Page 10 of 17 FirstFirst ...
8
9
10
11
12
... LastLast
  1. #181
    Quote Originally Posted by BEYR View Post
    These little waste of time things were in game when there wasn't enough content to stand on its own.
    Plenty sure Classic WoW had more than enough content to stand on its own without these mechanics, so what's your point?

    Quote Originally Posted by BEYR View Post
    As the content grew, the time sinks shrank. They are gone for a reason, and that reason is they are terrible design.
    Most were minor inconveniences, or purposefully designed to send you through quests and dungeons. But they didn't always have quest markers or things holding you hand, god forbid.

    I suppose no one enjoys little things in games anymore, where it kind of makes it more RPG-like.
    Hearts are man kinds lock. If only everyone's emotions were a skeleton key, this world would be a happier place.

  2. #182
    being an hunter the first 3 stood out the most for me

    1. Hunters will now be asked to give up a bag slot in exchange for a quiver or ammo pouch.
    would be better if they added an unique quiver/ammo pouch too give the visual of it being there while remaining a normal bag. that would create the immersion and not waste bag space.
    2. Ammunition will make its return.
    As an hunter i say NO! too this, sure having ammo with you made sense. but it always took up lots of bag space (well it got better when they were stackable as 1000 making quivers/ammo pouches not worth it vs a normal bag. adding ammo means nothing more then having too waste some bag slots. just add back the quiver visual in the way i said at 1.
    3. Ranged weapons will once again need to be ranged. a 10 yard dead zone will be re-implemented.
    this was stupid since the beginning of the game. bows/crossbows and guns all can be used in close quarters. sure long bows are rather useless up close, but shortbows work just as fine up close. crossbows work fine upclose also, though depending on type reloading might take some time. but there are already ingame models with daggers/axes attach too the crossbows (and certain bows/guns) making them a melee weapon till you can reload.
    and short barrel guns work fine close range also.
    if anything they should add another weapon slot in which you can choose between a up close range weapon or melee weapons.
    as far a dead zone goes, that made no sense in the first place. cause the opponent is far enough away too not be in melee range meaning, you can keep pelting him with arrows/bolts and bullets.

    this one is also dumb:
    18. Druids will be reduced to 3 specs which will once again combine Guardian and Feral into the original Cat/Bear combo.
    they finally got too seperated (although i hate the whining it causes that other classes also want a 4th spec). and you suggest putting them back toghter.
    that's just stupid.

    23. Original talent trees will be implemented and everyone will once again be able to tweak their class
    ooh hell no, the orginal talent system was incredibly boring, filled with pretty much mandatory choices cause they were either far too strong the other choices. or the rest was truly terrible.
    much rather have the new system, especially the part were you can change certain talents for spefic fights. rather then waiting for several minutes cause some raiders had too headback too the class trainers too reset their talent tree just too meet the requirements for 1 single boss. and after it was down they had too retalent once agian.

    that all said i'm a fan of
    17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
    and
    20. Training is no longer automatic. You must once again visit your class trainer.
    though mainly for warlocks since their pet quests were actually pretty fun. the hunter one can remain removed in my opion cause they were just boring.

  3. #183
    Quote Originally Posted by Superman-BladesEdge View Post
    Please feel free to add to this list. I'm sure there are plenty of immersive type items I am missing.

    *Also, don't take this list too seriously. It was all in good fun. Mostly a farce to show how much things have improved.
    Pretty much agree how the game has been improved. Although I think the class quest for the mount should have stayed.

  4. #184
    Great ideas! I'd like to add my two cents, because you know, IMMERSION.

