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  1. #1
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    Blizzard has confused hard core with hard core hoarder.

    I try to look at the game from a distance with a reference to a simpler type of working hard for gear and just putting an enchant on and it's insane lately. You have to enchant, gem, upgrade, can transmogrify, you have to reforge, and ton of similar things. Jesus christ, Blizzard tried to encapsulate the hoarders because they noticed they are a cashcow of monthly fees (they will never unsubscribe 'for a while') but they have confused that need of those people, the hoarders, with the needs of those just having fun or even trying to be competitive.

    hint: we do not need, want or enjoy to manipulate 9,686,694 of the game character's information with trivial and childish in needed skill things in order to play the game, just keep than insanity to pets and remove all, yes all, everything, from achievements that even remotely require skill.

    That way you may have a chance to not go down the drain as "that company that tried to survive by manipulating hoarders", because you will go down, it's only a matter of time now, the question is, will you do it with grace?

  2. #2
    competitive is dangerous because it means someone might lose, if everyone always wins everyone must be happy \o/

  3. #3
    Well. Hard core raiders tend to be in a guild. The guild tends to acquire materials as a group. But don't worry, enchants are being changed (less needed), gems will be like warforged gear (chance to be on gear), and reforging is GONE.

    I'm also willing to bet they're changing the reforge guy on the yak to a transmog guy.
    Last edited by F1reheart; 2013-12-23 at 06:15 PM.

  4. #4
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    Good thing they changing all that next expansion huh?
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  5. #5
    Quote Originally Posted by Raugnaut View Post
    Good thing they changing all that next expansion huh?
    My thoughts exactly.

    Looks like Blizzard isn't terribly confused at all, since in Warlords, they're removing reforging, many enchants, many gem slots, and the need to target hit and expertise caps to address the concern of "gear maintenance" and the inability to equip a new piece right after receiving it.

  6. #6
    Quote Originally Posted by FemaleGoblinMage View Post
    I try to look at the game from a distance with a reference to a simpler type of working hard for gear and just putting an enchant on and it's insane lately. You have to enchant, gem, upgrade, can transmogrify, you have to reforge, and ton of similar things. Jesus christ, Blizzard tried to encapsulate the hoarders because they noticed they are a cashcow of monthly fees (they will never unsubscribe 'for a while') but they have confused that need of those people, the hoarders, with the needs of those just having fun or even trying to be competitive.
    Which is why they're simplifying it next exp. They call this the "cascade", where you get a new piece of gear and immediate have to regem/reenchant/reforge, etc. In WoD, they're getting rid of a lot of pieces being enchanted, reducing gem slots, taking out reforging, etc.

  7. #7
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    Well, removing reforging does solve a problem, as not every guild has a reforge mount, and not every part of an instance is mountable. The removal of most gemming/enchanting, though, only solves a problem for lazy people.

  8. #8
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    Quote Originally Posted by jinreeko View Post
    Which is why they're simplifying it next exp. They call this the "cascade", where you get a new piece of gear and immediate have to regem/reenchant/reforge, etc. In WoD, they're getting rid of a lot of pieces being enchanted, reducing gem slots, taking out reforging, etc.
    They fixed the "cascade" problem with the removal of Hit and Expertise Ratings.

    Then, to celebrate such a bold move, they met up with some members of the original Diablo 3 dev team, drank heavily and snorted copious amounts of a powdery substance (which, in keeping with forum rules, we shall call "baking soda"), and subsequently decided to scrap or marginalize a number of item upgrade systems that, absent hit and expertise caps, it should have been obvious to anyone were no longer a problem.

    Then, Jay Wilson proclaimed that players would consider more loot RNG -- including the random appearance of gem slots -- to be an exciting and addictive design element. And all in attendance cheered triumphantly.

    Also discussed: In the upcoming level-110 expansion, World of Warcraft: Attack of the Nagas, professions shall exist solely to create transmog gear. But in order to keep the game exciting and dynamic, the visual appearance of crafted transmog items shall be entirely random.

  9. #9
    Quote Originally Posted by Annoying View Post
    Well, removing reforging does solve a problem, as not every guild has a reforge mount, and not every part of an instance is mountable. The removal of most gemming/enchanting, though, only solves a problem for lazy people.
    Refusing to hearth, reforge, and fly/get summoned back to the raid is also quite lazy.

  10. #10
    People who dont cares about there character progression or min-maxing witch is part off MMO genre. Move along...
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  11. #11
    Quote Originally Posted by Gaige View Post
    I'm also willing to bet they're changing the reforge guy on the yak to a transmog guy.
    if thats the case i want my 100k back id rather it be somthing more usefull for raid like a valor upgrade vendor, mogging gear can wait till after raid imo

  12. #12
    Quote Originally Posted by Fleugen View Post
    Hearth, reforge, regem, re-enchant (depending on the piece of gear), upgrade. All of that while the raid waits on you.

