Ok then here is the reason.....
They want to sell it for $60. Thats it your opinion nore mine changes that. Until Dawn cost $50 and can be beat in 6hrs (Platium in 12). Value is opinion not fact so stop trying to pass urs off as one.
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Still waiting on a real reason why they shouldn't charge $60 for it. Someone sounds entitled and I hate using that term.
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The fact you don't is sad.
THQ went bankrupt for a reason. Square took MSs money for TR timed exclusivity for a reason, Kojima wasn't allowed to finish MGS5 for a reason, Irrational Games got shut down after BSI failed sales expectations for a reason, Capcom won't make a big budget game unless someone else pays for it for a reason.
Should I go on? It's like the AAA game industry hasn't been collapsing under neath us for the last 8 years in your magical world.
Yes some AAA companys have gone under in the last 8 years. Some has also grown in the past 8 years. Its a everchanging thing.
So once more why should they not charge what they think the game is worth? You know nothing about it and yet say its not worth its price tag. Its there game if you think you can do better go for it.
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No moron I am telling you AAA or Indle doesn't matter. If they feel its worth $60 for all the hours they put into it then by all means charge that.
I can give you a list of AAA titles that is no where near worth $60 (In my Opinion). I mean fuck look at Skylanders and the new Tony Hawk game.
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Companies should charge in the price range that their budget qualifies for. Minecraft is a billion dollar franchise off of being budget priced for the small team behind it. No one should be charging what their "perceived" value of their game is.
I'm sure Notch and Edmund McMillen are up crying all night because the big bully AAA game industry charged $60 for their games and they charged less, oh wait they're not because they're both millionaires off of selling their indy games at indy game prices.
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The fact you think Skylanders or THPS5 are "AAA" says it all right now. Both are made by small teams. THPS5 was a cheap cash in and Activision got called on their BS for it, Skylanders is a budget game that makes bank off selling action figures to kids it doesn't cost $60.
If they want to charge 100$, they charge 100$. If they want to charge 5$, they charge 5. Seriously just dont buy it if you dont think you'll get the value out of your money, the fact that its an indie dev team have no impact whatsoever. I'll pay the 60$ for that game and I'll enjoy every damn minute I'll play it cause for me I know I'll have enough entertainement value for the price, if you think you wont, dont buy it. Its that simple.
Ummmm Ya two games from Activision are totally not AAA titles.
Do you even think anymore? I guess because CDproject Red was a indle company Witcher 3 wasn't worth $60 was it.
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Figures lol. If I only get the basic copy its fine.
Not sure if ill have the funds at the time anyway.
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Companies should charge based upon a cost/sales calculation which matches their budget. Not solely a cost calculation. This is where AAA games have previously fallen flat. They have had such huge budgets that they have required simply unobtainable sales figures. Something that should have been spotted when setting the budgets in the first place.
There should be a graph (many graphs!) of predicted sales at each price point, along with predicted profits. The price point which results in the best predicted profit based upon this should then be selected. Unless you are aiming for something else, such as reaching as many people as possible to lay down the foundation for a franchise. Or to establish something as a "premium" product (think expensive trainers) to attach a certain image to your company.
Last edited by klogaroth; 2016-03-07 at 11:49 PM.