Oh and Necromancy IS arcane. http://wowpedia.org/The_Schools_of_A...c_-_Necromancy
Last edited by Wildmoon; 2014-03-13 at 03:11 PM.
Arcane isn't Fel it just turns into it. It's not the same thing and for the final time.
Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! http://us.battle.net/wow/en/characte...htsongg/simple https://twitter.com/Aeluron1989
Some people really like flavor. Occasionally subsisting on nutrient paste just doesn't feel the same as eating a steak. I get that flavor isn't for everyone, but I doubt removing all cosmetic indicators from the game would be appealing either. Nobody want to log in, queue to fight modestly sized blue checked box boss #7, initiate combat using an attack sequence of abilities 1-7 with a 13 beat repeat coda intermittently, and collect item level 630 slot 7 gear either.
Besides, canonically, the Forsaken Undead where formed by the Humans, Dwarves, Quel'dorei and Gnomes living in Lordaeron. Hence why there are no Forsaken Trolls, Orcs, Goblins or any other Eastern Kingdom race.
For me, ideally, the subraces should/would be this:
Humans - Quel'dorei, Vrykul(Tauren-sized).
Dwarves - Dark Iron, Frostborne, Earthen, Iron Dwarves (+ Wildhammer Tattoo's).
Gnomes - Leper, Mecha-Gnome.
Kaldorei - Kaldorei Worgen, Furbolg (+Blue/Silver/Bronze glowing eyes for both Kaldorei genders).
Draenei - Krokul, Lost Ones.
Orc - Mag'har Orc, Black Orc, Red/Fel Orc, Ogre (unless they become their own race).
Undead - Quel'dorei, Dwarves, Gnomes (using their player models).
Shu'halo - Taun'ka, Yaungol.
Jungle Troll - Forest Troll, Ice Troll.
Sin'dorei - Wretched, FelBlood Elves.
Goblin - Gilgoblin, Pygmy, Hobgoblin.
I take the imbalance for granted!
Besides, most of them can be added with way less hassle and keeping within the current bounderies of Lore, how hard is it to imagine a Tribe or two of Yaungol joining the Horde? Or some Lost Ones joining the Draenei (there was a quest where you infiltrated a Lost One Temple and they showed themselves to be quite intelligent)>
Hold up, physicality wise, what is the difference between a Blood Elf Death Knight and a San'layn? Both are Blood Elves who were raised from death by the Lich King and granted cool undead powers. The only difference is that they belong to different factions within the Scourge and one was able to break free while the other was chained the the LK's will. Any argument towards San'layn not being accepted into the Horde, for whatever reasons such as the Sunwell, Blood Elf's not accepting them, etc, can also be applied to Blood Elf Death Knights.
Shrek is love, Shrek is life.
I really don't think -every- race in the game needs or should get a sub-race. Put them where they make sense, but don't butcher lore just for the sake of giving them one.
At the moment, these are what I think make sense from a lore perspective:
Dwarves: Wildhammer, Dark Iron (could be accomplished simply by new skintones)
Worgen: Kaldorei (Simply allow a Night Elf instead of a Human)
Orc: Mag'har, Dragonmaw (Maybe Blackrock?)
Troll: Forest Troll (More muscle, more fur/hair)
I completely agree with the one you have posted but i would add:
Gnomes: Leper Gnomes (You came out of a city infected with radiation, so you could have come "infected" but with your mind still intact)
Blood Elf: Wretched (Now we have the Sunwell again, they could said that they got "healed" by the sunwell but they still retain their wretched look -Make it look like the picture i posted a couple of post above-)
Human: Azotha (Vrykul Themed), Dalaran (Wizard Features)
Dwarf: Wildhammer, Dark Iron
Gnome: Mechagnome, sane Leper Gnomes
Night Elf: Shan'do (Leafy Hair, Antlers), Illidari (Tattoos, Green Eyes)
Draenei: Auchenai (Void Themed), Broken (would require different model), Man'ari (massive lorebending)
Worgen: Northrend Polar Worgen, Worgen of the Scythe (Night Elf Style)
Orc: Mag'har, Blackrock
Undead: High Elf, Wretched (Blood Elf)
Tauren: Grimtotem, Taunka (Force no helm)
Troll: Forest, Sand, Frost
Blood Elf: San'layn (Forsaken), Felblood (lorebending)
Goblin: Gilgoblin, Zombgoblin
Imagine being a Leper Gnome Warlock, a Polar Worgen Death Knight, an Illidari Rogue, Mag'har Warrior, the possibilities are endless.
Shrek is love, Shrek is life.
Humans: Perhaps add more facial hair/customization options to introduce greater ethnic diversity in the future. Don't see the point in making subraces for that.
Gnome: Mechagnomes are constructs of the Titans, who I would imagine are staunchly neutral... not to mention I doubt they'd care about the Alliance or its affairs. Leper Gnomes are generally shown to have their minds addled, but I suppose it could work.
Night Elf: Shan'do idea seems way too druid-focused to work for any other class. As cool as Illidari seem, I think they should just be saved for a Demon Hunter class if they ever make one.
Draenei: I'm not sure what you mean by Void Themed. And I don't think there is any lore that mentions any void-themed Draenei. Broken would be a bit of work, but I think they make sense. And you're right, Man'ari would be a huge dump on lore. Leave them out!
Worgen: Are there polar worgen different from normal worgen? Would they not just be worgen with white fur? Night Elf worgen have been portrayed in the comics and they have no discernible difference from Human worgen. I think just giving Worgen the option of being a Night Elf instead of a Human could accomplish this. If that's what you meant, sorry for the confusion!
Undead: Perhaps add elf ears for the people who want it. Some Elves did die in Lordaeron around that time so it makes sense. Wretched are so few and far between I don't see that being a thing. Especially now that the Sunwell is restored and what few there were to begin with are likely now almost entirely wiped out.
Tauren: I forgot Grimtotem. I do support them, Taunka as well.
Troll: I am okay with Sand and Frost, I just left them out since they usually support the Zandalari and not the Horde.
Blood Elf: If you want a San'layn, make a Blood Elf DK with the DK skins. Felblood are cool looking, but also a massive lore dump.
Goblin: Gilgoblin maybe? I think it's another case of they are so few and far between it doesn't make sense. And Zombie Goblins are shown to be completely unintelligent beyond a desire for brains. Maybe add them as skin choices for Goblin DK's.
Maybe I'm just stuck-up about lore, but I only think they should put a sub-race where A) It is an actual sub-race of the base race, and B) It makes total sense from a lore perspective.
Last edited by Kelthos; 2014-03-13 at 07:57 PM.
As for the San'layn, I will leave it to Blizzard to confirm their numbers etc. IMO, they are no less viable than DKs. Same re: felbloods.
As for the lore, it is malleable, as the Sunwalkers proved, albeit rather badly...
Last edited by Zathrendar; 2014-03-13 at 08:13 PM.
Start trying to work out who deserves what, and before long you’ll spend the rest of your days weeping for each and every person in the world.
Shrek is love, Shrek is life.
Worgen= Night elf (The original worgens that came to Gilneas were Night Elfs)
Draenei = Broken (There are broken in the alliance since the Draenei came out)
Night Elf = Highborne (They joined the alliance in cataclysm)
Note: I agree about the rest
Last edited by Maxilian; 2014-03-13 at 09:18 PM.