    It's not lazy. It's a waste of time.
    It really isnt, guild bank should have gems and you should have a jc in raid, same with chanter and chanting supplies. When you get a new piece you should already know how to reforge if you're at hit/exp caps if not it doesnt take long to see where you reforged out of hit/expertise and reset it to get to the level needed. It should take less than five minutes to do all that.

  13. #13
    Deleted
    Quote Originally Posted by Fleugen View Post
    Hearth, reforge, regem, re-enchant (depending on the piece of gear), upgrade. All of that while the raid waits on you.

    It's not lazy. It's a waste of time.
    You do that after the raid. During the raid is just inconsiderate to your raid members.

  14. #14
    You seem to have missed the major points of the next expansion.

    Also, your theory of "manipulating hoarders" to increase revenue is beyond ridiculous and embarassing BS.

  15. #15
    Quote Originally Posted by Jagoex View Post
    Refusing to hearth, reforge, and fly/get summoned back to the raid is also quite lazy.
    For those who would make use of such levels of on the spot min-maxing are already far in the minority. Prior to reforging a player might have passed over that potential upgrade anyways. Even if it was a BiS the player might have had to juggling multiple prior pieces of gear that would also need regeming and enchanting. Removal of hit and effective removal of haste break points solves the root of the problem. The bloat of item modifications has been around for a long time, but some people cant handle options and must have it taken away from everyone else to feel better about themselves.
    Last edited by nekobaka; 2013-12-23 at 08:36 PM.

  16. #16
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    Quote Originally Posted by Fleugen View Post
    Hearth, reforge, regem, re-enchant (depending on the piece of gear), upgrade. All of that while the raid waits on you.

    It's not lazy. It's a waste of time.
    It's not a waste of time, it's an expected outcome of receiving loot after a boss kill. There's always trash that the rest of the raid gets to do while you go min/max your gear. The lazy part was referring to people who don't keep enchant scrolls/mats and gems on them.

  17. #17
    Deleted
    You simply misjudge the genre of the game.

  18. #18
    Quote Originally Posted by Annoying View Post
    The removal of most gemming/enchanting, though, only solves a problem for lazy people.
    And that's OK. If WoW was meant for industrious people it wouldn't be a game. Why should you have to work so hard just to play competently? Good gameplay should be 90% skill and experience and maybe 10% gear. Right now it's the other way around. If someone wants to play well they need to visit a site that tells them what their stat priorities are so they know which color gems to buy and which enchantments to apply. Then they have to visit a site that optimizes their reforging so that they don't waste a single point on stats that yield no further returns. Finally they visit even more sites to track how the latest patch and/or tier bonuses have impacted their rotations so that they can modify their game play accordingly.

    Blizzard can't even keep the rules consistent from patch to patch, let alone from release to release. In Cataclysm they "simplified" the stats so that players could unambiguously prefer a primary stat over secondary ones. Then in MoP they backpedaled because all non-red gems were pretty much worthless. Now we have worthless red gems instead. We can't even maintain consistent rotations between tiers. Different rules often apply for different bonuses. There's nothing skillful or industrious about keeping up with all this. In the end it simply amounts to a bunch of wasted time that could have been better spent having fun in the game.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

  19. #19
    should just get rid of all stats except for the basic ones, like str,agi, int, stam

  20. #20
    Quote Originally Posted by mizeri View Post
    should just get rid of all stats except for the basic ones, like str,agi, int, stam
    They should go even further than that and merge str, agi, and int into a stat called "Power." Multiple stats are interesting in systems like the original Guild Wars where you could pick skills from across multiple classes and trade off some power for a significant secondary benefit. WoW doesn't have such a system, so what's the point? When is it ever going to be a good idea for a hunter to exchange a little agility for some intellect or for a warrior to trade strength for agility? When the stat system originated I suspect that they envisioned that possibility, but here we are 9 years later and it still hasn't come to pass. The only interesting option right now is the intellect/spirit tradeoff that healers contend with, but they've relegated that decision to gemming, and statements indicated that it will be less significant in WoD.
    Quote Originally Posted by CandyCotton Marshmallows View Post
    People need to get over the gear color (and themselves). It doesn't matter, and it shouldn't matter what other players have either. Worry about your damn self. Live your life by that. If you want to concern yourself with someone else, then worry about HELPING them, not putting them down or making sure you stand out as better than them.
    Maybe the game would be better with more low DPS nice guys and fewer high DPS jerks? -- Ghostcrawler, Twitter, 6/29/13

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