My weekly podcast can be downloaded here this week we discuss the world wide shortage of clowns
Complaining about PvP happening on a PvP realm is like going into Burger King and complaining that they sell burgers.
A) accept the fact they could possibly be attacked in the world.
B) change to a PvE server.
its as simple as that.
Oh, they're playing with their friends? Who cares? They need to accept the consequence of their actions. Is your next move going to be against any form of wPvP in general? Because I'm sure there are players who play on PvP realms who don't like wPvP, you know those players who play just to be with their friends.
They make PvE realms for a reason. As I said, if someone has an issue with PvP realms working as intended, they need to transfer off.
Here, let me do everyone a favor so that they can potentially step out of their own shoes and understand what the actual choices (plural) are for what is reduced to a simple dismissal. Disclaimer: I have no problems with PvP on a PvP server because I understand the design intentions. When it happens I either engage or shrug it off. Just so no one confuses this with someone complaining it is happening to them...which will probably happen any ways.
Here's a potential situation: A person joins World of Warcraft because their friends has been playing it for a month or so. This could be a new friend you meet and any time period really. It's actually worse the longer into WoW the original player was. They happen to play on a PvP server maybe because they like it, maybe because they didn't know any better.
You play for months/years, make friends, join a guild, etc. You build relationships because this is an MMO. You level more characters. You become invested on that server. The PvP aspects don't matter too much because it never happens. There's no real incentive for it. Suddenly an item is created which heavily incentivizes PvP and allows your own faction to kill you. You are thoroughly displeased as the newest PvE content, which you have always enjoyed in relative peace, is forced into PvP content. Here are the actual choices, potentially 9 years after your one binary choice:
In order to leave the server for a PvE server you must potentially leave your guild and your real life friends. You then have to pay money for each one of your characters, potentially $150 to move to a different server. You have to choose to start from scratch as far as server rep, looking for a guild, making friends. The alternative is convincing everyone you know to spend the same $15-$150 to come join you. All of this because of an item that took 9 years to be created.
Now. Let's all step out of our own shoes and realize that those choices are a failure of Blizzard to properly support their product. Everyone deserves the play experience they want and no one, not PvE focused players or PvP focused players should have to pay extra or make sacrifices because of it. I'm going to go a step further and tell PvP players that they have not been properly supported for years until this new zone that will be coming in WoD. That's something else that should have existed.
Now. By this point, which most pro PvP people arguing with me won't have even reached, I'm going to give a concession...an olive branch to your views if you will...so that you can hopefully renounce the bias you have and understand the bigger picture. Let's just assume that the choice was as simple as you say. "well you chose a pvp server, so you have to deal with it". This choice was predicated on the concept that there were two factions at war. PvP meant you would be teaming up with your faction against another at any moment in the world. Fair enough. The Censer now completely goes back on that understanding and allows every single person in the world to kill you. That was not a part of the choice you made when choosing PvP. It's completely against the framework the game established for these encounters when you made the choice. As such, it's invalid to say that this is what people signed up for.
I don't plan on checking responses to this thread, because they will likely serve to increase my blood pressure, hurt my brain, and generally reinforce the negative view of strangers on the internet. However, I hope this PSA expands your mental horizons and enable a more understanding nature. I won't hold my breath on that last one.
now, if you are incapable of having an argument or discussion in the future without being patronising and insulting, whilst saying stuff like "I will not check further responses" just because they don't agree with you, i would suggest you do not visit forums in the future.
And yes, this may be different from what you originally signed up for, but it really hasn't changed that much. Instead of fighting one faction, you're fighting two. That's really all that has changed.
Now I want you to try to look at this from the other angle. Think about these big PvP realms with massive faction imbalances. Not all of them started off with those imbalances. Some of those imbalances took years to take effect, years in which people were making friends and bonding with their guild. And now they finally get their wPvP again that they longed for, if only just for one patch of this expansion.
So I ask you, how would you fix their problem without adding this item? The only thing I could assume for you to think of would be for them to transfer off, the very idea you are so against. Honestly, should Blizzard cater to the people who signed up for the intended reasons of the realm or the people who disregarded those reasons and just wanted to play with their friends?
The censer is the only reason I still play wow.
-said no one ever-
Didn't think it would work but:
As a balance druid, popping starfall, then hitting lunar eclipse and starfalling again, whilst censur is active on Chi-ji.
Starfall proceeds to tag a lot of hostile ally/horde players, then when chi-ji pops his 500k/2 sec aoe, i simply TYPHOON to knock everyone out of the safe zone, followed by ursol's vortex to keep them out.
Most hilarious and easiest bloody coins EVAAAR hahaha
I'm hoping that the new entire zone devoted to PvP will actually bring something good to the table instead of feeling like Wintergrasp or Tol Barad. This is ideally what they should have been doing all along. Regardless of server, they need to develop for both content types. There should be quests and ways to farm for gear, achievements, pets, etc but in two segregated zones. Where you actually opt in to the system instead of it being a default from your server selection.
I find it odd you think having an entire faction, that are supposed to be your friends/allies, now being able to attack you is something so trivial you consider it hasn't 'really changed much'. That's like a complete design shift in the entire core of the game. Alliance vs. Horde. It's even more strange when you consider that you brought up faction imbalances. Don't you agree that those same problems are present with the censer? Whether it's because you were already outnumbered and now it's extra hopeless or because you were on the winning team and now it has been reversed, like a rug pulled from under you. Either case it's not fun for people who don't want to participate.
And then to your last point...no, your assumption that I think people need to just server change because their factions were imbalanced is not accurate. I also think that world PvP has been a myth since Tarren Mill, which any logical person and even Blizzard agrees with, but that is beside the point. It's one of the many reasons why I say Blizzard has failed to properly support the game for both content avenues. It took far too long to arrive at the virtual realm mergers, but before that there wasn't a solution. Tbh I would have recommended quitting the game and voting with your wallet, potentially lobbying blizzard for a change, but we know that wouldn't have helped much. So in reality, both situations are similar in regards to having no viable choices to make their game better.
This item didn't revolutionize or somehow alter that problem though. At best it is a band aid and at worst it's a pendulum swing wildly in the other direction to placate a probably minority of people. So I completely recognize that being on an unbalanced (outnumbered) server, but wanting actual world PvP would be disappointing with no viable solution. That's the same understanding people should have with the censer and to a larger extent the 'choice' of pvp vs pve in the first place.
There are so many scenarios where people would like a change, but Blizzard doesn't enable any of them to be rectified. I mean we could put aside the issue of PvP on a PvP server completely and still have tons of them. If all your friends leave, the server dies, etc. They are all related. The best thing Blizzard could have done so far is to allow limited, free transfers, but that will never happen. Combined with cross realm technology it would be the best solution for the players, but Blizzard wants to control things very tightly it seems.
I'm just tired of seeing the argument you 'chose' pvp, deal with it, when that's just not accurate nor a very good way to approach the game. The reality is a large portion of players, people wanting off a pvp server included, that could use some better service from their $15 in regards to their choice in gameplay.
I thought it was incredibly stupid. On my server, before I quit, there were about 10 of my faction just ganking all players for hours. It has nothing to do with a PVP realm. It invites pure griefing. Very hard to understand why Blizzard would implement this other than accepting that people are bored out of their minds playing this game, the game that has completely lost touch with its roots.
There is nothing left to do Blizz.