Yeah, this game isn't for immersion. People play it for the "endgame", i.e. a minority of the player base who raids. Try TSW, SWTOR, or GW2 for immersion.
What originally attracted me to WoW was the immersion, which resulted from having a world that actually felt like a world. There was more content in the game than I could possibly do, so I didn't stress about "seeing all the content" and rather focused on exploring different aspects of the game and focusing on a few that I liked (5 mans + tradeskills). That filled my play times and I was happy. There was variety and I felt like I had read choices on how to play, and knew I has options to try different things in the future if my tastes changed (e.g., get into raiding or PvP).
Today's WoW is streamlined and tightly controlled. You have no choice but to do the current patch's raid, because Blizzard decided that everyone needs to do the same content at the same time. The "choice" you get is how in how many difficulty modes you want to grind that same content. It's the same with things like questing. I've always disliked questing and in vanilla I probably did about 10 quests total. But then they decided everyone needs to do questing to "see the content" and made it into a mandatory on-the-rails experience (if you don't do all of it you will be in a crappy phase).
We can agree that it depends on a game. Right now Blizzard is creating a game way different than back in 2005, so bringing back the "immersion aspects", like hunter ammo, keys, soul shards or vanilla-style dungeons is impossible. Everything is focused around a fixed goal, not a journey, making WoW less of a RPG and more of a multiplayer action game, with small doses of RPG in it. Which is better - asking this question is like comparing Call of Duty to Hearthstone.
Last edited by melodramocracy; 2014-01-23 at 08:12 PM.
Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
I still prefer seeing Thrall rather than blood in my urine, that doesnt make him a good character. - Verdugo
There's a difference between real-world immersion and fantastical immersion. Technical limitations also apply (the most obvious being Kalimdor and EK are separate maps)If the entire purpose of an RPG is immersion why isn't the boat ride from Stormwind to Kalimdor taking you several months? Considering the amount of time you've spent on boats, shouldn't your character be a few hundred years old by now? Why hasn't old age sapped their strength yet?
Graphics are not far and away the #1 immersion factor, imo. Here's a small list of things I think are above it:
- Perceived scale (inc. Mount speed %, Flight time/%, Landmass)
- Difficulty of content (inc. Exclusivity, High Workrate)
Actually as a person who enjoys immersive environments; books, movies, worldbuilding etc. I would've liked the boat rides to be a lot longer. People just don't like difficulty anymore. Players these days just want the world to be their whored-out oyster.
... why... WHY would you resurrect this thread, OP?! You just couldn't leave it be, could you?
Regardless how one looks, while few and I mean VERY FEW old ideas are good, the rest are simply god awful and it's a good thing they were removed.
Thanks a bunch for the Signature, Cthulhu Ftagn.
1.92.4The goal of WoW is to participate in epic battles and take down world-sized threats.3.3The goal of WoW is to participate in epic battles and take down world-sized threats.4.3The goal of WoW is to participate in epic battles & get epic loots for our item level.5.4Get epic loots for our item level, get dem numbers, get dem achievements.Nobody cares about participation anymore. They care about their character's numerical progress and nothing else. There is no 'togetherness' in the struggle to get any achievable goal anymore. Players, especially on this forum made the game anti-social to the nth degree.Get epic loots via LFR for the noobs, get dem numbers, get dem achievements.
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They should bring back the openess of the world back, also some things I would like:
- Bring back the nights! Add some dangerous beasts to lurk in the shadows, also placing campfires would lure them at it
- Dark dungeons. You must use light spells and torches to see what lies deeper in the depths
- Solo "dungeons", hundreds of them across the world. Some smaller and some very large ones. Place hidden treasures and make some enemies guard them.
- Wall climbing for rogues, make it possible to blend into enemy cities. Pickpocketing merchants is more rewarding but also more risky (Elite guard search parties looking for you if caught) Could also pickpocket friendly merchants.
- Class quests back
- Separate small "5 min faceroll" dungeons with much longer dungeons with shortcuts and separate wings etc.
Not all want streamlined gameworld, some players enjoy immersing with it (Without it going LARP).
Last edited by Daisho; 2014-01-24 at 08:28 PM.
I love how all the present day WoW fanboys just wave away the death of immersion with "Well, immersion is a subjective poorly understood thing so it means nothing!"
It's a little a long the lines of "Your memories are bogus and just nostalgia" argument.
They know they can't refute the actual argument so they just declare the entire basis for it invalid.
It's a neat little trick.
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WoW 100% belongs to the casual instant gratification crowd now. They love what WoW is, which is no big surprise, because it's a game built specifically for their preferences.
I can't remember wow ever having immersion...having people run around shouting noob at each other or barking out commands doesn't really help..if i want immersion i play a game like skyrim, fallout, mass effect or infamous..not an mmo, other people just ruin immersion for me >.<
People who say Dual spec should be removed are most likely a pure class, only do one aspect of the game (PvE, RBG or Arena) or dumb. Or all of the above.