What really kills me is that even though it only takes an hour to get a full set of 496 tokens by popping open boxes and jumping columns there are still people showing up in LFR/Flex in 450 blues and 483 gear which means they are too lazy to take advantage of the easy way to gear up super fast and then they are stunned and pissed that they get booted from a flex for only doing 30k dps or 20k healing.
It's a good thing that people who only care about the text color of an item don't play this game. Their attitude really ruins multiplayer games, even if its not their fault that they have a condition.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
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And for those that do not wish to use the timeless isle gear (Guess what? YOU DON'T HAVE TO!), they can progress "properly" using LFR. Hell, if you're willing to put the effort in, I bet a returning player could even build a raid team to progress through normal mode content in order.
Let me ask you a question: When you visit a store that has both stairs and an escalator, do you scream at people using the escalator because back in the day older people only had the option of stairs?
That's kinda the same thing about complaining of WoW new conveniences.
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Considering that killing any mob on the island is probably harder ( not hard obviously, but harder) than killing MSV Normal with pug then I guess its fine. Most classes can solo or 2 man MSV Normal 10 man with current gear levels.
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Nonetheless I still stand by the assertion that if the gear on TI was precisely as it is now but with blue text on the items this thread--and many others like it--wouldn't exist. Which points out a lot of interesting things about players, the color system as it now works, and Blizzard.
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Almost 60 ilvls below the current tier.... who cares about the color?
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You basically just repeated the same nonsense from your previous post, and ignored the fact that the increase in stats gained between 496 and 553 gear was actually LESS than the increase between 378 and 397. This means that the item level difference is 100% irrelevant. It also means burdens are NOT the only things that matter. It also means that the tier of raid that the items are on par with is irrelevant.
Item level means absolutely nothing on the grand scale, it's about how much of an increase in performance you will find from one item to the next. Item levels and stats do not scale in a linear fashion from expansion to expansion. Example
Naxxramas gear - max iLvl 89
Sunwell gear - max iLvl 164
Ruby Sanctum gear - max iLvl 284
Dragon Soul Gear - max iLvl 416
Siege Gear - max iLvl 574
Vanilla to BC - 75 ilvls
BC to Wrath - 120 ilvls
Wrath to Cata- 132 ilvls
Cata to Mists - 158 ilvls
Do you see a pattern here? The gap in ilvl between items increases every expansion, just like the gap in stats. The raw numbers mean absolutely nothing, the relative strength of the items in the current expansion is all that matters. TI epics are closer in quality to SoO epics than HoT epics were to DS epics. It's math.
I don't see the OPs problem. Full timeless gear is nothing but horrendous really.
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I really hate the term "welfare epics".
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
Timeless island is one of the worst things to ever happen in WoW.
Mindless, 0 effort copy pasted zone with random mobs you have to grind for coins that give you shit loot that's completely unusable 90% of time(lol1stat).
The "welfare" gear might as well not even exist, being 55 item levels below normal mode makes it completely worthless for anything. Anyone who actually thinks TI is bad because of welfare gear is probably some flex/normal mode bludger who doesn't realize that back in DS/T14 you could do LFR and arena and get gear that's only 6-13 item levels behind normal mode, as opposed to 55.
Basically what it ends up is having players with brains hating the zone because it's unrewarding, grindy and lazily developed.
While those who have no competence at all in this game hate it because "muh welfare epics".
Back in mogushan or DS you spammed heroics for a few hours, then you did LFR and arena to get within 10 item levels of normal mode gear, you could then do half or more of the instance within 2 or so weeks of hitting 90.
Now you have to do shit island, do LFR for 5 weeks, then flex for 5 weeks, then wait for your legendary cloak before you can even enter normal modes if you're playing an alt or catching up after a break. What a piece of shit, whoever thought of this should be demoted.
You should think before posting nonsense. And if you were talking about the "timeless" 535 epics, then no, it's still not equal because you get randomized garbage 1 stat gear without sockets, but the difference is HoT epics were easy as hell to obtain while you had to grind 5-10 hours to get a chance of rolling a 535 TI piece that only has haste rating.TI epics are closer in quality to SoO epics than HoT epics were to DS epics. It's math.
Last edited by Fluttershy; 2013-12-24 at 11:11 PM.
I don't get why people continually say things like this...
As someone who cleared Fankriss in AQ 40 with Classic and burned out on Kael in BC, for any hardcore raider Wrath would have been the gear shock. Not timeless isle.
Even if I consider someone who quit in Classic or BC and comes back just now, it's a completely unreasonable assumption to think they would come back with zero knowledge of what has changed unless they were in a coma.
Timeless isle is nothing, the gear sucks. Actually getting a decent set of gear from it will take forever. The only problem with the timeless gear is it lets people into LFR while functionally being under the appropriate stat level.