You know, with all the "immersion list", I'm surprised that OP didn't mention on making all the classes go back to vanilla mode, where each class was only good at one role and the rest were absolute useless crap.
Thanks a bunch for the Signature, Cthulhu Ftagn.
Trying to solo elites as a warrior back was extremely hard compared to a hunter
Double standards I guess
Buried Hope by XJ Selman! There is no reason NOT to buy this fantastic sci-fi/dystopian debut for the paltry sum of $.99! And I don't even tend to like sci-fi!
Take a hunter and any other class in the game - both of them encounter the same loot demands and bag limitations that are a known issue - namely that there's not enough bag space for all of the shit we have to keep around between vanity items, gear sets, weapons, consumables and the like - so now you take ALL of that and ask hunters to sack an entire bag's worth of space to have ammunition...then you ask that person to go needlessly buy it from a vendor - what riveting gameplay does that add? None.
So I'm not sure how you don't see it as a punishment - guess you're just one of those types who refuse to evolve.
My point here is that not a one of you can really explain an instance of how any of these removed features make you feel more like you're "part of the world" of Warcraft - how does having to go do some chores like buying ammo (right clicking and typing a number) make you feel more immersed? I can't see how that is - things like character involvement in the world and the plot are immersive - not chores like buying consumables every time you want to do something or having one bag slot less than everyone else just to cement the reality of your character class - I mean, come on - I don't think any of those things really add gameplay or make the game more fun or inward.
I mean let's look at a better example - the dead zone - how does that immerse you any more in the world of the game? I mean, if you're looking to feel more engaged - you'd expect the world to behave at least a little bit like the real one and that would mean you can shoot someone right in the face with the barrel against their skin...the dead zone runs contrary to that and thus doesn't really make me feel immersed?
I'm waiting for a really good example of how any of the things they removed made the game more immersive because most of the people who say the game now lacks immersion say it's because of the removal of things from the earlier release of the game, not from Blizzard simply failing to add specific features to expansions.
Last edited by Olrox; 2013-12-25 at 03:02 PM.
Signature dunked by a lame MMO Champ robot.
This goes against the esport genre of the game. WoW is not a classical MMORPG but a tightly tuned and balanced multiplayer game that wants to challenge the player and not the character.
In Schwarzwald I roam with a bottle in my pack
Hunting for hunters 'till the night falls black
Creep into my flask - see how much you can drink
A night out with me you're way too pissed to think
What happens to the millions of Alliance Shaman and Horde Paladins exactly?
There's also too much crap to collect for reagents. Mages have 3 different kinds, rogues even more with different types of poisons, many buffs required reagents for the 1 hour version of their buff.
Benevolence is a luxury for the strong - Wrathion
Next time you guys log in, Blizzard should freeze your character, spawn your favourite mount and shoot it in the head. - Mormolyce
The Attunement is great the rest just feels like a hazzle and i prefer the way it is now
You know, I really hope people understand that immersion doesn't necessarily imply inconvenience.
It's possible to have immersion and convenience if designed properly.
However Blizzard's current "throw the baby out with the bath water" philosophy of just hacking off whatever is "inconvenient" is not it.
They could have just fixed stuff up to be less annoying.
e.g. Hunters and ammo.
Take up bag space? Run out during raids?
Hunters should have a quiver build into the character, capable of holding 1024 arrows - or whatever amount they typically use in a fight + margin of error.
Ran out mid raid, have you pet go buy you some! Pet comes back in 6 secs.
Last edited by SodiumChloride; 2013-12-25 at 05:54 PM.
The only thing I agree with on this list is the point about flight on Azeroth.
The rest is just convenience-features.
Real immersion would be something completely different, with darker nights, more weather effects, inns and taverns with a purpose, more world content, and so on.
"Good morning!" said Bilbo, and he meant it. The sun was shining, and the grass was very green. But Gandalf looked at him from under long bushy eyebrows that stuck out farther than the brim of his shady hat.
"What do you mean?" he said. "Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is a morning to be good on?"
"All of them at once," said Bilbo.
From Miriam Webster:
im·mer·sion noun \i-ˈmər-zhən, -shən\
: the act of putting someone or something completely in a liquid or the state of being completely in a liquid
: complete involvement in some activity or interest
: a method of learning a foreign language by being taught entirely in that language
Immersion in this situation isn't a property of the game. It's a property of the gamer. And since everybody is different, different players will require different and sometimes contradictory qualities in order to inspire "complete involvement".
So Blizzard CAN'T put immersion back into the game because the game never had immersion to begin with.
And after almost 10 years the audience has become so diverse there's really nothing left that they can do with the game. WoW is on a death spiral. And even I'm guilty of sometimes acusing "this" or "That" of killing it. But the fact is immersion becomes more and more difficult as you do the same things over and over again in slight variations (but our brains recognize patterns).
So immersion is gone. Sorry.
Immersion is gone because, somewhere along the line, the RPG part of the MMORPG disappeared. There's very little customization of your character, which, IMO, is the heart of RPGs - it brings you closer to the game, makes you feel invested. In truth, there's very little investment in characters at all anymore - you can pretty much get whatever you want without much effort. I find that I take more pride in things I work harder for.
On the OP - You make a list of several items that were great minor changes to the game, but you lose my trust when you sprinkle in major changes that were NOT necessarily good. It seems you're trying to lump them all together, and they just don't fit that way.
A lot of that really wasn't that immersive, but mostly annoying.
I really do mean a lot though - there are some things I want to see back.
- Hahahaha...oh memories. But what happened to her?10. Samantha Swifthoof will be returned to the path in Stranglethorn Vale
- er...puzzled. How were the old talents more "immersive?"23. Original talent trees will be implemented and everyone will once again be able to tweak their class
- This. Please give us back the Elites blizzard I miss being able to solo them (often with difficulty!) on my hunter. LOL.11. Certain quest mobs will be given their elite status back and will require a group to kill them.
A lot of the stuff you listed was simply repetitive. If they implemented them with more lore and a real "feel" of making a difference then that would be great. But Attunments for HC dungeons? That would be seriously bad for the casual community. No way should it come back.
Chickens are awesome.