    1. Whenever you buy something off the AH, or someone sends you something, it should go to a Post Office where it is sorted and then delivered to your nearest mailbox by a postman. This could take anything up to a week depending on distance.
    2. Characters should get hungry/thirsty and seek out their nearest mage every hour. If they don't, you start doing less DPS/healing and lose stamina until you eat. Waiting too long should result in death.
    3. Once you've killed a raid boss, that's it. The boss is dead, no more, deceased, kaput, kicked the bucket and bit the bullet. It didn't drop your loot? Tough luck, it's a valuable life lesson, learn from it.
    4. This should also apply to your character. Killed by a level 90 Undead Rogue ganking your starting areas? That's a pity, reroll!
    5. You should have to fight to stay on your Gryphon when using flightpaths. Sharp turns, crosswinds and other flying mounts should all pose a risk to your character. Go ahead, alt tab out. I wouldn't recommend it.
    6. Speaking of mounts, you should have to rub yours down and feed it after every ride. It's cruel not to, saddle sores are a real risk and could impact your horses speed, and may eventually result in your mount throwing you (potentially killing you, and causing you to reroll).
    7. Your character needs to get a job to earn its gold. You must spend 8 hours a day, five days a week working in a shop/stables/kitchen before you can even start to think about adventuring.

    Dear Blizzard, implenting the above would put the IMMERSION back into the game for me, please ignore anyone who wants accessible gameplay, they don't want what I want and are therefore not worth listening to.

    /sarcasm

  5. #185
    Quote Originally Posted by Superman-BladesEdge View Post
    So, after some recent discussion, it would seem convenience is destroying immersion. So, I would suggest putting immersion back in the game. Just so we are clear, this is my personal opinion. I speak for no one other than myself, and do NOT believe this will ever be seen by Blizz since this is not their official forum. With that in mind, here are some conveniences which need to be removed in order to improve immersion and bring back the RPG feel to the game:

    1. Hunters will now be asked to give up a bag slot in exchange for a quiver or ammo pouch.
    As a former, long time hunter player... Sure! as long as i can see said quiver/pouch on my character.
    2. Ammunition will make its return.
    Sure, always found ti dumb that i can conjure arrows form thin air.
    3. Ranged weapons will once again need to be ranged. a 10 yard dead zone will be re-implemented.
    Sure, (even tough it doesnt affect game immersion in any way) as long as hunter gets compensated for deadzone in arenas and such. And ofc be given his melee wpn back.
    4. Weapon and unarmed skills will need to be raised separately once more.
    Don't care really as long as weapon skills actually have some kind of purpose unlike it was in tbc.
    5. Hunter and Battle Pets will need to be fed to keep them happy and to prevent them from running away.
    Dont care about pokemon and again as long time hunter player, yes! Hunters were orignally supposed to have bond with their pets, that was one of the reasons we could actually name them, unlike warlocks.
    6. Attunements and Keys will be added back into Heroics. If you do not have a key, or a party member with one, you are out of luck.
    Dont mind, filters out trash easily, along with undergeared alts. Tough again, how does key unlocking difficulty actually improves immersion of the game as an RPG title? i belive you just throw random "inconvinient" things from the past where half of them have nothing to do with game immersion.
    7. Simple Wood and Flint & Tinder are once again needed to make fire.
    Dont care, makes sense. However. if you want immersion improved, classes that posses ability to summon fire out of their hands, shoudnt need flint and tinder.
    8. Spell reagents will be re-implemented
    almost every RPG title that has magic in it, requires some sort of reagents for spells. Additionally, helps as a gold sink.
    9. Flight will be removed from Azeroth but remain in the newer territories to provide more old world immersion
    REmove flying alltogether and make people explore the world if you want immersion.
    10. Samantha Swifthoof will be returned to the path in Stranglethorn Vale
    how does that improves game immersion? random stv npc moving somewhere... k.. sure... w/e
    11. Certain quest mobs will be given their elite status back and will require a group to kill them.
    ^^^^x92831721893718. GRoup quests was always one of the nicest things in the history of wow. Made you meet other people, get to know them, start recognizing people from your server... Places like jintha alor or stromgarde... Fights between horde and alliance going on there... some of the best memories... Who cares it was hard to finish a quest if I HAD FUN, fucking loads of it actually. Which, correct me if im wrong, is the prupose of games.
    12. Low level dungeons will get patrols once more who will respawn and can come up behind players without warning
    How does that improve immersion? Also, you say "dungeons"... didnt know Deadmines patrol was visiting any other dungeon...
    13. Guild perks will be removed
    dont care
    14. Mining, Skinning, and Herbing all have a chance to fail when trying and will once again only give 1 item at a time up to a total of 3.
    AGain, just a thing that was bad design decision listed by you as "immersion".
    15. All extra Auction Houses, Mailboxes, and Banks will be removed from Stormwind and Orgrimmar bringing them back to 1 each.
    Again, how does that help immersion? No actual reason why city cant have multiple banks or auction hauses...
    16. Warlocks will now farm shards once more to provide a power base for certain spells.
    makes sense RPG wise and even tough i palyed lock in vanilla and farming shards sometimes was a bitch, i could live with that.
    17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
    Sure
    18. Druids will be reduced to 3 specs which will once again combine Guardian and Feral into the original Cat/Bear combo.
    How does that help game immersion?
    19. Each class Pet will again require a quest to complete in order to learn how to summon their pet.
    makes sense RPG wise, sure.
    20. Training is no longer automatic. You must once again visit your class trainer.
    Again, makes sense RPG wise, sure.
    21. Pet trainers will be included in the afore mentioned.
    dont mind
    22. Dual specs will be removed as you can only really play one spec at a time.
    how does that help immersion? but sure whatever, willing to make a sacrifice if that would mean getting wow as it was in vanilla/tbc, with character updates and creative raid design, along with world being full of people cause they have to actually MOVE to get from place A to place B, rather than teleport everywhere through UI.
    23. Original talent trees will be implemented and everyone will once again be able to tweak their class
    yes please
    24. Rogues will again be making poisons and applying them as they learn them.
    RPG aspect as some mentioned before, yes please.
    25. Paladins will be removed from the Horde as Shaman will be removed from the Alliance. Too much class/faction homogenization.
    dont mind at all, RPG aspect, however a bitch to balance it out. Nowadays it would probably be possible tough.

