They removed the first boss of SoO ??? When ??
They removed the first boss of SoO ??? When ??
Read the entire list, agree with 85% of it, read last sentence and realise it's all a sarcastic joke...
Fucking hell I hate this forum sometimes.
You won't find an expanded version of my avatar here.
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I'm glad its a joke, because I wouldn't want 90% of that stuff back.
I'll agree to ammunition returning when other classes get a fatigue mechanic. While it seems a bit silly for a hunter to have unlimited ammo - it is more ludicrous for a warrior to never get tired while slinging his 50lb 2hander. Melee suffer no fatigue. DPS casters do not either.2. Ammunition will make its return.
No. The dead-zone had always been an arbitrary mechanic put in in the name of some supposed level of balance.3. Ranged weapons will once again need to be ranged. a 10 yard dead zone will be re-implemented.
How about we implement a dead-zone for other classes? Mages can't cast any harmful spell if they are less than 10 yards from their target - my, how fun that sounds! We have no lore reason why they can't scorch their target 10 yards away - kind of the same way a crossbow or gun stops firing on things closer than 10 yards.
Skills were never really an issue and were just a time sink. If anything, they pointed out issues with Blizzard's itemization since some classes would go for months at a time without finding the specific weapon they wanted. Since there were no casting skills (they were disabled long ago) - this only effected melee/hunters anyway.4. Weapon and unarmed skills will need to be raised separately once more.
As if owning 400 Battle Pets and being able to summon any one of of them in milliseconds without visiting some sort of a stable isn't strange enough already.5. Hunter and Battle Pets will need to be fed to keep them happy and to prevent them from running away.
I mean really... 400+? but the immersion breaker is that we don't have to feed them...
As a hunter, I do think our pets should require some small maintenance - but feeding should provide some sort of buff and should be accomplished with a "Forage" ability when in the pet's native habitat.
Just keep in mind that to be balanced, other classes need to be given their own maintenance mechanics. If hunters have to feed their pets to maintain them then melee need to regularly sharpen their weapons and casters likely need to meditate.
This immersion stuff does both ways.
For gameplay, this sucked - especially for alts.6. Attunements and Keys will be added back into Heroics. If you do not have a key, or a party member with one, you are out of luck.
For immersion: when attunements exist - my experience is that devs seem to have problems restraining from using them for every door in the game. Yet, very few devs have understood that the burly warrior could just simply attack the same door until it falls from the hinges. Engineers should be able to just remove the hinges. Mages could attempt to nullify the magic binding the door.
Those are immersive ways of overcoming "attunements". Unfortunately, WoW and most MMORPGs take the lazy way out and just require the player to complete a binary quest that awards them a key, whether it's physically in their inventory or hidden in the character file.
Why would mages need simple wood and a flint & tender to make a cooking fire?7. Simple Wood and Flint & Tinder are once again needed to make fire.
If cooking/campfires had more of a use, I'd agree to this but for a +4 short-duration spirit buff? Uh, no.
If you mean totems for shaman too, then absolutely no. I wouldn't mind if light feathers were removed from the game and the dev that thought of it fired and banned from developing video games for life.8. Spell reagents will be re-implemented
Spell reagents for ultra-powerful, high cost spells are okay. Spell reagents for convenience spells like Levitate/Slow fall/Waterwalking? Don't be stupid. Carrying light feathers and fish scales provided immersion for no one. Most of the time it just meant they swam instead of getting to use their class ability.
Flight should not be outright removed but reworked. Weather and wind should be made a thing to deal with. Flying mounts should have a energy resource where they cannot just be used indefinitely without "getting tired" or "running out of fuel". Flying should also be slowed down a bit (possibly due to weather/wind effects).9. Flight will be removed from Azeroth but remain in the newer territories to provide more old world immersion
Flying should be redesigned where it is always not the clear winner between flying and ground mounts. As it is now, 99% of the time - flying mounts are the best choice.
In other words - "certain quests will be made elite - signifying that players should skip them while leveling and come back at max level to complete them, especially after the first boat of leveling players have finished leveling."11. Certain quest mobs will be given their elite status back and will require a group to kill them.
Only if the theme of the dungeon provides/requires a lore-based reason for such patrols.12. Low level dungeons will get patrols once more who will respawn and can come up behind players without warning
You can't really "fail" at picking herbs, skinning or picking up rocks. At most, you damage the quality of the materials which is represented by only looting 1 item. Looting 3+ can be construed as "doing a great job".13. Guild perks will be removed
14. Mining, Skinning, and Herbing all have a chance to fail when trying and will once again only give 1 item at a time up to a total of 3.
Emphatic no. To go further, we need more reasons to actually visit somewhere beside Orgrimmar/Stormwind.15. All extra Auction Houses, Mailboxes, and Banks will be removed from Stormwind and Orgrimmar bringing them back to 1 each.
No. It made playing them suck,... bad. If this returns, then other classes need similar mechanics. Deathknights could be made to slaughter mobs to fill their runic power. Warriors need to slaughter piles of mobs between raid wipes, else their rage generates at a very slow rate. Use your imagination on how to break every class to be a pile of suck like shard farming used to be for locks.16. Warlocks will now farm shards once more to provide a power base for certain spells.
I'd love to see mountains of class and racial based quest lines. I'd like to see those types of quests far more than just a mountain of story-lite quests that really only impact the local area of the zone that I'm currently in.17. Paladins, Warlocks, Druids, and Shaman no longer get special animals and mounts automatically. There is once again a quest chain to accomplish these means.
