WoW lost its seriousness when TBC hit and we got vodka drinking space goats
WoW lost its seriousness when TBC hit and we got vodka drinking space goats
MoP is all about racism, murder, loss of control, hatred, bigotry, gory executions and politics, with fat dancing panda men showing up between one ugly thing and the other in order to keep the game rated T.
Warlorcs of Draenorc made me quit. You can't have my stuff.
Personally I think Draenei are one of the most interesting things they came up with. I like the idea of "holy demons", never seen it before. However I have to agree that the implementation was... rather bad.
I think it is more about "quality" than quantity. There might be less pop culture crap in numbers, but it certainly isn't lacking in "quality".
Example: Harrison Jones escorting you to safety was fun, doing whole Harrison Jones quest line in Uldum wasn't.
Last edited by RH92; 2013-12-12 at 04:14 PM.
Ok, I'll agree to that part, you win this time.I doubt that. Every x-pac has had some loathing, even TBC.
NEXT TIME I WON'T BE SO NICE MWAHAHHAHAHAHA
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Warrior-Magi
WoW didn't really become "Dark" per say until WoTLK. That's also when WoW became very popular.
They tried a few things in Cata that didn't work. But they obviously thought it was the dark story that didn't work.
And just because there's "dark themes" behind MoP doesn't mean it's overall dark. There's a few "dark" scenes going on in MoP, but the rest is more melancholy than anything.
There was so much more going on in Pandaria than martial arts adept anthropomorphic pandas, but they factored into the plot every step of the way. No matter what you intended to do, it would in some way or another involve martial arts adept anthropomorphic pandas. And you can call people shallow all you want for "not liking pandas" but pandas aren't badass. They could have been badass, but Blizzard failed horribly at making them badass. Instead they were martial arts movie cliches. An entire continent full of Mr. and Mrs. Miyagi.
They also completely failed at framing Chinese mythology. Cuddly Shaolin and terracotta roofs. Boom. China. Can we have some money now? Game play wise MoP offered a fair bit, but story wise it had very little depth. And to those who go around reciting "Gameplay before story, lol" why the fuck can't you have both? I've been playing video games since the 1980s, and I have played a ton of games that offered both gameplay and storyline. It's just a sad copout by the developers for piss poor story writing.
I don't have that much issue with it personally, but I can see your point
According to numbers who were "corrupted" I think Eredar were never really a good race, so I think it is fine. The Eredar case is very similar to Gul'dan for example, he worked with Burning Legion but he was definitely conscious while doing evil things unlike his brethren. I assume they joined Legion arbitrarily (Right word?) which means they were never really nice people. I see Draenei as exception, special few.
Does it make a sense?
I don't think it's crazy to think the Eredar race was just a very magical intuned race and or different. Also, the problem is we know so little about them. Really the Draenei need a meat bone so we can understand them more.
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Warrior-Magi
How does one "trounce" lore for the sake of gameplay?
That's just the most absurd thing I have ever read. Gameplay and lore are handled by two entirely different teams.
"We wanted to add Garrisons to the game, and in order to do that, Garrosh had to escape. Because they both start with the same 4 letters."
You're cherrypicking Garrisons to try and attack my argument. Won't work. I'm saying some things that we respect in lore will be trounced by gameplay. I'll give an example.
Dalaran staying in Northrend land and nowhere else to be found despite the fact it technically was going to attack Orgrimmar. So really gameplay took over and lore had to take a backseat for a bit. Yes there are different teams but they have to work in the same line(Cooperative). Another example, we all know the Holy Light hates demons and undead.
Undead players aren't always critted. Lore has to take a backseat for gameplay. It sucks but really this would be abused like hell in PVP for obvious reasons(QQ). That and being in Cata Azeroth and entering Outland before Cata Azeroth happened(WORLD CONSISTENCY). It's not a good thing but that is the reality of it. Is it beyond criticism? No I don't think so. What with people being able to see Pre Theramore Bombing with that one NPC. I'd like to think it's possible to keep the world consistent.
But I am getting off topic. This isn't a gameplay>Lore thread. It's mostly about the criticism of MoP being one giant satire comedy with a poor theme and dry humor.
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Warrior-Magi
nothing is more mature and serious than digging through poop...numerous times till it became a running joke in different expansions.
Cho was present in MSV and the first four fights in SoO in a Mr. Exposition capacity because people complained endlessly about how the bosses in Dragon Soul were unknowns with no backstory. Not in a "look at the funny panda" capacity.
And that's hardly half the boss fights.
It goes back to at least WC2. Not sure if WC1 had all the silly and joking emotes from units when you clicked on them. This is the Warcraft universe. It has always poked fun at its self and used pulp culture references through direct and indirect avenues. Nothing has changed. I would argue this expansion has had the darkest overtones of all the expansions and vanilla.
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