    Please feel free to add to this list. I'm sure there are plenty of immersive type items I am missing.
    considering you probably dont even know what immersion is, im pretty sure there is alot

    *Also, don't take this list too seriously. It was all in good fun. Mostly a farce to show how much things have improved.
    did they now?

    From actual RPG game that simply had some bad design decisions (as obviously game was in its early stages) it turned into UI clicking, items with no value, leveling with no player interaction and being handheld throughout entire time. Dungeons with no sense of acomplishment or being rewarded due to devalued gear or player identity on the server. Commnuity, thx to paid services like name change and transfers from mature and reasonable and patient, turned into crapshit that equals the one of LoL that will jsut votekick anyone from any group cause there is 50k people waiting in queue anyway.
    Don't know about you, but i personally prefered wow as it was in tbc or vanilla, not because things took more time, but because things made sense and world was alive. When i went into dungeon, i had a blast even if there were wipes, not only there was a chellange but i also had time to talk with people i was in group and actually get answered, rather than ahving a feeling of trying to converse with bots...

    So you say that the game has improved, using faulty definition of immersion (as some of your points dont even affect game immersion in any way, yet they will make halfbrains look at your post with praise and awe) i say im glad to accept some inconvinience (despite not having as much time to paly games as i used to nearly 10 years ago) in order to have actual MMORPG game with alive world.

  6. #186
    So, basically revert back to Vanilla? No thanks.

  7. #187
    lol... this thread is still going and judging from some of the replies, people are still failing to see the last line in the unedited OP.

  8. #188
    Quote Originally Posted by Superman-BladesEdge View Post
    lol... this thread is still going and judging from some of the replies, people are still failing to see the last line in the unedited OP.
    judging from your post history, its people like you that makes me wish they put some sort of "trash detector" on people's accounts that unable them to start useless troll threads in attempts to start yet another flame war.

    please crawl back to your hole.

