Like I said before, what you're suggesting is that people stretch their willing suspension of disbelief past reasonable limits. And besides that, which is the real point I was trying to get at: it's too ridiculously convenient. There comes a point where convenience becomes stupid, and for me, and clearly others, this is past that point in terms of travel.
Last edited by CalamityHeart; 2013-12-23 at 08:33 PM.
I like the ideal, but I don't think it would work very well with cross-realm or implementation.
Originally Posted by Mark Twain
Cred to the idea but times like these it seems the majoity wants to ditch flyging rather than improving it
For starters, it would most likely have to port you to a fixed position every time you went to the other continent. Oh, you wanted to fly due west from Stranglethorn and end up near Tanaris? Sorry, you're landing in Ratchet (or some other destination), just like every single other person who flies from EK to Kalimdor.
They can't really do a dynamic translation of just ending up in the same spot on the other map's opposite coast, because instance portals are all designed to teleport us to exactly one destination, not a dynamic one, and this scheme essentially turns the coastline into an instance portal.
So chances are, it wouldn't be anywhere near as simple as you might think it is. The fact that it's probably not simple of a change at all makes it highly unlikely, simply because the 'gain' of allowing people to skip boats doesn't really add up to enough to make it worth the effort. There's already dozens of ways of getting between continents, with numerous teleportation items all over, skills that send us everywhere, our Hearthstones, transportation, and not to mention portals galore.
Last edited by Annoying; 2013-12-23 at 10:11 PM.
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So yeah, nerf Paladins right?
Don't derail the thread
Last edited by Darsithis; 2013-12-23 at 09:12 PM.
I disagree. The fatigue system is in place for a reason. Yes, it is possible for high level players to fly across zones before fatigue kills them. However, I think this system is in place so that low level characters can't swim across entire continents and reach places like GM island.
However, I do think that it is silly that players can die from fatigue while already dead. I wouldn't mind seeing that removed.
<3 Kuragalolz for the signature and avatar
However, there comes a point where my willing suspension of disbelief has been stretched far enough, and this idea being presented is past that point. There's no reason why it should be implemented, because the system is trivialized enough for me to tolerate. Trivializing it further is fundamentally unnecessary.
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As for Fatigue, it should be removed from flight. We've already established a mount fails to tire after flying the entire length of Kalimdor, yet gets sleepy 25 feet off the coast of it. But, since OTHERS have gladly offered solid opinions, rather than just choosing to start an argument, I would have to say I am in agreement with several of them.
I can be wrong but fatigue isn't there for the sake of avoiding players butting their nose on remote and unfinished islands or landmass?
How about we let the parenting of kids to... their parents? No, seriously, World of Warcraft is a videogame. Gaming it's supposed to be a fun activity (if you have that fun through challenges, social interactions, etc is completely up to you). Not some kind of "School of Hard Knocks about the Real World".
"I'm a paladin and I can cross water without being fatigued, therefore it should be removed"
I'm a monk and I feel that my high mobility renders ground mounts obsolete. Therefore I think ground mounts should be removed.
Very poor example, but my point remains.