Travis Day on Magic Find, RoS Beta Known Issues, DamienJohn's Advanced Tooltips Suggestion
Hearthstone Beta Patch 4243 - Mage Nerfs, Bug Fixes; Interview with Muffinsssss
Patch 5.4.2 Hotfixes: December 17
Connected Realms Update
Originally Posted by Blizzard
Russian and European Players to Meet in Battle!
Heroes Development Team Q&A
The Heroes team did a Q&A session on Twitter yesterday. You can find a recap of the important points below:
- The line at Blizzcon kept getting longer and longer as time went on, which surprised the team. They had no idea it would get so much attention.
- Cursed Hollow and another map without tributes were the first maps added, but most people didn't enjoy the map without tributes.
- Haunted Mines was a last minute addition right before Blizzcon, but the team really did a good job making it quickly.
- The Blizzcon build is just a small fraction of what the team has been experimenting with.
- The team showed the talent system at Blizzcon, which they hope will add a lot of depth to the game.
- There will be more variants of the existing maps, as well as some new map types.
- There will be at least a few more heroes like Abathur that are different and interesting to play.
- Since Blizzcon, the team has been adding new skins, new maps, new heroes, new talents, a social system, custom lobbies, replay viewer, a system for rejoining games, a more competitive experience, and more.
- Some people at Blizzcon said that just jumping in to the demo was overwhelming, so a new user experience is also being worked on as well.
Heroes and Other MOBAs
- Heroes is different from a standard MOBA.
- Heroes will use map design to change how you play the game. You will evaluate the map, allied heroes, enemy heroes, and then that will change what talents you want to take. This will add a lot of variation and depth.
- All of the heroes from multiple Blizzard games coming together is also something different.
- The games will also have shorter (~20 minute) games, which feels better than longer and slower paced games.
- Some MOBAs are hostile to new users, but Heroes will take steps to address that.
- Heroes will have shorter games, which will allow new players to lose faster and be less angry at the outcome.
- There are team experience points, so your hero doesn't end up far behind everyone else.
- There aren't any kill stealing, as killing enemies is good for everyone on the team.
- Players can also take advantage of AI and training modes.
- Toxic behavior in the community is a possibility, so that will be addressed if it is an issue.
- The heroes are fun to play, even if you are losing!
- Heroes has an interesting way to handle leveling:
- Heroes doesn't have any gold, just shared experience for the team.
- Leveling gives you access to more talents.
- Anyone on your team that is near a kill will earn experience for the team. This allows for a lot of map objectives and cross map movement, as you can go and help someone in another lane without worrying about losing experience as long as someone is still in your lane near the fights.
- Just having someone in every lane will earn the maximum experience possible. Abathur can still contribute experience to his team, even if he is off by himself in a lane.
- The Dragon Knight on the Dragon Shire will be able to kick enemy heroes far away, move very quickly, and has some cool visuals, but it has a limited duration. There are other fun map mechanics like this.
- There are a few options for dealing with disconnected players. If you disconnect from a game, you will gain nothing from it, including currency. If you disconnect too often, you will earn less from future games. If you actually disconnect from a game, you can rejoin if you can reconnect. AI will take over for players that go AFK. Hopefully there won't be any incentive to disconnect with a short game.
- The Ultimate breakpoint at level 10 and Storm powers at level 20 is being discussed. People who like it say that it creates strategy, giving the team that is level 10 around 30 seconds to take advantage of this and attack or do something. The other team might back off to avoid the unbalanced fight. If the level gap is too big things may not be fun for the team that is behind, but you can outstrategize the other team even if you are behind. It hasn't been a big problem in fairly balanced games.
- Some talents are more generic and shared between multiple heroes, but some will have talents that are unique to them. Abathur is one example of a hero that needs unique talents. More talents will be added over time. If there are too many talents in the future, the team can scale the number back down. Some of the unique talents will have unique art as well. Sergeant Hammer will pilot the siege tank, which has different art for the Hover Siege talent.
- Heroes becoming a competitive esport will be up to the players. It will have all of the tools needed, and be a competitive game, but beyond that it is up to players. The time limit will also help to keep the game competitive.
- Heroes will have an Observer mode, similar to Starcraft, as it is built on the same technology.
- A map editor will be added, but it isn't clear when it will be ready. The team is passionate about giving the community tools to make maps or mods.
- Heroes is about a great gameplay experience right now, but as they continue working on the game they will take a look at the experience of watching the game. Physics on environmental objects and deaths is one fun addition they have made.
- The game is being internally tested now, so beta is coming "Soon™" (when it is ready).
- Characters from Lost Vikings and other older games will be added. Almost everyone at Blizzcon was asking about Lost Vikings, so design work for characters from that game was started after Blizzcon.
- Heroes will have emotes, including dancing.
- Heroes will have a Mac client.
- The universes crossing over will be fun, so you could have a Demon Hunter in a Hunter skin from WoW, or Nova with a Amazon skin, or Stitches with an Infernal skin.