  9. #189
    Quote Originally Posted by Stansyo View Post
    judging from your post history, its people like you that makes me wish they put some sort of "trash detector" on people's accounts that unable them to start useless troll threads in attempts to start yet another flame war.

    please crawl back to your hole.
    Having only 3 posts, I can only assume your main posting account was banned recently and you are now trying to circumvent the forums. Please, allow me to report this post as harassment and allow MMOC to compare your account info. If this is not the case, up your post count and come back to see me.

  10. #190
    Quote Originally Posted by Superman-BladesEdge View Post
    Having only 3 posts, I can only assume your main posting account was banned recently and you are now trying to circumvent the forums. Please, allow me to report this post as harassment and allow MMOC to compare your account info. If this is not the case, up your post count and come back to see me.
    i dont post on mmoc i just read it. ever so often i come open these kind of thread that just begs someone to call out the OP for what he really is. compare info all you like, is if i care.

    was just my 2 cent. take it as it is

  11. #191
    Quote Originally Posted by Stansyo View Post
    i dont post on mmoc i just read it. ever so often i come open these kind of thread that just begs someone to call out the OP for what he really is. compare info all you like, is if i care.

    was just my 2 cent. take it as it is
    Well then, Thank you for your input and please remain on topic. Insulting me is not the topic.

    On Topic: Though the post was made with humor in mind, I do still miss TBC and experiencing each of these things. I would not mind either way if Blizz brought them back. My first alliance character ever was a Night Elf hunter on Suramar.

  12. #192
    I am all with you OP. For the love of hunters.

  13. #193
    I would like monster resistances and weaknesses back. It's just weird and non-immersive that throwing fireballs at a fire elemental is the same as throwing frostbolts, or any other bolt to it. A fire elemental should be resistant to fire and weak to frost.

    Other examples: undead should be weak to holy damage and shadow damage heals them. Arcane weak to nature/poison and viceversa.

    I would also like more differentiation between the weapon types. For example:

    Maces, Shields, Bows: bludgeoning damage, deals extra damage to constructs/bony undead
    Axes, Swords: Slashing damage, higher critical chance.
    Daggers, Polearms, Throwing Knifes: Piercing damage, deals extra bleed.
    Last edited by corebit; 2013-12-24 at 02:21 PM.

  14. #194
    Pit Lord Frolk's Avatar
    Join Date
    Feb 2009
    Location
    Norway, Lørenskog
    Posts
    2,258
    We should change buffs like Arcane int, mark of the wild to be buffed on 1 and 1 target/group and to cost a reagentm that made the game fun and paladin buffs to last 5min
    I put the laughter in manslaughter
    Blood DK problems: to many ppl at daily place, cant pull 8packs *cries*
    BF3>CoD Cola>Pepsi PC>Mac Xbox>PS3

  15. #195
    Legendary! Tommo's Avatar
    Join Date
    Jun 2010
    Location
    Scotland
    Posts
    6,599
    Quote Originally Posted by Superman-BladesEdge View Post
    lol... this thread is still going and judging from some of the replies, people are still failing to see the last line in the unedited OP.
    So your sitting here admitting your a troll, no suprises there.

    Regardless this thread has turned on you spectacularly. Some if not most of the things you linked are contributing to the loss of immersion this game once had.

  16. #196
    I miss some of the things listed but in all honesty it just sounds like OP is being a little too nostalgic and wishes he could play in Vanilla again.

  17. #197
    Quote Originally Posted by gowron View Post
    Yep, improved it so much half the people playing it left.
    You realize the game has been out for nine years right? A lot of people I know who quit had been playing since launch when they quit in cata or mop. I don't blame them either. No mmo can maintain 12 million customers for 10 years. Iirc wow's sub numbers right now are more than all the pay to play mmos sub numbers combined. That is including all the ones that had to go F2P to avoid being shut down.

    I am close to quitting myself. Not because the game is bad(although that was the reason at the end of cataclysm) but simply because I have been playing wow for 10 years(original beta player). The time played has more to do than the quality of life improvements made. There were a couple points the OP brought up I would like back, the rest no thanks.

