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  1. #1

    Garrosh Interupts

    We are having issues with the mcs. We have changed our start to stack in melee but am concerned p3 will get messy.

    Here is our comp:

    prot pally (H0J + rebuke + shield)
    guardian druid (head bash p2 and p3, bear hug in p2)

    resto shammy (wind shear)
    disc priest (fear)

    bm hunter (counter shot)
    fire mage (Counterspell)
    arcane mage (Counterspell)
    boomkin (Solar beam P2 and P3, AoE, + Cyclone last resort, P2 only
    rogue (kick)
    frost dk (mind freeze + asphxiate p2 and p3)

    What interrupts work in p2 and what will work in p3?
    Last edited by Slak; 2013-12-16 at 05:23 PM.

  2. #2
    I know for sure Hunter's counter shot works.

  3. #3
    Deleted
    Everything works to interrupt in P2, stuns/silences/kicks etc.
    However in P3 only silences and kicks work, since its empowered.

  4. #4
    Deleted
    Only true interrupts will work in p3, stuns, fears, disorients and such won't. Your comp has plenty of interrupts, just communicate a bit so everybody doesn't try to interrupt the same target.

  5. #5
    Quote Originally Posted by Slak View Post
    We are having issues with the mcs. We have changed our start to stack in melee but am concerned p3 will get messy.

    Here is our comp:

    prot pally (H0J + rebuke + shield)
    guardian druid (head bash)

    resto shammy (wind shear)
    disc priest (fear)

    bm hunter
    fire mage (Counterspell)
    arcane mage (Counterspell)
    boomkin (typhoon)
    rogue (kick)
    frost dk (mind freeze + asphxiate)
    ass rogue

    What interrupts work in p2 and what will work in p3?
    Druid-wise :
    Moonkin :
    - Solar beam (P2 and P3, AoE) <==== this is really OP. Any Shammy DPS can also get it through Symbiosis
    - Cyclone (last resort, P2 only)

    Guardian druid :
    - Skull bash (P2 and P3)
    - Bear Hug (P2)

    Any spec (Guardian/Moonkin/Resto/Feral) :
    - Skull Bash (P2 and P3) (must go into bear form first)
    - Typhoon (P2)
    - Disorienting Roar (AoE) or Mighty Bash (single target), both P2 only

    Any tauren :
    - War Stomp (AoE stun, P2)

  6. #6
    Quote Originally Posted by samthing View Post
    Only true interrupts will work in p3, stuns, fears, disorients and such won't. Your comp has plenty of interrupts, just communicate a bit so everybody doesn't try to interrupt the same target.
    this.

    It can be a bit hellish since there is so much going on. communication is key to success here, and you cannot stress enough that the MC > Boss

    I have wiped far too many times with 3% health left on boss due to MC. I am a MW, Ring of peace is amazing - if all the ranged are stacked or everyone is in the middle - it blankets silences them all. Also - the druid tank can go with the fariefire silence if you all need another ranged interrupt, but with the comp you listed (which has 11 btw) should have more than enough.
    “What was God doing before the divine creation? Was he preparing
    hell for people who asked such questions?” - Stephen Hawking


  7. #7
    all abilities that say "interrupt" work!

    from a DK
    on p3 only mind freeze + asphyxiate work
    on p2 even mind freeze, asphyxiate, remorseless winter, gorefiend grasp and even deathgrip works! (which is actually awesome to grip a lonely ranged into the melee cleave!!)

    imo P3 is all about stacking and nucking fast the MC, more than the interrupts its the fast nuking!
    We Never had problems with interrupting the first cast but if dps tunnel the boss and waste all interrupts on the first cast, you'll be out of interrupts for the second and you'll wipe!
    Last edited by elderamy; 2013-12-16 at 05:20 PM.

  8. #8
    Have updated the list, found this on forums:

    /cast [@cotankname, harm] Rebuke, [@melee1name, harm] Rebuke, [@melee2name, harm] Rebuke, [@healer1name, harm] Fist of Justice, [@healer2name, harm] Fist of Justice, [@ranged1name, harm] Fist of Justice, [@ranged2name, harm] Fist of Justice, [@ranged3name, harm] Fist of Justice, [@ranged4name, harm] Fist of Justice
    /cast [@cotankname, harm] Holy prism, [@melee1name, harm] Holy Prism, [@melee2name, harm] Holy Prism

    how do u use a macro that long? What am i missing?

  9. #9
    Deleted
    Think there's 45 second window between MC's so solarbeam isn't really reliable. What works great if you're stacking is your shaman popping capacitator 4 seconds prior to MC's going out (just use DBM timers) and then on cd. He'll even stun himself if he would get MC'ed.
    Honestly if EVERYONE swaps to nuke/interrupt and you stack in melee, you'll only need to interrupt once before they get out of it.

