I'd like to have a discussion on these.
- Item - Druid T17 Restoration 2P Bonus - Nature's Swiftness now works on the next 3 spell casts.
- Item - Druid T17 Restoration 4P Bonus - When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
For me, these obviously go hand in hand. The 2 pce goes with our 4 pce here.
With the 2 pce, you can now cast 3 instant cast free heals in a row. Most likely, this is going to be Healing Touch because if you do use Healing Touch here, you can now active the 4 pce bonus, which..
gives us a mana reduced WG!
Now, ideally, we aim to cast WG when we can predict inc raid damage to prevent overhealing (such as force nova on IMP). Now, doesn't this make our 4 pce force us to have incredibly dumb luck?
For example, let's say you are doing a fight, and the tank is getting low. Your first instinct may be to pop your NS+HT. With our new tier sets, even with 1 NS your bonus is activated and you will def use another HT and now your mana-reduced WG is available to use. Well, what if no one in the raid is taking heavy damage at this time? How much time can we wait on for the WG usage? I hope it's longer than 10 secs, otherwise, what, we're just going to not use it? What if there's no raid damage for that period of time? Talk about a crappy bonus.
That makes me lead to think then should we now be using NS at all times right before inc raid damage on random people? What is the point of that? What if NS isn't needed to be used?
On top of all of this, NS has a 1 minute cooldown!
And now, what about SOTF? Is SOTF going to be the get go talent here now? Don't forget, NS has a 1 min cooldown. So chances are, you're only taking advantage of the 2 AND 4 piece between 5-10 times a fight.
All in all I think our 4 pce is pretty fucking bad, and even if used like I suggested above, it's all situational. It needs to be redone IMO.