Birds are my favorite animals if they are penguins.
Polls on MMO-C mean nothing, both in the flying topics and here.
They will probably be hard at the beginning but then nerfed after some weeks of ppl flooding forums that they need nerfs
..:: Lvl 90's: 56 ::..
I've voted "Awesome" but we all know how it'll end, they've tried with Cataclysm and we all know what has happened, people will start complaining that they're too difficult and can't progress further and Blizzard must nerf everything, so that people will complain about the heroics being too easy and will start accusing Blizzard to cater to casuals, it's a neverending circle.
Feels like 95% support from people with lots of disposable time. And that shit got canned within weeks. Best bet is to look at what the majority of mouthy forum dwellers want and implement the opposite.
There's good things to "hard heroics" - by having a lot of free time (if I had the free time I do now, I would have had to quit the game) I was able to learn the game rather quickly, the hard way. I think to a point that has made me as a raider almost better off than "Wrath babies" who started the game previously but when things were easy.
Cata heroics were fun and hard. Games in general should have a measure of difficulty and reward when beating something. Which is also why I feel they should remove LFR and leave flex as the difficulty below normal. Such as if it were released with MoP have heroics give the usually 463 with the rare chance of an epic, then have Flex with gear drops at 476 then have normals drop 489. I think Blizzard has to start looking at the server community in general and realize that was an integral part of MMO's and people should start making friends on their respective servers(which connecting servers isnt a bad idea) Im not saying that we dont make friends, I would just like to see people in pug's more accountable for their actions, something you dont see in LFR.
That's a lot easier to do and more rewarding in smaller groups, in larger groups it's hard to sort out who to listen to (for the noob), and for the veteran, extremely frustrating dealing with many scrubs at a time.
Terrible idea. I don't see why people want tougher heroics in the days of Dungeon Finder. Heroics are a time-sink. They're a stepping stone. A grind. They're not like raids, which you do to gain high quality loot and to experience the fun of team work and co-op play, they're the obstacle you overcome to go raiding. I like the WOTLK/MoP model for heroics, quick and easy and you can blast through them in 10-15 minutes. Simple enough that you can expect the four other randoms that get tossed in with you to have the mental capacity to do them in an efficient manner, but not so simple that you don't have to use at least a bit of your brain.
Been here and done it already. But if they need to to blow up in their faces again then so be it.
How many max level normal dungeons will there be? Iirc, there will be leveling dungeons, so how can there be enough max level normal dungeons? Unless those leveling dungeons have max level normal versions as well, in essence making some of those leveling dungeons have 3 difficulties.
We'll have to wait and see exactly what Blizz has in store, but if normal mode dungeons are entry level gear to stuff like LFR, it may have made more sense to instead of having "max level normal dungeons" they could've renamed those heroic dungeons and rename heroic dungeons mythic dungeons. I think some people are getting too tripped up by the terms "normal dungeon" and "heroic dungeons" where I believe "normal dungeons" will actually just equal MoP "heroics" in difficulty and rewards.
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Thinking about it, and reading their post "announcing" harder heroics I've decided they should've just called "hard heroics" mythic. It appears there will be normal modes of all dungeons at max level. And heroics. That's going to be very confusing for people as what they've had since 4.3 was heroics = easy. And there haven't been max level normals in awhile.
They're likely going for a new form of endgame where heroics are endgame for some people. Not a path for entry level gear to LFR.
Last edited by Krazzorx; 2013-12-22 at 03:31 AM.
5 man dungeons need a different structural purpose in the overarching design of content right now before their difficulty is even relevant. Since TBC 5 mans have been largely useless within the first month for the majority of the player base. Until something happens that significantly extends the time that they're relevant than their difficulty really means fuck all.
Scenarios are still there if you want something fast and easy along with normal modes.
Last edited by nekobaka; 2013-12-22 at 04:16 AM.
WoW finally has the structure in place to support different content and difficulties for different audiences. Many of the problems they've had over the past few years with content which involves any kind of moderate difficulty (and therefore requires some level of teamwork and cooperation) is down to the fact that Random Matchmaking throws groups together which want different things; some players just want a speedy gear run, other players want to do content properly, some players are just deliberately out to troll/grief, others are completely clueless and want to be boosted, etc.
Players come out of LFR/LFD with such a negative view whenever their group fails that they blame the content being "too hard". Pickup groups and groups involving friends/family/guilds/etc don't have that problem because those groups are formed and controlled by players themselves.
Blizzard have already announced that they want Random Matchmaking to be a 'last resort' and put the focus back on the TBC/WotLK style of group building (with the new group finder tool). Flex Raiding and Heroic Scenarios have already been a success - the next logical step is to go back to challenging 5-mans without LFD.