I suppose no one enjoys little things in games anymore, where it kind of makes it more RPG-like.
I suppose no one enjoys little things in games anymore, where it kind of makes it more RPG-like.
being an hunter the first 3 stood out the most for me
would be better if they added an unique quiver/ammo pouch too give the visual of it being there while remaining a normal bag. that would create the immersion and not waste bag space.1. Hunters will now be asked to give up a bag slot in exchange for a quiver or ammo pouch.
As an hunter i say NO! too this, sure having ammo with you made sense. but it always took up lots of bag space (well it got better when they were stackable as 1000 making quivers/ammo pouches not worth it vs a normal bag. adding ammo means nothing more then having too waste some bag slots. just add back the quiver visual in the way i said at 1.2. Ammunition will make its return.
this was stupid since the beginning of the game. bows/crossbows and guns all can be used in close quarters. sure long bows are rather useless up close, but shortbows work just as fine up close. crossbows work fine upclose also, though depending on type reloading might take some time. but there are already ingame models with daggers/axes attach too the crossbows (and certain bows/guns) making them a melee weapon till you can reload.3. Ranged weapons will once again need to be ranged. a 10 yard dead zone will be re-implemented.
and short barrel guns work fine close range also.
if anything they should add another weapon slot in which you can choose between a up close range weapon or melee weapons.
as far a dead zone goes, that made no sense in the first place. cause the opponent is far enough away too not be in melee range meaning, you can keep pelting him with arrows/bolts and bullets.
this one is also dumb:
they finally got too seperated (although i hate the whining it causes that other classes also want a 4th spec). and you suggest putting them back toghter.18. Druids will be reduced to 3 specs which will once again combine Guardian and Feral into the original Cat/Bear combo.
that's just stupid.
ooh hell no, the orginal talent system was incredibly boring, filled with pretty much mandatory choices cause they were either far too strong the other choices. or the rest was truly terrible.23. Original talent trees will be implemented and everyone will once again be able to tweak their class
much rather have the new system, especially the part were you can change certain talents for spefic fights. rather then waiting for several minutes cause some raiders had too headback too the class trainers too reset their talent tree just too meet the requirements for 1 single boss. and after it was down they had too retalent once agian.
that all said i'm a fan of
and17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
though mainly for warlocks since their pet quests were actually pretty fun. the hunter one can remain removed in my opion cause they were just boring.20. Training is no longer automatic. You must once again visit your class trainer.
Great ideas! I'd like to add my two cents, because you know, IMMERSION.
1. Whenever you buy something off the AH, or someone sends you something, it should go to a Post Office where it is sorted and then delivered to your nearest mailbox by a postman. This could take anything up to a week depending on distance.
2. Characters should get hungry/thirsty and seek out their nearest mage every hour. If they don't, you start doing less DPS/healing and lose stamina until you eat. Waiting too long should result in death.
3. Once you've killed a raid boss, that's it. The boss is dead, no more, deceased, kaput, kicked the bucket and bit the bullet. It didn't drop your loot? Tough luck, it's a valuable life lesson, learn from it.
4. This should also apply to your character. Killed by a level 90 Undead Rogue ganking your starting areas? That's a pity, reroll!
5. You should have to fight to stay on your Gryphon when using flightpaths. Sharp turns, crosswinds and other flying mounts should all pose a risk to your character. Go ahead, alt tab out. I wouldn't recommend it.
6. Speaking of mounts, you should have to rub yours down and feed it after every ride. It's cruel not to, saddle sores are a real risk and could impact your horses speed, and may eventually result in your mount throwing you (potentially killing you, and causing you to reroll).
7. Your character needs to get a job to earn its gold. You must spend 8 hours a day, five days a week working in a shop/stables/kitchen before you can even start to think about adventuring.
Dear Blizzard, implenting the above would put the IMMERSION back into the game for me, please ignore anyone who wants accessible gameplay, they don't want what I want and are therefore not worth listening to.
Sure, always found ti dumb that i can conjure arrows form thin air.2. Ammunition will make its return.
Sure, (even tough it doesnt affect game immersion in any way) as long as hunter gets compensated for deadzone in arenas and such. And ofc be given his melee wpn back.3. Ranged weapons will once again need to be ranged. a 10 yard dead zone will be re-implemented.
Don't care really as long as weapon skills actually have some kind of purpose unlike it was in tbc.4. Weapon and unarmed skills will need to be raised separately once more.
Dont care about pokemon and again as long time hunter player, yes! Hunters were orignally supposed to have bond with their pets, that was one of the reasons we could actually name them, unlike warlocks.5. Hunter and Battle Pets will need to be fed to keep them happy and to prevent them from running away.
Dont mind, filters out trash easily, along with undergeared alts. Tough again, how does key unlocking difficulty actually improves immersion of the game as an RPG title? i belive you just throw random "inconvinient" things from the past where half of them have nothing to do with game immersion.6. Attunements and Keys will be added back into Heroics. If you do not have a key, or a party member with one, you are out of luck.
Dont care, makes sense. However. if you want immersion improved, classes that posses ability to summon fire out of their hands, shoudnt need flint and tinder.7. Simple Wood and Flint & Tinder are once again needed to make fire.
almost every RPG title that has magic in it, requires some sort of reagents for spells. Additionally, helps as a gold sink.8. Spell reagents will be re-implemented
REmove flying alltogether and make people explore the world if you want immersion.9. Flight will be removed from Azeroth but remain in the newer territories to provide more old world immersion
how does that improves game immersion? random stv npc moving somewhere... k.. sure... w/e10. Samantha Swifthoof will be returned to the path in Stranglethorn Vale
^^^^x92831721893718. GRoup quests was always one of the nicest things in the history of wow. Made you meet other people, get to know them, start recognizing people from your server... Places like jintha alor or stromgarde... Fights between horde and alliance going on there... some of the best memories... Who cares it was hard to finish a quest if I HAD FUN, fucking loads of it actually. Which, correct me if im wrong, is the prupose of games.11. Certain quest mobs will be given their elite status back and will require a group to kill them.
