Originally Posted by
May90
That's the thing. Since old games had obvious technical limitations, they had to compensate for it by making involving and diverse gameplay to get people play their games at all.
Now, let's compare Doom and CoD. What you do in CoD is sit in cover and shoot from time to time, switching covers and making sprints sometimes. That's all there is to it. In Doom, however, you have to dodge missiles, to solve puzzles, to spend your ammunition and heath carefully as they do not regenerate. In Doom, there are many different kinds of enemies using different abilities, as opposed to exclusively humans in CoD. Now, sure, CoD has way better graphics and cinematics, it is more realistic and such. But the actual gameplay in CoD is lacking. You do the same boring things over and over until you get so bored that quit the game.
That's what I don't like about modern games. Today it's thought that shiny graphics and complex mechanics is all a game needs. But what is the point in all these complex recoil models and high-tech cinematics if all you do in the actual game is shoot, hide, shoot, hide, shoot, hide, sprint, hide, shoot, hide, and that's it? I prefer game with DOS graphics that has much replayability, than game with movie graphics and realism beyond comprehension, but which you finish once and forget for the rest of your life because there is nothing new the game can offer you on the next playthrough.