We have a single class that uses Agility daggers. A single class that uses bows and guns. And we've got three leather but only two mail. Tinker and Demon Hunter are often brought up but shot down because "They don't fit due to [reasons]" or "Other classes already took those abilities." I say merge a few class ideas together and make something thematically appropriate for a Burning Legion expansion.
I'd like there to be a heavily magic/physical class that has either three DPS specs or two and a tanking spec that works out like this:
Spec 1: Saboteur
Primary Stat: Agility
Resource: Energy
Weapons: Daggers
Iconic Spec Abilities:
- Inject Arcane Bomb (Think of Frost Bomb that detonates faster and harder the more a certain attack hits the target. The explosion causes magic vulnerability.)
- Inbued Strike (Typical spammed attack learned at level 1. Interacts with IAB above.)
- Puncture Mine (Attached directly to the target and after a few seconds explodes "down" damaging only that target.)
- Frazzle Mine (Think one-target frost trap with slowed casting speed built in.)
- Mole (Disguise ability that makes both mobs and players see you as their faction. Same rules as Stealth.)
- Clustermines (AOE ability tossing out a blanket of low damage but AOE mines in a wide, short frontal cone)
Lore: Meant to counter the Gan'arg and Mo'arg engineers of the legion.
Difference from Rogue: No true stealth, no true DoT and revolves around using bombs.
(Borderlands 2: Gaige Concept Art)
Spec 2: Interceptor
Primary Stat: Intelligence
Resource: Mana
Weapons: Bows and Guns
Iconic Spec Abilities:
- Divine Shot (Spammed, non-physical equivalent to (Holy/)Arcane shot that does additional damage to demons, undead and aberrations.)
- Spectral Barrage (A 2.5 second cast shot that fires three arrows each equivilent to HS but randomized Fire/Frost/Nature/Arcane)
- Core Exposure (Shot that does neglible damage but applies a debuff causing the Interceptor to do 20% more damage to the target and also causes physical vulnerability)
- Nether Gale (60s CD knockback with movement slowing on single target)
- Lingering Shadow (Essentially Shadowmeld but doesn't drop combat.)
- No Survivors (AOE with CD similar to Fire and Brimstone but marks targets and only Spectral Barrage is copied. Shots are fired into a portal and tiny portals appear above targets.)
- Swift Intellect (A passive converting any agility on weapons into intellect.)
Lore: Intended to disrupt smaller contingents of demons and supplies from reaching camps and forges.
Differences from Hunter: No pet, no DoT and uses Mana.
(Skyrim: Bound Bow)
Spec 3: Felbreaker
Primary Stat: Agility
Resource: Rage
Weapons: Polearms and Staves
Iconic Spec Abilities:
- Thrust (Spammable, main attack. Generates Rage.)
- Impale (Rage heavy and used a lot. Causes Physical Vulnerability.)
- Void Rejection (An instant "attack" without a weapon that leaves a weak DoT on the target causing Weakened Blows and -)
- Light's Fury (Strong, expensive holy attack only usable during procs. Procs from the most recent application of VR.)
- Pursuit of the Naaru (Long CD ranged holy attack causing heavy damage and stunning)
- Glorious Revolution (Stationary AOE attack that causes holy damage and snaring all enemies within 10 yards)
Lore: The answer to Doomguards and Felhunters. For those too corrupted or simply unwilling to take the path of the Paladin or Priest.
Difference from Arms Warrior/Bear: Heavy emphasis on magic damage, not a tank spec, stationary AOE, uses a DoT for proccing. (And encouraging reapplying weakened blows.)
(Diablo 3: Barbarian)
Universally Shared Abilities
- Track Demons (Same as live)
- Detector Mine (Stationary ground mine that reveals invisible units in a small AOE. Contact with mine causes minor damage and inability to remain invisible.)
- A'dal's Blessing (Essentially Flash Heal/Healing Surge/Surging Mist/Flash of Light/etc)
- Never Found Wanting (One minute CD defensive, 10 second uptime that causes the next attack that would kill you to leave you at 1hp.)
Universal Class Utility:
- Nether Vortex (All party and raid members within 40 yards take 10% reduced magic damage for 10 seconds.)
- Sadistic Reclaimation (40% of all damage done within 10 seconds is copied to up to 3 nearby injured party or raid members. AG clone.)