No you cant if they are defending... ever heard of firearm disarming?
In wow combat it would mean the opponent is swinging melee weapon at you and making you unable to aim at them... in real life combat situation someone would use their hands to force the weapon to be pointed elsewhere.
Do Warriors need to spend several hours a day sharpening and repairing their weapons? Do Mages need to spend hours every day memorising their spellbooks? Do Priests and Paladins need to do their morning and evening prayers?
Exactly.
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While ammunition should go, it might be fun to have quivers as items (equivilent to offhands) that have durablity like a weapon. Every now and again you need to 'repair' it, like any other item. Also allows for quiviers to have models and be transmogable. Might be fun.
But individual ammo was horrible, yes.
Many fps games dont have infinite ammo... it just feels like they do because you die so quickly and regain all lost ammo.
Games where dying doesnt replenish ammo is where its noticed more, like GTA which isnt even FPS but you will have to go and buy more ammo once you die or atleast at some point, and games like Arma 3 you will run out of ammo in long battle and then you are left with nothing but scavenging weapons from fallen opponents or allies.
Nobody whines about ammo in those games... nobody whined about ammo in vanilla either, i played a hunter as my first character so i would know if one of my hunter friends/guildies had whined.
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Warriors had the highest repair bills in oldschool due to wearing plate, mages had to buy arcane dust for buffing aswell as create tons of food for all raid members, priests and paladins had to buy certain consumable items aswell to be able to buff the whole raid grp.
Exactly.
One thing is a silver platter and quite another is being difficult for no reason.
Indeed, because nobody would ever be frozen in fear of being shot at point blank or trying to run away instead of defending, right? And everybody's such a great kung fu master that they can predict that somebody's gonna shoots you in the back.
"Those 25c flash powders really add up heh?"
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I disagree. Just because you have a different definition of "immersion" doesn't mean mine is invalid.
Lets go back to text only then ...people I don't think realize what immersion actually is and that there are almost no games that actually immerse you in their world - mostly because a lot of that comes from constructing some of the fictional world's properties in your own head (i.e. reading books and having to picture locales and faces of major places and characters on your own since the medium isn't visual) and games just aren't made for that.
You know, with all the "immersion list", I'm surprised that OP didn't mention on making all the classes go back to vanilla mode, where each class was only good at one role and the rest were absolute useless crap.
To be fair, Hunters could easily solo many of the old world elites, as well as having the best kiting and reset aggro skills, with rogues a distant second having no kiting abilities
Trying to solo elites as a warrior back was extremely hard compared to a hunter
I don't know, Blizzard managed to do this when they made SW and Org the 'portal hub' which led to the other 4 cities being totally abandoned
Double standards I guess
"Let's see. There are monkeys that evolved into men and monkeys that didn't. Just as well, there are men that remained men and men that evolved into something else. Do you really think humans are the ultimate form of evolution? How arrogant."
--Kakurine, Evil Zone for PS1
It's fairly obvious I'd think.
Take a hunter and any other class in the game - both of them encounter the same loot demands and bag limitations that are a known issue - namely that there's not enough bag space for all of the shit we have to keep around between vanity items, gear sets, weapons, consumables and the like - so now you take ALL of that and ask hunters to sack an entire bag's worth of space to have ammunition...then you ask that person to go needlessly buy it from a vendor - what riveting gameplay does that add? None.
So I'm not sure how you don't see it as a punishment - guess you're just one of those types who refuse to evolve.
My point here is that not a one of you can really explain an instance of how any of these removed features make you feel more like you're "part of the world" of Warcraft - how does having to go do some chores like buying ammo (right clicking and typing a number) make you feel more immersed? I can't see how that is - things like character involvement in the world and the plot are immersive - not chores like buying consumables every time you want to do something or having one bag slot less than everyone else just to cement the reality of your character class - I mean, come on - I don't think any of those things really add gameplay or make the game more fun or inward.
I mean let's look at a better example - the dead zone - how does that immerse you any more in the world of the game? I mean, if you're looking to feel more engaged - you'd expect the world to behave at least a little bit like the real one and that would mean you can shoot someone right in the face with the barrel against their skin...the dead zone runs contrary to that and thus doesn't really make me feel immersed?
I'm waiting for a really good example of how any of the things they removed made the game more immersive because most of the people who say the game now lacks immersion say it's because of the removal of things from the earlier release of the game, not from Blizzard simply failing to add specific features to expansions.
Last edited by Olrox; 2013-12-25 at 03:02 PM.
Signature dunked by a lame MMO Champ robot.
This goes against the esport genre of the game. WoW is not a classical MMORPG but a tightly tuned and balanced multiplayer game that wants to challenge the player and not the character.
What happens to the millions of Alliance Shaman and Horde Paladins exactly?
There's also too much crap to collect for reagents. Mages have 3 different kinds, rogues even more with different types of poisons, many buffs required reagents for the 1 hour version of their buff.
The Attunement is great the rest just feels like a hazzle and i prefer the way it is now
You know, I really hope people understand that immersion doesn't necessarily imply inconvenience.
It's possible to have immersion and convenience if designed properly.
However Blizzard's current "throw the baby out with the bath water" philosophy of just hacking off whatever is "inconvenient" is not it.