  10. #10
    Quote Originally Posted by Delion View Post
    Everything works to interrupt in P2, stuns/silences/kicks etc.
    However in P3 only silences and kicks work, since its empowered.
    Pure silences do NOT work in P3. For example, Counterspell works (because of the Interrupt effect, not the silence), but Arcane Torrent does NOT work (because there's no interrupt effect to go along with the silence).

  11. #11
    Quote Originally Posted by Derpette View Post
    Think there's 45 second window between MC's so solarbeam isn't really reliable. What works great if you're stacking is your shaman popping capacitator 4 seconds prior to MC's going out (just use DBM timers) and then on cd. He'll even stun himself if he would get MC'ed.
    Honestly if EVERYONE swaps to nuke/interrupt and you stack in melee, you'll only need to interrupt once before they get out of it.
    Solar beam is still great as it silences/interrupt all targets that are in range. Just gotta alternate with someone. If you stack on melee, you will even prevent yourself from casting if you get MC, assuming you cast it on garrosh priori to the MCs.

  12. #12
    Deleted
    interrupts and stuns should never be a prob in p2. Even in p3 you should be burning them down fast enough to the point where only 1 interrupt is necessary.

    If you have to interrupt more than once then your dps are slacking and not switching and burning down fast enough. In p3 it's better to take the chance to kill the person than to let them get a mc off.
    Last edited by mmoccb51eef74c; 2013-12-16 at 08:31 PM.

  13. #13
    The Insane Aquamonkey's Avatar
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    I heard Glyph of Fae Silence doesn't work.

  14. #14
    Deleted
    I'm pretty sure I've used arcane torrent successfully in p3, tooltip says: "Silence all enemies within 8 yards for 2 sec and restore 2% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec."

  15. #15
    Deleted
    Really in 10 man the whole interrupt the MC is a complete non-issue, you have 2 tanks, tanks cant get MC by Garrosh (only by the player casting it) both are on the boss, so when your stacked simply have the 2 tanks interrupt the 2 MC's, one tank calls on vent which hes taking and the other takes the last one.

    DPS never ever have to interrupt anything in any phase. and with a pala tank, as long as he keeps his avengers shield off CD for the MC then he can easily solo interrupt everything in every phase.

  16. #16
    Here is what worked for us; Interupts+silence will work in P3. even Glyph of Fae Silence for the druids.

    p2 just use what you got. You cant really go wrong here.

    p3 is a different story.
    You got 2 groups of 5 players. each group has a tank. a healer and 3 dps. everybody should know what tank is in there group so they can react on the tanks target.
    Group1;
    Tank[BOB] DPS[JACK] DPS[PETER] DPS Healer

    Group2;
    Tank[KENNY] DPS[DAISY] DPS DPS Healer

    Lets say MC coming up in 5 sec. RL Says: ''MC 5 sec'' and everybody is going to hug the boss. at this moment the MC kicks in. Jack and Daisy gets MC'd. BOB calls a name. in this case he yells Jack and he will interupt him. From now on Group 1 will interupt Jack intill he is free. This also means Group 2 will interupt Daisy(starting with the tank).

    you should be able to free someone with 2 interupts. but even if you need 3 interupts, you are covered.

    Scenario B is also possible. Both Jack and Peter get the MC. Tank Bob yells a name. Lets say its peter this time. the same system kicks in. His team will interupt the target Bob sayd. and the other team(starting with the tank) will take the unnamed target which is Jack at the moment. Group A is missing 2 players because they are both MC'd but they still got 3 players left to interupt.

    The key is to let the tank take the 1st interupt because they will never be MC'd by the boss(only by other players) which mean they are always ready to interupt the player for at least the 1st one, but if your tanks pay attention they can even pick them all up.


    sorry for my english btw.

  17. #17
    Mechagnome Ailylia's Avatar
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    Tell people to stop using CC in phase 2 that they can't use to interrupt in phase 3. Tell them they have to call out who they are using their interrupt on. That way, there isn't any difference between phase 2 MC and phase 3 MC other than some more health to burn through, and they won't lose their minds over it. Use an ability tracker to call people out if they resort to the wrong CC to interrupt in phase 2. Building habits will make it so much smoother, trust me.

  18. #18
    The Patient Wrestler10307's Avatar
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    Most people nowadays have mics, have them call out who they are targeting and interrupting. Get people out of the habit of using stuns and silences and fears to break casts, since it will only cause problems in phase 3 when things are hectic as is. It is super important to get people stacked up when a MC is about to happen, even if it just is ranged stacking on a certain ranged member or melee stacking on the boss and taking care of their MCs right around them.

    Edit: Just saw Ailyara's post. Exactly...
    Last edited by Wrestler10307; 2013-12-17 at 09:53 PM.
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  19. #19
    Literally no one is unable to interrupt in your comp except your priest, in p3. The boomkin has a longer CD, but yeah. There shouldn't be more than an organizational issue here, at best.

  20. #20
    Recruit a demo lock.

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