Curious to hear what other healers think about this.
I like the changes.
I dislike the changes.
I don't play a healer.
Curious to hear what other healers think about this.
As a Restoration Shaman, I love the changes. I'm all for more dynamic healing. The fact that other healers (I'm a Restoration Shaman) finally have to think about hard-casting a heal, is a good thing as well as for PvE as for PvP.
ATM no, not at all. I hated the cata revamp, this feels like Cata 2.0. plus cast time on finishers for pallies, PoM for priest, no just no. At this point my healers are not on my list of possible new mains. It may change in Beta once we get some player feedback to healing.
in this expansion it's keep-at-100% I feel
in Cata it was the same way
In WotLK I didn't raid enough to recall,
but I recall in TBC that sometimes, you just had to let people linger lower and not worry about topping off
in TBC we had a very limited amount of heals and had to make outrageously hard choices, ESPECIALLY For holy paladins (if you were lucky enough to raid sunwell, then you'd know what i'm talking about.) Granted at the time you were stuck to healing mainly the main tank as a hpal, but this all is just making me feel outrageously excited
I was honestly sitting down and debating between maining my warrior for PvP and PvE DPS/tank offspec, but now I am 100% confident i'm maining my holy paladin again for healing and using my warrior as an alt.
Personally, I started playing in Wrath, mained a healer, and healed on every other character that could heal. I loved it and felt useful.
I hated healing at the start of Cata. My healing throughput was much weaker than before, I was constantly oom, had to drink after every mob group, got shouted at for people dying or being at low health. Stopped healing completely, and only resumed in 4.3, at which point it was okay again.
I didn't play for most of MoP, only got back to the game a couple months ago. I like healing at the moment, at least on my Priest, Shaman and Druid. I feel useful, my heals make a difference and keep my group alive, and I'm not constantly oom.
I don't like the changes, because they sound a lot like the start of Cata, which I disliked immensely. At this point, I assume I'll do it like in Cata and stop healing completely, until it becomes more rewarding and fun again.
I prefer things to be as simple and easy as possible not matter the content difficulty level so I don't really like the changes, but I don't have a huge problem with them and I'm sure I'll adapt with my Shaman, which, based on what has been said so far, hasn't been too badly affected.
Yes these are extremely good changes, nowadays healing revolves around who can press the most instants and smart heals the fastest or who can pump the most absorbs and block all the damage.
Isheria - Method - Twisting Nether
I'm sick and tired of Blizzard always nerfing my ability to heal every fucking expansion.
In Cata they nerfed through put and spirit making me feel weak as shit when going from Wrath to Cata.
They nerfed my healing in Arena to make me less effective over time. They are continuing to make healing not fun whilst not doing anything about dps.
pom with a 1.5 sec cast... what the fuck
Been healing since mid TBC - did hardcore raiding during start of cata and I am very excited about this. My first thought was to start stacking a large amount of spirit to make sure I can keep everybody at 100% all the time. I am liking the sound of WoD so far.
In fact, I HATE worrying about mana. My job is to prevent people from dying, to look at their health bars and heal them. Having to constantly worry whether I can heal someone or not because my mana is getting low, is pure annoyance for me.
When I play DPS, I don't have to worry about my mana, I just go pew pew and enjoy dishing out damage. That's fun. I think most people share my opinion, since DPS *vastly* outnumber healers. I don't think it's very smart of Blizzard to make healing even more stressful compared to dps-ing.
Cooldowns on the other hand are fun, to save them for an "oh shit" moment when health bars are getting dangerously low.
Worried about the effect that moving all of those instants to a gcd-equivalent cast will have on raiding, with respect to movement, the delay, and interrupts. Other than that I like everything.
I really want to see how it feels in action before I judge what I'm reading there. I'm glad they're explaining everything, but we really won't know until we have our hands on it.
I don't heal as a main but I have healing off specs and alts...I feel that the 1.5 sec cast to some instants is although low but still not needed....all this because of pvp. again..
You can't possibly expect any of us to answer without testing how it feels. And how it feels within the ideas they've got planned for the PvE and PvP content.
...So far it's just words on a screen. And I'm...miffed? Given that I play paladin... It feels like other classes have had their instants changed to casts at a slightly lesser ratio where've we've been left with...well holy shock...Nopppe just trying to think, I'm fairly sure that it's only holy shock. And even then that's pretty much how it's always been unless 3 holy power is floating around, Paladins are already pretty immobile as healers...
But again I can't know or see the changes made overall yet. So maybe it's good. Cooldowns and such on abilities may be extremely different, so until I know more...
This is going in the right direction. Everyone who's hating on it obviously didn't raid from vanilla to TBC. This is how healing worked back then. I was a resto shaman at the time and all I had to do was spam chain heal, but people would rarely be 100%... hell if you had a decent amount of overhealing, you'd get kicked from the raid because it meant you didn't know what you were doing. I bet you look at current raids, there's a ridiculous amount of overhealing, but that's only because people can spam heals non stop since 300k mana is RIDICULOUS. Not only did I have to manage mana back then, I also had to bring a crap ton of mana potions which then I was forced to become an alchemist so that I could get a higher effect. This style needs to come back because the only mechanics during an encounter shouldn't be from the boss alone, you should have to seriously manage your characters mana.
NO, Not at all, I'm resto druid and wtf with the 1.5 sec for Wild Growth! damn... I remember WotLK when Nourish and every skill was awesome and op, and I was useful in every raid, but now.. well... maybe resto druids will succumb after this, however the new mushroom is pretty cool. Anyway, Blizzard: "Deal with it"
God, yes. This actually hypes me up for playing Mistweaver and trying Disc when it's changed. Neither of those ever felt like I was intentionally healing as much as I was just pushing buttons and people were healed by coincidence.
No matter what path you walk in life we all have to face Jaraxxus one day.