How does that improve immersion? Also, you say "dungeons"... didnt know Deadmines patrol was visiting any other dungeon...12. Low level dungeons will get patrols once more who will respawn and can come up behind players without warning
dont care13. Guild perks will be removed
AGain, just a thing that was bad design decision listed by you as "immersion".14. Mining, Skinning, and Herbing all have a chance to fail when trying and will once again only give 1 item at a time up to a total of 3.
Again, how does that help immersion? No actual reason why city cant have multiple banks or auction hauses...15. All extra Auction Houses, Mailboxes, and Banks will be removed from Stormwind and Orgrimmar bringing them back to 1 each.
makes sense RPG wise and even tough i palyed lock in vanilla and farming shards sometimes was a bitch, i could live with that.16. Warlocks will now farm shards once more to provide a power base for certain spells.
Sure17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
How does that help game immersion?18. Druids will be reduced to 3 specs which will once again combine Guardian and Feral into the original Cat/Bear combo.
makes sense RPG wise, sure.19. Each class Pet will again require a quest to complete in order to learn how to summon their pet.
Again, makes sense RPG wise, sure.20. Training is no longer automatic. You must once again visit your class trainer.
dont mind21. Pet trainers will be included in the afore mentioned.
how does that help immersion? but sure whatever, willing to make a sacrifice if that would mean getting wow as it was in vanilla/tbc, with character updates and creative raid design, along with world being full of people cause they have to actually MOVE to get from place A to place B, rather than teleport everywhere through UI.22. Dual specs will be removed as you can only really play one spec at a time.
yes please23. Original talent trees will be implemented and everyone will once again be able to tweak their class
RPG aspect as some mentioned before, yes please.24. Rogues will again be making poisons and applying them as they learn them.
dont mind at all, RPG aspect, however a bitch to balance it out. Nowadays it would probably be possible tough.25. Paladins will be removed from the Horde as Shaman will be removed from the Alliance. Too much class/faction homogenization.
considering you probably dont even know what immersion is, im pretty sure there is alotPlease feel free to add to this list. I'm sure there are plenty of immersive type items I am missing.
did they now?*Also, don't take this list too seriously. It was all in good fun. Mostly a farce to show how much things have improved.
From actual RPG game that simply had some bad design decisions (as obviously game was in its early stages) it turned into UI clicking, items with no value, leveling with no player interaction and being handheld throughout entire time. Dungeons with no sense of acomplishment or being rewarded due to devalued gear or player identity on the server. Commnuity, thx to paid services like name change and transfers from mature and reasonable and patient, turned into crapshit that equals the one of LoL that will jsut votekick anyone from any group cause there is 50k people waiting in queue anyway.
Don't know about you, but i personally prefered wow as it was in tbc or vanilla, not because things took more time, but because things made sense and world was alive. When i went into dungeon, i had a blast even if there were wipes, not only there was a chellange but i also had time to talk with people i was in group and actually get answered, rather than ahving a feeling of trying to converse with bots...
So you say that the game has improved, using faulty definition of immersion (as some of your points dont even affect game immersion in any way, yet they will make halfbrains look at your post with praise and awe) i say im glad to accept some inconvinience (despite not having as much time to paly games as i used to nearly 10 years ago) in order to have actual MMORPG game with alive world.
lol... this thread is still going and judging from some of the replies, people are still failing to see the last line in the unedited OP.
On Topic: Though the post was made with humor in mind, I do still miss TBC and experiencing each of these things. I would not mind either way if Blizz brought them back. My first alliance character ever was a Night Elf hunter on Suramar.
I would like monster resistances and weaknesses back. It's just weird and non-immersive that throwing fireballs at a fire elemental is the same as throwing frostbolts, or any other bolt to it. A fire elemental should be resistant to fire and weak to frost.
Other examples: undead should be weak to holy damage and shadow damage heals them. Arcane weak to nature/poison and viceversa.
I would also like more differentiation between the weapon types. For example:
Maces, Shields, Bows: bludgeoning damage, deals extra damage to constructs/bony undead
Axes, Swords: Slashing damage, higher critical chance.
Daggers, Polearms, Throwing Knifes: Piercing damage, deals extra bleed.
Last edited by corebit; 2013-12-24 at 02:21 PM.
We should change buffs like Arcane int, mark of the wild to be buffed on 1 and 1 target/group and to cost a reagentm that made the game fun and paladin buffs to last 5min
I put the laughter in manslaughter
Blood DK problems: to many ppl at daily place, cant pull 8packs *cries*
BF3>CoD Cola>Pepsi PC>Mac Xbox>PS3
I miss some of the things listed but in all honesty it just sounds like OP is being a little too nostalgic and wishes he could play in Vanilla again.
I am close to quitting myself. Not because the game is bad(although that was the reason at the end of cataclysm) but simply because I have been playing wow for 10 years(original beta player). The time played has more to do than the quality of life improvements made. There were a couple points the OP brought up I would like back, the rest no thanks.
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Your still admitting your thread was a waste of time and an attempt to get a rise out of people, and judging from your started threads history I can see that your another reason why MMOC needs a decent ignore button.
Bash'a no falor talah!
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