A dps can kill my healer yet I can not kill a dps as a healer, obviously dps are op and my healer needs a buff.
They already nerfed healers, if you look in your general tab of your spellbook you have a passive ability called battle fatigue which reduces healing done to targets by 55% >.<
Also yeh some classes are impossible for healers to kill solo, i know i have trouble with any class that can heal :/
Ugh, no sweetheart.
When you can in a row do: Charge->Intercept->Heroic Leap->Charge->Shockwave->interrupt->Stun again->Fear and then rinse and repeat, we NEED to be able to outheal your dps at all times. Enough running around and being unccable is enough.
You need pure numbers against you to be dealt with (which is not the case anyway).
Last edited by Well; 2013-12-19 at 11:38 AM.
Pokemon X FC: 1435-4739-8696 Trainer Name: Evershade
Remember back to where warriors and rogues and mages had like no healing abilities, and druids had to shapeshift out of kittypurr-purr to get any decent healing? Do you want to bring back that as well? I, as a healer, do not get any bonus to my damage with PvP-Power. But, those with heals (shammy, druid, priest..) but play as DPS gets a bonus to both healing and damage? Madness, madness I tell ya'.
"Noo, I can't solo kill this pally, give me more power!" Boost inc "Nerf healing, I still can't kill it!" .. Healing nerf! "Nerf damage, healers die to easily!" .. Damaged nerfed
"He did this to 8 women, and only got shot once??"
It's not only healers, it's a mixture of things that needs to be toned down.
You can't nerf healers without nerfing stuff like rogue/mage or mage/warrior globalling someone in the opener.
You can't nerf healers if warriors can't be peeled and have 6 ways to stop a cast.
You can't nerf healers if certain dps specs have good self healing and others have not.
You can't nerf healers when certain specs sit in permanent defensive stance with little to no consequences and other classes can't.
You can't nerf healers when there is shit like subterfuge in the game.
You can't nerf healers when resto druid can turn into tripple dps all of a sudden.
etc etc ...
I personally would like to see that they remove the auto healing stuff like healing stream, the monk statue, the resto mushrooms, the hpriest lightwell, ... are removed from pvp, along with any healing ability from pure dps specs (second wind, conversion, ember tap, temp shield, spirit bond, etc etc) and nerf the healing from hybrids (increase mana cost with decreased output).
If you as a dps player need heals, your healer would have to actually cast those heals (be it instant or an actually cast), not some statue or some personal passive talent. In certain comps you now have the feeling that you need to kill a player 4 times before he is actually dead.
healing is damn hard in pvp, your playstyle is reactive, you have to have the absolute perfect response to enemy actions, or else you let your team down, whereas dps is proactive, you decide the plays to make, you can go into a fight with a good gameplan off the bat.
theres a pretty much standard dps rotation on what you do to damage your enemy, there is no such luxury in the healers prime aresenal except several different heals, all of which have a specific uses for specific events, which need to match the amount of pressure the enemy exerts.
as a pvp healer, i want my healing to matter as much, (as well as my healing output to match), the amount of effort im putting in.
The basic philosophy diference between a proactive and reactive role is so great, you can't possibly begin to fathom how important it is for our output to mtch our efforts. You go in with a basic 'Take that, and that, have one of those, heres a stun, have some cc, heres my cd, suck it bithc' while every healer everywhere forever goes in thinking 'oh shit, oh shit, OH SHIT!, oh shit, OH HOLY SHIT!, oh shit, oh shit' .... from the start of the fight to the end.
TLDR: its a tough job, its mostly not fun, if the output doesnt match the input, noone will ever play healers and pvp will be 1 dimensional'
Last edited by steristumpie; 2013-12-19 at 12:04 PM.
I find healing under powered, I have a problem with disc shields though.
As a Healer, I love the situation we're in.
I was stuck outside Dragon Soul just yesterday, waiting to boost a friend, and 4 Alliance came and attacked me. After ~2 minutes they gave up and walked away. I love the idea that they're hanging their heads in shame and disappointment.
Healers don't cast because certain classes have like 9 different ways to interrupts, so I couldn't really blame them being balanced around strong non-casted healing. Also if healers didn't have really strong heals, they couldn't keep up with the mongo mage/warrior burst going round atm. Nerfing healers would make the stupid classes even more dumb, so fix the environment where over the top healing is needed, then bring healers back in line.
If you make mistakes a team will kill you. A healer making mistakes when someone trying to kill them is also making mistakes (such as yourself I imagine) should not instantly grant a kill because they're a Healer.
Last edited by Soisoisoi; 2013-12-19 at 12:20 PM.
I prefer a BUFF DPS'ers...
But the mediocrity can't be avoided.
But seriously, unless the dps are in blues or lower any 4 man team following a pve rotation should kill a single player because the damage should simply be to high, if it is not and you can out heal it with ease something needs to be done.
When you Zenga, think of a 4v1 what would you expect to be a fair outcome? For the 1 to stand still healing until they get bored, or for the 4 to eventually push him over?
As i quoted, i can completely understand doing enough to escape sure, but to tank it? naah.
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Battletag - Stormz#1438