Originally Posted by
Giscoicus
1) Stop using meaningless buzzwords like toxic. What one person considers toxic can be not even close to what another does.
2) Those games (League of Legends) were anonymous to begin with. People being jerks, uncooperative, griefing/throwing the game existed in games like League because it was ALWAYS a random group unless you specifically made friends. It had so many behavior problems because of the nature of the game. Its playerbase was also different, most of them being 9-12 year olds (not just behaving like them, but actually being that age) who came from other game communities like Call of Duty. Since matchmaking in these games was often random, the playerbase interested in it was the playerbase that not only behaves poorly, but fully abuses the matchmaking functionality to have no accountability. In essence, they want to play their own game, but have some other warm bodies to fill the slots needed.
WoW isnt this kind of game, at least it hadn't been. Unfortunately these players eventually came to WoW. They didn't care about progression, they didn't care about socializing, they didn't care about teamwork, just wanted to play their way. Unfortunately, this works even worse in WoW where it is heavily group oriented, and you just can't play your way in a group when it impacts others. Now WoW had a solution, these players were removed from group, blacklisted and ignored. Unfortunately they became upset that Blizzard didn't let them play their way, so they pushed for a system that didn't leave any singular player in control, like a leader, but let the game just sort it out for them. Instead of telling them to screw off, Blizzard let them get this system. And they wanted more, because hey, now they can get into their dungeons without needing to bother knowing their class, but the mean elitists don't let them raid. That was later put in. Same with battleground queues which came earlier since the meanie elitists didn't let them into their PvP grinding group.
There is no way to curb toxic behavior because one player's opinion on what is and isn't toxic is not the same as anothers. The ONLY solution is for Blizzard to grow some balls and stop letting people freely ignore the playerbase. Each player needs to be capable of stopping what THEY feel is "toxic" behavior instead of needing a group consensus.