massive lore dump.
    Goblin: Gilgoblin maybe? I think it's another case of they are so few and far between it doesn't make sense. And Zombie Goblins are shown to be completely unintelligent beyond a desire for brains. Maybe add them as skin choices for Goblin DK's.

    Maybe I'm just stuck-up about lore, but I only think they should put a sub-race where A) It is an actual sub-race of the base race, and B) It makes total sense from a lore perspective.
    Last edited by Kelthos; 2014-03-13 at 07:57 PM.

  16. #1936
    Pit Lord Zathrendar's Avatar
    Join Date
    Nov 2010
    Location
    The land of eternal grey
    Posts
    2,402
    Quote Originally Posted by Maxilian View Post


    The Blood elves will most like revolve around the light, even now the Sunwell use the light and no arcane magic anymore...
    I don't believe anything of the sort was confirmed. The Sunwell was reignited and is a fusion of Light and arcane energies, not just Light.

    As for the San'layn, I will leave it to Blizzard to confirm their numbers etc. IMO, they are no less viable than DKs. Same re: felbloods.

    As for the lore, it is malleable, as the Sunwalkers proved, albeit rather badly...
    Last edited by Zathrendar; 2014-03-13 at 08:13 PM.
    Start trying to work out who deserves what, and before long you’ll spend the rest of your days weeping for each and every person in the world.

  17. #1937
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by Thaladhrun View Post
    I don't believe anything of the sort was confirmed. The Sunwell was reignited and is a fusion of Light and arcane energies, not just Light.

    As for the San'layn, I will leave it to Blizzard to confirm their numbers etc. IMO, they are no less viable than DKs. Same re: felbloods.

    As for the lore, it is malleable, as the Sunwalkers proved, albeit rather badly...
    Yeah, i checked and is true, now the Sunwell have a fusion of light and arcane energies

  18. #1938
    Quote Originally Posted by Rhlor View Post
    more or less in this way, but for all race

    http://healbot.net/wp-content/uploads/2012/08/wings.png

    BZ already made ​​clear which will be the way of the blood elves his role in this exp will be on the light and the Naaru, I guess some friendship Draenei.

    most likely the army will light as representative race of the Alliance to draenei and elves to the horde.
    Funny thing. Blood Elves apparently have the genetic tendency to grow feathery wings when subject to mutation, if the Felbloods are any indicator.

  19. #1939
    Herald of the Titans shoc's Avatar
    Join Date
    Dec 2013
    Location
    Ontario
    Posts
    2,584
    Quote Originally Posted by Kelthos View Post
    Hmm. Some interesting ones there. I'll go through and give my opinions on the suggestions.

    Humans: Perhaps add more facial hair/customization options to introduce greater ethnic diversity in the future. Don't see the point in making subraces for that.
    Dwarf: Agree!
    Gnome: Mechagnomes are constructs of the Titans, who I would imagine are staunchly neutral... not to mention I doubt they'd care about the Alliance or its affairs. Leper Gnomes are generally shown to have their minds addled, but I suppose it could work.
    Night Elf: Shan'do idea seems way too druid-focused to work for any other class. As cool as Illidari seem, I think they should just be saved for a Demon Hunter class if they ever make one.
    Draenei: I'm not sure what you mean by Void Themed. And I don't think there is any lore that mentions any void-themed Draenei. Broken would be a bit of work, but I think they make sense. And you're right, Man'ari would be a huge dump on lore. Leave them out!
    Worgen: Are there polar worgen different from normal worgen? Would they not just be worgen with white fur? Night Elf worgen have been portrayed in the comics and they have no discernible difference from Human worgen. I think just giving Worgen the option of being a Night Elf instead of a Human could accomplish this. If that's what you meant, sorry for the confusion!

    Orc: Agree!
    Undead: Perhaps add elf ears for the people who want it. Some Elves did die in Lordaeron around that time so it makes sense. Wretched are so few and far between I don't see that being a thing. Especially now that the Sunwell is restored and what few there were to begin with are likely now almost entirely wiped out.
    Tauren: I forgot Grimtotem. I do support them, Taunka as well.
    Troll: I am okay with Sand and Frost, I just left them out since they usually support the Zandalari and not the Horde.
    Blood Elf: If you want a San'layn, make a Blood Elf DK with the DK skins. Felblood are cool looking, but also a massive lore dump.
    Goblin: Gilgoblin maybe? I think it's another case of they are so few and far between it doesn't make sense. And Zombie Goblins are shown to be completely unintelligent beyond a desire for brains. Maybe add them as skin choices for Goblin DK's.

    Maybe I'm just stuck-up about lore, but I only think they should put a sub-race where A) It is an actual sub-race of the base race, and B) It makes total sense from a lore perspective.
    For the most part, all sub-races are jut customization features with cool lore attached to them. In the cases where we can't really get sub-races that makes sense, like the case is for Night Elves, Humans, Worgen, Draenei and Goblins, Blizzard could just compensate by adding additional customization features for us to mess with. I would much rather have proper beards for Humans than settle for sub-races that don't make any lore sense.
    Shrek is love, Shrek is life.

  20. #1940
    Scarab Lord Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    4,755
    Quote Originally Posted by shoc View Post
    For the most part, all sub-races are jut customization features with cool lore attached to them. In the cases where we can't really get sub-races that makes sense, like the case is for Night Elves, Humans, Worgen, Draenei and Goblins, Blizzard could just compensate by adding additional customization features for us to mess with. I would much rather have proper beards for Humans than settle for sub-races that don't make any lore sense.
    Worgen, Draenei and (maybe) Night elves have options that make sense

    Worgen= Night elf (The original worgens that came to Gilneas were Night Elfs)

    Draenei = Broken (There are broken in the alliance since the Draenei came out)

    Night Elf = Highborne (They joined the alliance in cataclysm)

    Note: I agree about the rest
    Last edited by Maxilian; 2014-03-13 at 09:18 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •