You bring up good points about the ripple effect along with things that was changed prior to the system coming out. Going into WotLK the developers made a number of changes to increase CC availability along with ease of use only to ignore it for PVE and create an additional PVP balance burden on themselves. With the ripple effect WotLK five mans at least might not have been remembered the same along with Cata. WotLK might have seen a larger shift on raids rather than five mans like MoP due to content consumption issue that lead to LFR as a long term grind.
One of GCs responses to the problem with Cata heroics.
(July 2013)https://twitter.com/OccupyGStreet/st...76849881726977
So the difficulty itself wasnt the problem but rather a combination of factors.Originally Posted by Ghostcrawler
I think there was an overall different mentality particularly given the situation that LFD was introduced in that lead to a mentality and expectation shift. There was less 3rd party resources along with good information in BC compared to WotLK and on. The official forums was still being used and at least in my view point far more than they are used now in MoP and peaking around WotLK and falling off at the end of Cata. There was a lot of "QQ" about difficulty and class mechanics relating to difficulty of dungeons from the days of Classic. The discussions and problems faced in BC and the stances Blizzard made to improve upon things still has an impact in WoW design today.
I think the random queue systems would be more accepted just due to it being introduced earlier which means more players start their experiences with it along with still being apart of the new feel of WoWs early days. I also think that had LFD been introduced when things was harder by way of requiring far more group coordination and working together rather than the WotLK timing where most of the heroics was already out geared and players had learned them a year prior along with other things like some class changes that made healing fights like Loken in HoL easier. The WotLK heroics at launch was not as easy as players like to claim to remember and had a bunch of QQ associated with them with players complaining about multi-hours groups, the difference was the players mentality to such situations.
A years worth of feeling like gods only to be put back in your place as a hero with relevant content hurt a lot of players egos.
Last edited by nekobaka; 2013-12-08 at 11:59 PM.
My completion rate wasn't horrible because after awhile I just stopped pugging and only ran them with friends and guildies. And don't get me wrong, I'm not stating it as a fact. This is all based off of my experiences. I generally see more LFG players who know the basics better than the TBC pugs I use to play with. I saw a lot of TBC players flat out quit because Heroics were too difficult, which is odd because they're nowhere near as hard as people make them out to be. Harder than Wrath? Yeah, but not by a huge amount imo. People like to compare the beginning of TBC to the end of Wrath, which isn't even remotely fair. Comparing late TBC to late Wrath would be far more fair.
The thing is, from my experience, the pug failure rate in TBC was way higher than my LFG failure rate in Wrath. Yeah I could chalk that up to it being more difficult, but not even that covers all of those fails. The reason I always figured players were worse, was because of the lack of media. For example, YouTube was far far more popular in Wrath than it was in TBC. Tbh, I don't think I ever looked up a video on YT during TBC. The reason I bring that up, is because in Wrath, you had a lot more players willing to learn their class than people in TBC, mainly due to how available information was at during it.
And Cata was... different. Not player attitude-wise, but the fact that Blizzard nerfed the dungeons because people were complaining. In early TBC , I saw the same amount of people complaining about how hard heroics were. Bad casuals have always been in this game complaining about every little thing.
Oops, I struck a nerve with someone loves placing blame on Blizz and not the playerbase.
I said there's nothing to say about it because it would be like when they released it in LK, just earlier.
Blaming a tool that makes forming groups easier for the destruction and poisoning of a community is ignorance at its finest, or worst, however you want to say it. People act as if the community was just peachy-keen before the LF tools were implemented.
Those people are what reality calls nostalgically blind.
The playerbase needs to take some responsibility for once.
Depends are we talking about BC dungeons becoming the faceroll content that dungeons are now? Or just the system that throws people into the dungeon with 4 other random people? If the difficultly isn't dumbed down then things might not go well.
It would have made my leveling experience much more enjoyable.
TBC heroic is good for learning your class but it was also bad as well.
You had to create a group that was CC heavy. My priest had to be Holy to get gears (playing Shadow), the druid (main) took awhile to gear up as a Tank/DPS. Both of those classes did not have enough or good CC for some of the dungeon.
I bet this actually happened a lot in TBC, and all LFG would've done is cut out the hour or whatever you had to spend finding that fail group in the first place.
People would've responded by not queueing unless they had 1-2 mages/rogues/whatever to queue alongside them.
Blizzard would've responded by either nerfing the trash packs or improving CC across the other classes or reducing the necessity of CC. And the game would've been better for it.
