1. #1

    LF Rogue Arena 2s Tips

    So I guess I'll start the armories of my partner and I.
    Sub Rogue(Me): Rpgeesus Lightbringer
    Holy Paladin(Partner): Daddyfatsax

    Sorry can't post links. so I had to take out armory links.

    I'm almost full Grievous and have the rest tyrannical except for the one ring. I'm fully gemmed but enchants could clearly be better and the healer needs some work. The problem isn't the healer though, it's me.

    We hover around the 1450-1550 range and I feel like we can do so much better. Our biggest problem is healer comps and the games last forever like easily 10 minutes every time if the other healer isn't bad. The problem we run into is that I can't manage to kill the main target. So we open not really blowing any offensives. We set up I get SnD and Rupture rolling on the target then we set up our CC to go for the kill where I blow Shadow Dance and Shadow Blades and he chains his blind/fear/stun while I just try and kill the target and if the guy still isn't dead by then I throw up Smoke Bomb. It seems to never work and maybe it's our execution but I just can't seem to pull it off. So we go at this for like 10 minutes trying to set up the perfect thing again but I always seem to fail at killing them under 5%. Then we either get lucky and kill them or finally die or someone just quits cause it's been 10-15 minutes of the same shit and it's annoying/boring. Then we get to the damage screen and I'm pretty grossly outdamaged by mostly everything.

    So any general tips I should know for going against 1 healer 1 DPS and like who I should focus and so forth.

  2. #2
    Not sure if this helps alot, but get hemo glyph so u dont have to waste cp's on rupture cos it does close to 0 dmg. And how do u burst in dance? I mean like whats ur priority/rotation?

    And also u shud try to open with more pressure to force their defensives early. You say matches last for 10-15min? why not open with dance and shadowblades then or atleast dance. You can dance with use trinket every min so you shud get some pressure with that.
    Last edited by Shapeduz; 2014-01-04 at 05:36 PM.

  3. #3
    First off, I do want to point out.
    Enchanting and gemming your gear, properly and fully, makes a big difference in the long run.
    http://us.battle.net/wow/en/characte...kaboo/advanced is a good reference for gems/enchants. (The weapons can be replaced by Dancing Steel & Living Steel Weapon Chain)

    And this is coming from a 2400+ Hunt who's played quite a bit in MoP.
    So, if I do go into more detail then maybe you're comfortable with being able to do mid-game, remember that these are things you see when fighting high-tier. So, don't necessarily let it discourage you from trying pieces of it.

    And weeell, when playing Healer/DPS vs Healer/DPS, you have to remember a lot of your kills are going to come from doing stuff like...

    Say you're fighting Priest/Warrior,
    War gets to 80%, no Shield no defensive CDs up
    HoJ the Priest, into Pally Fear, Repent, something
    Into another CC not on DR with the first
    Then again

    And, one you've done that one or two times, neither of them will have Trinkets, or will be missing big defensives and you can pull something off.
    A kill would come from one or two of those, first one forcing trinkets, second getting defensives and maybe dying

    Then third coming from having quite having Trinket up yet, or not having any major major defensives

    So, you catch Warrior at 80%, maybe even in Battle Stance.
    Priest has no Trinket, put him into a full Blind.
    Dance on Warrior, bring him close to Priest if possible, Sap the Priest off Blind, and if you can, Vanish the end of the sap to sap again
    Into a HoJ, and then Pally Fear

    I know it seems like a lot to manage, but you can get used to the timing of it. And how it works.
    While doing that, you should be able to be getting pretty significant pressure with most every dance / Blind with no trinket.

    Even not having blind, you 'can' sap off of fear, but it's harder from my experience fighting pal/rogue. Also Holy Priests can't really be sapped unless you're killing Lightwell.

    But in general, as a Rogue/Healer, your kills come from strong CC setup, not brute force damage. Though, you can optionally train bad healers around that rating. But it won't necessarily last, especially if you're not exactly great at chasing.
    And your damage at the end, unless you're like, Pikaboo, isn't really ever going to be super impressive as a Rogue. Keeping sustained damage is difficult for most I've found, so I wouldn't fret too much over it in 2s, as long as you're getting strong burst.

    As far as like, how-to-rogue specifically?
    Um, I can't comment without logging onto my Rogue and kind of going through mentally how I fight other rogues while looking at my stuff, which I can't say I feel like doing right now.
    But, just general things to note
    Always have a full kidney or be dancing with cheap into half kidney when going into Bomb, make sure crippling is applied and they don't have a freedom ideally, stuff like that.
    Though Bomb won't really score kills, it just forces defensives in most games. Unless you're playing 2x DPS. So as long as you get something I'd say it's worth it.
    (P.s., bomb is a good follow up to a chain of CC. Say you just finished your Blind, Sap Sap, HoJ, Fear, etc, and they're coming back. Full Kidney bomb, buys more time and maybe forces more.)

  4. #4
    Its perfectly normal to not kill in the first burst. Most games you will force some big def cds with the first burst and kill in the second when their def cds are still on cooldown.

    also hope you got hemo glyph + talent for 10% damage in stun. +mfd

  5. #5
    Hm, accidentally opening a new tab when going to edit a post doesn't help.
    Will edit with more stuff I guess since I'm already using space.

    Also, Hemo Glyph, like they said will make things easier on you. However it looks like you already have it so that's good~.
    One thing worth noting, is remember to change stuff like Glyph of Garrote, unless you're tunneling a Caster of some sort. Even then, not necessarily required.
    Just quite a few small things to think about during/between games.

  6. #6
    Quote Originally Posted by Shapeduz View Post
    Not sure if this helps alot, but get hemo glyph so u dont have to waste cp's on rupture cos it does close to 0 dmg. And how do u burst in dance? I mean like whats ur priority/rotation?

    And also u shud try to open with more pressure to force their defensives early. You say matches last for 10-15min? why not open with dance and shadowblades then or atleast dance. You can dance with use trinket every min so you shud get some pressure with that.
    Thanks everyone for all the quick and helpful answers.

    I do use the Hemo glyph and when I go into shadow dance spam ambush to 5 CPs then Eviscerate possibly Kidney shot if I need it for some reason.

    Seriously thanks for the answer guys. Pretty much reassured me that we were trying to do the right thing and all we really need to do is just practice execution and pay attention to defensive cds/trinkets.

  7. #7
    It might be easier for you to get rating by going mutilate at those ratings brackets if you're having trouble. It doesn't have the same high-ratings potential as subtlety, but if you just want better ratings while figuring arena out, the massive sustained pressure from the dots makes a big difference. What makes an even bigger difference though, if you're not an arena pro, is that the spec is just plain easier to play, so you can concentrate on watching the match more instead of trying to manage everything perfectly to make subtlety damage work properly.

    Just a thought, and I assume many people will disagree with it, but I'm guessing it would work for at to get you 100-pt-bumped to at least the 1550-1650 brackets.

  8. #8
    Quote Originally Posted by discoepfeand View Post
    It might be easier for you to get rating by going mutilate at those ratings brackets if you're having trouble. It doesn't have the same high-ratings potential as subtlety, but if you just want better ratings while figuring arena out, the massive sustained pressure from the dots makes a big difference. What makes an even bigger difference though, if you're not an arena pro, is that the spec is just plain easier to play, so you can concentrate on watching the match more instead of trying to manage everything perfectly to make subtlety damage work properly.

    Just a thought, and I assume many people will disagree with it, but I'm guessing it would work for at to get you 100-pt-bumped to at least the 1550-1650 brackets.
    Yeah I started Mutilate and loved it but to go with a healer I really need the burst that sub brings.

    Thanks for your input!

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