Only if every class has to complete some trivial quest before they can use each weapon or spell. In other words, no.19. Each class Pet will again require a quest to complete in order to learn how to summon their pet.
I fail to see why visiting the trainer would be required when my character levels to make my spells more powerful. That is really the result of my character becoming more powerful after leveling.20. Training is no longer automatic. You must once again visit your class trainer.
Actually - if the trainer gives me a lesson that makes my spells more powerful, why can't I just hand the trainer even more gold to give me that new spell rank before I level. Not being able to do this breaks my immersion because we all know that money talks and I gots plenty of money (in game).
Only if tanking is removed and healing is built into the remaining trees automatically. Tanking is an immersion breaking class. Why would "a tank" ever be able to shout obscenities at a big beast (as if they could understand language anyway) and make the beast completely forget about that super critical fireball that just went up its butt?22. Dual specs will be removed as you can only really play one spec at a time.
MMORPG tanking has never "made sense" - yet here we are, in an immersion thread.
Haha, why don't we just go back to riding in horse and buggies too?23. Original talent trees will be implemented and everyone will once again be able to tweak their class
See my ammunition reply.24. Rogues will again be making poisons and applying them as they learn them.
I don't really have a problem with this; however, Blizzard is not willing to make the balance changes necessary to make this work.25. Paladins will be removed from the Horde as Shaman will be removed from the Alliance. Too much class/faction homogenization.
=)Please feel free to add to this list. I'm sure there are plenty of immersive type items I am missing.
*Also, don't take this list too seriously. It was all in good fun. Mostly a farce to show how much things have improved.
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To put things in perspective - if WoW was "just like it was back in TBC", Ordos would only be killed by the top guild on each server (most servers anyway) - with some smaller servers not able to field enough players with cloaks to kill him one time per week.
While not everything that has changed in WoW has been for the better - TBC had a lot of problems, chiefly: content access. Blizzard realized that people will not continue to pay for content that they will not see at all during that expansion cycle, thus: we have LFR. Without LFR and other mechanisms, WoW would have lost a great deal of their revenue as people eventually seen that the carrot was placed too far down the stick to continue to entice them to keep playing and buying the next expansion.
Some advice: don't wait until the TLDR line make a vague reference to humor. If you didn't want to upset folks - you need to make sure they know your "list" is for laughs within the first two lines of the post, not after a wall of a text.Here's a thought: Open thread, see it is me, close thread. No one asked you to post. Now, as I have stated over and over in this thread, the OP was made with humorous intent, but coming from TBC I would still gladly welcome these items back. I don't really care either way. Just having some personal fun with my own nostalgia. If people took it personally, rather than humorously, that is there own fault. Stay on topic or remove yourself from the thread. Derails are not permitted on MMOC.
There's also the problem of those players playing blood elf or tauren paladins or dwarf or draenei (or Alliance Pandaren) shaman having their characters forcibly taken away or faction-changed and unplayable in their current state until they're changed. Even graphic changes like when they lowered the poly count on female human faces in TBC caused a huge backlash on the forums, Blizzard wouldn't risk the massive PR fallout coming from forcibly changing peoples' characters' factions or removing the character outright.I don't really have a problem with this; however, Blizzard is not willing to make the balance changes necessary to make this work.
The sheer fact that we have people being so asinine as to split hairs over the exact definition of content is a sign that there isn't any worth discussing for non-raiders.
I said to make sure you tell people that you are tickling their funnybones within the first two lines of your post - not at the end of a wall of text after they have already invested 5 minutes reading your post and building emotion.
What would have made sense back in Vanilla was to put paladins on Alliance and deathknights on Horde - their abilities could have been mirrored and they would have been balanced. One class spells were light based, the other death based.
Shamans should have been the Horde's version of priests, obviously - that would mean that only Alliance would have priests. They could have mirrored each other in ability with priests using Holy magic to heal and Shaman using Nature magic to heal.
My point was that Paladins and Shaman are not comparable and they were not initially designed to have comparable abilities. Eventually, some patches made them more alike but not enough to compensate for their individual buffs.
You are right now though, it would upset players to have their choice taken away from them - sort of how I knew the Wrath story about the Forsaken was going to be meaningless - Blizzard was not going to do some awesome cool story thing and actually purge the Forsaken from the Horde (which they have no right to be a member of in my opinion btw).
ON TOPIC: I would not mind at all if these items were returned to WoW. As someone who played in TBC, I actually enjoyed it then, and would do it again. Though, for all practical purposes, the game has improved and removed smaller elements which were more troublesome.
I loved the mechanics of this post. This just shows that people can get so upset over something as small as their own mistake to not read the whole post before aimlessly shooting down the poster. Well done, Superman. Well done.
"Look around you. We're all liars here, and every one of us is better than you" - PB
Out here in the real world, stringing people along with a long post that conveys a "serious" tone only to append the last line with a "oh, but I'm just joking" tagline can be called something else.
I'll leave you deduce what that something else is.
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Some of those items have been very contentious over the years as well.
God, I never wanna see ammo and use up a bag slot just for that. To many times did it happen I forgot to fill my bag with ammo and under a boss fight suddenly was out of ammo. :I Was always a pain xD
Honestly dont really miss most of those listed things. Even if like quests for the class mounts was fun, would like to have one such quest for each class.
Mix red and blue, what do we get?
Horde + Alliance = Epic
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