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You know I even said that myself, but here's the real question: why wasn't that trash/those heroics nerfed anyway?
Were the devs actually okay with stupid class stacking back in TBC? Or did they just not have the time/tools to fix it back then?
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To be fair they kind of had a point. I absolutely loved Cata heroics, I have fond memories of being in Deadmines for 5 hours plus on one run. But like, that's crazy for something people have to do every week for VP.
Several weeks later when everyone was geared up and knew the strats it was a LOT easier than it was at launch though, a lot of people forget that. But the culture shock going from late Wrath heroics where apart from the three ICC dungeons (which also had a massive fail rate, especially HoR) you outgeared everything by like 5 tiers to Cata heroics at launch where you were in greens and blues and the bosses were complex and utterly unforgiving... I can see why people would complain.
I cringe when I read Looking for Gimps and TBC in the same sentence.
Last edited by Peso; 2013-12-09 at 03:53 AM.
It did exist. It just had no UI to support it.
millions would of been owned by the first trash pack, much extra QQ would of been had.
I would have gotten so much more content done.
I wouldn't have spent hours every week spamming Trade and General in Terrokar/Shat for roles we needed. I could have went out and learned to like Dailies, Crafting and do the Skyguard quests.
I would have enjoyed the time spent with my guildies, instead of occasionally (and let's face it childishly) resenting that "X wanted to bring their DPS instead of their healer", which led to wait times.
There would have been a lot less complaints back then; which perhaps would have made WoTLK's development (going on during TBC) a model for the future, instead of an exception to the norm.
Gearing for raids would have been much easier. I could have seen Black Temple, instead of stopping short at TK and SSC.
"LF2 CC, Slabs"
There would have needed to be a fourth role listed, CC, of which only mages, hunters, or rogues could fill. Or maybe warlocks, if you got one who didn't mind running Seduction. It's actually, come to think of it, what set the pure DPS apart from the hybrids -- hybrids could tank or heal, but only pures had relatively effective CC.
kind of reminds me at the end of BC having a ret or arms tank (on purpose) for the daily heroic.
easy content because easier after a while...main wipes i had were from random fears in SV first room, feared ppl pulling adds.
idk if i was just in amazing groups all the time (over hundreds of runs doubtful) people really should get off saying they were so hard... slabs and SH were long(ish)
not hard. (knowing pulls made a huge difference like going to hallway before last boss in slabs, waiting for the mob/summoner between groups to get lasered to death before pulling group)
knowing the pulls > CC > aoe'ing everything (slave pens, kill the flying sperm first since it fears, then healer(can stun / kick holy nova's)
then kill healer...
after cleared T5 never even used CC anymore...much less T6 gear, roflstomped through it without a tank even.
about the few mechanics vs more mechanics nowadays, the mechanics back there were unforgiving if you decided to derp it up.
now ppl can stand in most things and not die.
how many mob healers are there in content right now that will literally bring the enemy group back up if left unchecked? or spam manaburn on heals/prot pala(mana tombs)
after knowing the pulls and outgearing it, BC heroics were barely(if that) harder than today's heroics.
they did require slightly more focus is all.
on topic:
if LFD existed back then, it would of saved a lot of time, although i would(even to this day)
prefer it to be server specific.
Last edited by Christan; 2013-12-09 at 10:51 AM.
Still I cry, tears like pouring rain, Innocent is my lurid pain.
I imagine Dungeons and Heroics would have been tuned differently if they were going to put LFG in back in TBC.
It would have colided horribly with the bring the class not the player concept of CC back in the day. I remember us doing attunement quests back then and we still could only do so many per run, because the setup would be totally screwed if you overloaded on some "useless" classes.
Everything would have been nerfed to the ground due to mentally challenged people being unable to CC or use other tacs besides zerg and pull everything.
The original version of the Dungeon Finder WAS in Burning Crusade.
It was pretty rough, but it was there. You'd pick a dungeon you wanted to run, and you'd pick a role and it would put in you queue for the dungeon. There was even the option to auto populate the group (although I seem to remember everybody disabled this). You still had to run to the dungeon (with meeting stones), but the system was pretty similar to the Dungeon Finder that came about in WoTLK.
For those of you who have no idea what I'm talking about, check out the original version of the Burning Crusade feature page:
http://web.archive.org/web/200908072...gforgroup.html
The reason it wasn't very popular is because the dungeons were just far more difficult than the dungeons of Wrath onwards. If you were to take the current version of Dungeon Finder and put in BC, I honestly don't think much would change. The dungeons would be far too difficult for the average group to attempt.