I'm confused why you're posting tweets from an ex employee.
i wish they would stop using the "min/max" argument for removing reforging. we dont need to dumb down the game further cause of lazy people who dont give a shit about their character.
Did I miss where it was stated his last day was going to be?
God they can't understand why we want reforge to stay...
I main a retpally -> haste = funnier gameplay because of reduced GCD and rotational abilities CD.
If in wod I drop no haste gear and/or no gem socket for haste gems I am screwed with shity long CD rotation. I don't care they bring crit more in line with mastery and haste for ret, that's nice. But I still want to be able to gear "haste oriented" even if I'm unlucky with drops.
This has nothing to do with stat balance. Even if they can achieve it (hint : they wont) and will improve even more the choice in gearing (if all secondary stats are nearly equal, just reforge to the one you like the more. Be it more crit, faster hit or bigger hit)
"The idea is to make sure jewelry etc. can be shared more easily, particularly between Str and Agi users. " <-- EFF YOU, Blizzard! Eff. You.
There are quite a few things I do not understand with this.
If I am 100 under my Haste breakpoint, I don't think "better play" will suddenly allow me to get that 100 haste. My healing stream won't tick another time just because I mashed buttons harder...Barely missing a break point? That's a rounding error for most of us overcome by better use of abilities and movement in a fight.
There won't be break points on hots and dots any longer.What? If Haste will still modify the amount of ticks you are getting on HoTs and DoTs, then there *will* be breakpoints. Maybe I'm just overlooking something but I feel like he just said 1+2=banana.Haste will increase the number of ticks
lol 'MC loot style wasn't that bad.'
WoD is going to be awful.
Overall Im looking forward to WoD, but I do feel that removing reforging is a bad idea. With the removal of hit,expertise,parry, and dodge it really makes reforging something that will only be done by min-maxers or peeps playing around with different ideas. If your unlucky with the stats on drops atleast you have a way to try and counter that.
all those arguments blue gave about reforging is really " we want bads to feel little less bad since everyone will be equally fucked by getting gear with not wanted stat" whiich is bigget BS in a long time - min maxers will jsut have their bis lists and anything that is not on this list - DE and forget it dropped and only curse blizzard for hitty rng. bad will be bads regardles of anything -_- and it just a fake move to fake shit so that they wont feel so bad at themselves - while good players will still treat them as crap caue they play like crap -_- not cause they reofrged haste for mastery instead for crit for example -_- min maxers will always min max and blizzard is just saying f u to tens of thousands good players so that lfr bads could feel better about themselves
15 points to 15k.
I really don't get this "lets remove reforging since we are removing some stats that people don't like, but wait we are adding in a bunch of other stats that may or may not even be usable". At least with reforging I could put some of those less then usable stats into something I would actually prefer.
Seems to me they are defending this more liberal RNG system to extend content.
- - - Updated - - -
"Why does WoD loot seem like Diablo loot system with a 1 week lockout and huge party requirement?"
- It's not nearly as random as Diablo. We just want to keep that 14th Immerseus kill somewhat exciting.
Alright who in the hell wants to kill the same boss 14 times just to get one piece of loot? I've been in some guilds that raid and full clear for months and months and there is already that one piece that never seems to drop and some ppl go without getting any loot for 3-4 weeks in a row. For a game that is about "getting loot to improve your character" you figure they would want to make it easier not harder. If the stats on gear are going to be so random then you could see let's say a bracer that has crit/run speed then maybe another one with mastery/crit and continue to see these same stats over and over when all you want is haste on that piece. Without reforge there wont be a way to add haste to it so you're still going to be out a piece of gear until it eventually drops (most likely when you are burnt out and tired of playing the same old raid)
"Lots of people will not see that as something cool or amazing dropping. To them it will feel like the other drops are shit."
- Then they're going to go weeks and weeks without a new item if they pass everything that isn't BiS. MC loot style wasn't that bad.
LOL WUT? If you are looking to fit a certain set of stats with the gear setup you're going for and they never drop how is that better? This is like saying that we should just take whatever BS drops until something good or desired drops. THAT IS NOT FUN! I don't wanna eat shit until someone makes me a pancake...... Who the hell is making these decisions at blizzard? MC loot was aweful and having to share 3 things with 40 ppl??? lol If it wasn't for dkp I would have never got anything back then and even raiding for months and months I'm pretty sure I only upgraded 3-4 things from MC before BWL came out. Unfortunately the guild i was in wasn't able to step up and kill bosses in BWL so my raiding got cut short until BC.
Basically unless they have a lot of trash loot dropping off of random mobs in raids, we're not gonna see much useful gear unless we get lucky. (why does this sound like diablo loot?!?!?!?!?)
I like reforging and want it to stay as I would rather reforge my gear to try another spec than carry and collect another set just to play another spec without such a large hit. I feel like Blizzard is trying to resolve some issues by introducing new issues. Some of their goals might be a bit too greedy. Hit and expertise is gone so a new piece of gear is not as large of a hit making higher ilvl pieces more likely to be an upgrade as is. The developers talk about it being hard to remove features from players and yet find it trivial to remove reforging is kind of screwed up.
It is also shitty to get used to a bonus like a cleave or a run speed and then get a gear upgrade and lose that extra visual of a cleave or feel slower than what was normal prior to the gear upgrade. I dont mind losing things like tier set bonus which can change gameplay as the choice is a bit more static and expected usually coming at a point where it is replaced with another tier set bonus. Getting random bonuses at such a rarity along with loot competition does not seem fun to me.
Last edited by nekobaka; 2013-12-16 at 12:54 AM.
heh, I hope fire mage is far less crit dependent in WoD.
I dislike rng deciding how much dps I'll be doing (loot drops) compared to a "twin" player getting nice drops, and prefer they kept reforging in the game... expanded it even.
Last edited by Aaabbc; 2013-12-16 at 12:55 AM.
I agree with the blue that reforging isn't a choice. Most of us use a website or addon that tells us the best way to reforge our characters.
I use an addon, hit a couple buttons and I'm all reforged without giving it any thought.
Better itemization will fix that.
What kind of performance might one see at each level, for WoW? Would Puppy still manage 30 fps+ on Ultra? Or would I expect to have to push for Dolphin or higher?
hehe 13.2K ... I know, I know I've been slacking... can't be arsed to PvP for a counter. :P
Will keep an eye on the Veins thread though, some lovely art is already there.