Yeah im not giving up a bag slot for arrows, to hell with that. Although I do agree that convenience is and has ruined immersion.
Now what I dont mind is a hunter overhaul, where arrows become something akin to power ups. But sadly theres no blue moons out so I doubt we'll ever see anything more than bandaid after bandaid.
I feel as though you should have mentioned the theft of hunter melee weapons in there as well. That for me destroyed a major aspect of the class, and I felt robbed when they removed them and the associating skills. I dont think they've done 1 thing ive enjoyed to the hunter class in the last few years except maybe Stampede. But they fucking made that boring as well by removing the customisation.
Last edited by Tommo; 2013-12-24 at 03:25 AM.
5. Yes for hunter pets, but that's excessive for battle pets.
9. Absolutely no need at all. You can't fly until 60 anyway, and by the time you can, you aren't likely to go back to lower zones anyway.
10. Don't care either way.
12. Yes, and they won't be shortened anymore, like Wailing Caverns etc.
13. Why? There is no need for that.
15. No. Again, totally no need.
16. Don't care either way.
19. Yes, but not for Hunters.
23. No freakin way, but something that allowed for hybrids to return would be nifty.
25. No freakin way.
You know, a lot of the "inconveniences" could be fixed without removing them.
Soul Shards? Let them stack to 256. Only used for CD type spells like (the current) Doomguard.
Ammo? Quiver? The quiver should be build into the Hunter class capable of storing 4 billion arrows (practically infinite). Ammo of course still has to be bought/crafted. Speaking of crafting ... Hunters should be able to craft their own arrows - seriously what kind of "survivalist" hunter can't craft their own ammo?
Edit: OK the above might still be problematic. I think the problem is, none of the activities above a "optional" (you will burn DPS CDs, you will use ammo). Ideally "inconveniences" should be something that makes life easier vs being "lazy" and do it the brute force way.
Last edited by SodiumChloride; 2013-12-24 at 03:27 AM.
I think OP is confused about what the word 'immersion' means...
Oops, well that list was so idiotic, I didn't make it to the end of his post.
Last edited by Arganis; 2013-12-24 at 03:45 AM.
Immersion is subjective and there's still plenty in the game without making it clunky and inconvenient for players who aren't interested in immersion. Sure I love a game that can pull me into the world, but I'm also well aware that I'm a super minority which is why I've taken it upon myself to get my OWN immersion out of my MMOs rather than demand changes that millions of other people would dislike.
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Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
You miss the point that the revolving the discussion around "Immersion" is Red Herring that distracts the conversation from what is really important. Path of Exile is a great game that has nothing to do with Immersion. Diablo 3 was a huge fail that has nothing to do with Immersion. Both are RPGs (which stands for roleplaying game) and the success/failure of each is completely independent of Immersion. Instead of having a conversation about "Immersion" in games lets talk about difficulty, re-playability, complexity, visceral enjoyment, art styles/graphics, and even story telling to name just a few.
Immersion is an elusive term that means different things to different people. Is fish swimming out of your way when you pass by "Immersion"? Are more realistic graphics "Immersion"? Are cartoony/stylized art styles non-"Immersive"? Are card games "Immersive"? Is the board game Monopoly "Immersive"? Is playing basketball "Immersive"?
Is "Immersion" really what you want game developers to focus on?
hmm, let me see..I Always liked the idea of attunements and keys for dungeons and raids, it would be awesome if they bring back this system, but improved, Blizzard learned so much over the years that they could create something interesting now, not annoying and boring..
Class quest such as Shaman Totens, Warlock Demons, Paladin Mount, Druid forms was amazing, and it would be awesome to have them back in the game, but, again, improved...
Hidden quests and random chests and treasures around the maps has my vote..
Elite Mobs that require a group is an interesting idea, but it won't work, ppl need a motivation...better loot maybe...Way better...
More difficult low level dungeons, yeah, we really need this.
And when you join a 10-60 battleground they should provide you good weapons and armors till the end of the battle, it is ridiculous how unbalanced the PVP is because of players using heirloom..One shot kill isn't fun..
I love the ppl saying the stuff they liked about the op considering even he says its a joke post at the end...
To be honest, I support all those things the OP mentioned.
They wont' make shamans and pallys faction specific, but agree with most of the list.
the pointless quests, loot grinding, multiple tiers to traverse, were what made this game interesting, now ding 90, never leave the capital city as you can get fully gear, cap professions, run dungeons and raids without having to put any thought into what your doing, specs are simplified to the point that its impossible to have an edge over an idiot who rolls a bad spec, and now with the announced expansion they are removing more stats from the game, The magic is gone, and people realize this, in game store added people saying its a good thing, yet when all the other mmos did it the same community said it was because they flopped. its sad
I dont believe anyone actually logs into wow and has a 100% enjoyable experience, instead the log in because they spent so much time building there character that they cant face seeing the character fall behind, the cling to past experiences when the game was actually fun - remember raiding ulduar to get gear for icc - fun
remember getting into that nax pug with those cool guys who invited you to their guild after, fun -the five mans with friends to gear up alts - fun.
all these experiences are gone from the game, replaced with clicking a button and waiting in a queue, the people in the groups may aswell be bots.
And most hardcore guilds now are not made up of friends who are passionate about playing, but instead a group of mercenary raiders, who will jump ship when they get the next ach or bit of gear, only invited to the guild because of past conquests
its really a shame, i had much fun playing this game, but they removed immersion, dare I say all the fun menial tasks, and replaced it with something worse.
people arguing that convenience is better - bullcrap, its convenient to eat fast food, but its utter shit, home cooked meal isnt convenient, but its healthy and satisfies.
currently wow does not satisfy my mmo itch, and i dont think it will again
Despite being an experiment aimed at something else, I would say it achieved something fairly unusual.
It got a majority of posters discussing, and generally agreeing on how the game has moved forward.
Makes a nice change from the typical childish bashing of pandaren, casuals or any of the usual bandwagons.
To be blunt, quite a few people would like to see those things highlighted by the OP put back.
The only problem is, when they are mandatory they just become PITA loops to jump through.
Hunters should be able to craft special arrows and what not, however they only work against specific mobs in an area but they are super effective.
This give players a choice,
- Use normal arrows and do it the "hard way".
- Use specially prepared arrows, easier during the fight but more work upfront.
Ties perfectly into immersion.
If the hunter is ultra skilled or geared, he can forgo the special arrows - it's already easy enough for him.
Every class could have some variation of this - or share the same "special arrow" if Blizzard is lazy.
 Recipes can be learned from the locals and materials gather from the surrounding.
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Last edited by SodiumChloride; 2013-12-24 at 04:45 AM.
...Heck no. I've played a hunter. I Play a warlock. Ammo and shards where't Immersion, they were annoying crap you had to deil with that took up your inventory. The other things on the list are similar. Annoying crap.
And thus I give you: MALE contraception!