  18. #198
    Quote Originally Posted by Labz View Post
    I miss some of the things listed but in all honesty it just sounds like OP is being a little too nostalgic and wishes he could play in Vanilla again.
    The OP is nostalgic, but reading the last line in the OP would clear things up

    - - - Updated - - -

    Quote Originally Posted by Tommo View Post
    So your sitting here admitting your a troll, no suprises there.

    Regardless this thread has turned on you spectacularly. Some if not most of the things you linked are contributing to the loss of immersion this game once had.
    Of course it turned, half the people who flew off the handle failed to read the entire OP. Had they read, and understood, everything in the OP, they would see some light-hearted humor mixed with nostalgia.

  19. #199
    Legendary! Tommo's Avatar
    Join Date
    Jun 2010
    Location
    Scotland
    Posts
    6,599
    Quote Originally Posted by Superman-BladesEdge View Post
    Of course it turned, half the people who flew off the handle failed to read the entire OP. Had they read, and understood, everything in the OP, they would see some light-hearted humor mixed with nostalgia.
    And had the great Superman grasped some basic social skills he would know that trying to invalidate peoples opinions by listing some old mechanics and screaming nostalgia, doesnt go down well.

    Your still admitting your thread was a waste of time and an attempt to get a rise out of people, and judging from your started threads history I can see that your another reason why MMOC needs a decent ignore button.

  20. #200
    Mechagnome Kidoeng7's Avatar
    Join Date
    Feb 2010
    Location
    Your worst NightmareS
    Posts
    741
    Quote Originally Posted by Superman-BladesEdge View Post
    So, after some recent discussion, it would seem convenience is destroying immersion. So, I would suggest putting immersion back in the game. Just so we are clear, this is my personal opinion. I speak for no one other than myself, and do NOT believe this will ever be seen by Blizz since this is not their official forum. With that in mind, here are some conveniences which need to be removed in order to improve immersion and bring back the RPG feel to the game:

    1. Hunters will now be asked to give up a bag slot in exchange for a quiver or ammo pouch.
    2. Ammunition will make its return.
    4. Weapon and unarmed skills will need to be raised separately once more.
    5. Hunter and Active Pet will need to be fed to keep them happy and to prevent them from running away.
    6. Attunements and Keys will be added back into Heroics. If you do not have a key, or a party member with one, you are out of luck.
    7. Simple Wood and Flint & Tinder are once again needed to make fire.
    8. Spell reagents will be re-implemented
    10. Samantha Swifthoof will be returned to the path in Stranglethorn Vale
    11. Certain quest mobs will be given their elite status back and will require a group to kill them.
    12. Low level dungeons will get patrols once more who will respawn and can come up behind players without warning
    13. Guild perks will be removed
    14. Mining, Skinning, and Herbing all have a chance to fail when trying and will once again only give 1 item at a time up to a total of 3.
    15. All extra Auction Houses, Mailboxes, and Banks will be removed from Stormwind and Orgrimmar bringing them back to 1 each.
    16. Warlocks will now farm shards once more to provide a power base for certain spells.
    17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
    18. Druids will be reduced to 3 specs which will once again combine Guardian and Feral into the original Cat/Bear combo.
    19. Each class Pet will again require a quest to complete in order to learn how to summon their pet.
    20. Training is no longer automatic. You must once again visit your class trainer.
    21. Pet trainers will be included in the as before mentioned.
    22. Dual specs will be removed as you can only really play one spec at a time.
    23. Original talent trees will be implemented and everyone will once again be able to tweak their class
    24. Rogues will again be making poisons and applying them as they learn them.
    25. Paladins will be removed from the Horde as Shaman will be removed from the Alliance. Too much class/faction homogenization.

    Please feel free to add to this list. I'm sure there are plenty of immersive type items I am missing.

    *Also, don't take this list too seriously. It was all in good fun. Mostly a farce to show how much things have improved.
    Thats the list that i can agree with

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •