No it wouldn't. If it was blues sure. Vanilla players had reverence to epics and would say wtf is this crap.
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Except the bc vendor took a long time of farming. Kara didn't give badges until late BC. You had to farm heroics for a good long while and half of the heroics were harder than kara. Granted iirc the items from the vendor were at or above kara level and didn't fill every slot. Once IQD came out badges were a joke.
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Yeah for the worse. The gimme gimme now crew has gotten their way plenty. It's like when you attach some stupid stuff to a bill in the senate that is a reasonable bill. Sure mounts at lvl 20 why not..... and let's add free epics for everyone because I want to be speshul too. Well now wait a second I wanted just the reasonable mounts at 20... but I won't sign that without the making everyone speshul! Fine.
And in another year those epics will have long been obsolete.
Funny that, -I- would imagine a returnring BC/Vanilla player would be glad of the chance to actually be able to play with the friends that most likely convinced them to return ASAP.
And for those that do not wish to use the timeless isle gear (Guess what? YOU DON'T HAVE TO!), they can progress "properly" using LFR. Hell, if you're willing to put the effort in, I bet a returning player could even build a raid team to progress through normal mode content in order.
Let me ask you a question: When you visit a store that has both stairs and an escalator, do you scream at people using the escalator because back in the day older people only had the option of stairs?
That's kinda the same thing about complaining of WoW new conveniences.
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom
Considering that killing any mob on the island is probably harder ( not hard obviously, but harder) than killing MSV Normal with pug then I guess its fine. Most classes can solo or 2 man MSV Normal 10 man with current gear levels.
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Officer in the World First Guild Method.
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Currently playing healer (Resto Druid main).
Theoretically, people who use the stairs appreciate the goods on the higher floors more because they had to work hard and extend more effort to get to them.
Nonetheless I still stand by the assertion that if the gear on TI was precisely as it is now but with blue text on the items this thread--and many others like it--wouldn't exist. Which points out a lot of interesting things about players, the color system as it now works, and Blizzard.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Almost 60 ilvls below the current tier.... who cares about the color?
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
And the award for missing every point I made in my post goes to...
You basically just repeated the same nonsense from your previous post, and ignored the fact that the increase in stats gained between 496 and 553 gear was actually LESS than the increase between 378 and 397. This means that the item level difference is 100% irrelevant. It also means burdens are NOT the only things that matter. It also means that the tier of raid that the items are on par with is irrelevant.
Item level means absolutely nothing on the grand scale, it's about how much of an increase in performance you will find from one item to the next. Item levels and stats do not scale in a linear fashion from expansion to expansion. Example
Naxxramas gear - max iLvl 89
Sunwell gear - max iLvl 164
Ruby Sanctum gear - max iLvl 284
Dragon Soul Gear - max iLvl 416
Siege Gear - max iLvl 574
Vanilla to BC - 75 ilvls
BC to Wrath - 120 ilvls
Wrath to Cata- 132 ilvls
Cata to Mists - 158 ilvls
Do you see a pattern here? The gap in ilvl between items increases every expansion, just like the gap in stats. The raw numbers mean absolutely nothing, the relative strength of the items in the current expansion is all that matters. TI epics are closer in quality to SoO epics than HoT epics were to DS epics. It's math.
2005 actually. As soon as BWL came out the color purple meant absolutely nothing. Every pug with at least 70% of the people capable of mashing literally anything on their keyboard and actually participating could go in to MC and kill at least a few bosses at that point.
I don't see the OPs problem. Full timeless gear is nothing but horrendous really.
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TI epics are nowhere near the relative strength of SoO normal gear. That's just an extremely laughable joke. HoT gear was FAR closer in terms of relative power to normal DS gear. You say "it's math" and then go on to be just completely blatantly wrong about it. Nice job.
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Timeless gear is already obsolete. It was obsolete the day it came out. People have this completely retarded inability to apply logic to things and just scream bloody murder because it's purple, even if completely horrendous.
I really hate the term "welfare epics".
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
Timeless island is one of the worst things to ever happen in WoW.
Mindless, 0 effort copy pasted zone with random mobs you have to grind for coins that give you shit loot that's completely unusable 90% of time(lol1stat).
The "welfare" gear might as well not even exist, being 55 item levels below normal mode makes it completely worthless for anything. Anyone who actually thinks TI is bad because of welfare gear is probably some flex/normal mode bludger who doesn't realize that back in DS/T14 you could do LFR and arena and get gear that's only 6-13 item levels behind normal mode, as opposed to 55.
Basically what it ends up is having players with brains hating the zone because it's unrewarding, grindy and lazily developed.
While those who have no competence at all in this game hate it because "muh welfare epics".
Back in mogushan or DS you spammed heroics for a few hours, then you did LFR and arena to get within 10 item levels of normal mode gear, you could then do half or more of the instance within 2 or so weeks of hitting 90.
Now you have to do shit island, do LFR for 5 weeks, then flex for 5 weeks, then wait for your legendary cloak before you can even enter normal modes if you're playing an alt or catching up after a break. What a piece of shit, whoever thought of this should be demoted.
You should think before posting nonsense. And if you were talking about the "timeless" 535 epics, then no, it's still not equal because you get randomized garbage 1 stat gear without sockets, but the difference is HoT epics were easy as hell to obtain while you had to grind 5-10 hours to get a chance of rolling a 535 TI piece that only has haste rating.TI epics are closer in quality to SoO epics than HoT epics were to DS epics. It's math.
Last edited by Fluttershy; 2013-12-24 at 11:11 PM.
I don't get why people continually say things like this...
As someone who cleared Fankriss in AQ 40 with Classic and burned out on Kael in BC, for any hardcore raider Wrath would have been the gear shock. Not timeless isle.
Even if I consider someone who quit in Classic or BC and comes back just now, it's a completely unreasonable assumption to think they would come back with zero knowledge of what has changed unless they were in a coma.
Timeless isle is nothing, the gear sucks. Actually getting a decent set of gear from it will take forever. The only problem with the timeless gear is it lets people into LFR while functionally being under the appropriate stat level.
We should make potions epic, just to drive away the people crying welfare everytime any form of non-raid drop epic is added to the game. Food too, actually, dragon ribs aren't your every day meal.