Thread: Xp Flow

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  1. #21
    Bloodsail Admiral Lazuli's Avatar
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    Quote Originally Posted by Fencers View Post
    One is not supposed to be "at level" for any given zone. The game is majorly nonlinear and skill based. You even are rewarded more for taking on challenges above your current level.

    When you see a zone that says, "20-30" that is the range of monsters there. Not necessarily the range your character needs to be to get through.

    Again, non linear. Not bimodal.
    How are you rewarded more for doing content above your level? Did they change something? I found it to be a complete waste of time since the XP was meh, rewards are lol as always and it took even longer to kill mobs.
    "I find this rain quite pleasant. It feels as though raindrops are blessing our victory..."

  2. #22
    Quote Originally Posted by Karizee View Post
    Also use xp food - Cinnamon Apples are great for new players, they cost like 5c and give 10% xp + 4% magic find.

    http://wiki.theamazonbasin.com/index...hment_Database
    They dont give 10% xp, they give just +10 exp, so its like almost nothing...

  3. #23
    Stood in the Fire Fernling306's Avatar
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    Quote Originally Posted by Snake1596 View Post
    They dont give 10% xp, they give just +10 exp, so its like almost nothing...
    There are some that give 15% though. I've heard that the +10 is actually suppose to be 10%, but it would be hard to believe that they wouldn't update the tooltip even after almost a year and a half.

  4. #24

  5. #25
    Stood in the Fire Fernling306's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    Nah, it's +10%.
    Hard to believe they still haven't updated it after all this time if that's correct. I'm sure someone has tested it, as I haven't, I'll take your word for it.

  6. #26
    Quote Originally Posted by Fencers View Post
    That is not an argument of semantics. I hope you actually know what semantics are before using the term as an offense, natch. Becasue it is not applicable above. Beyond that, semantics are actually quite important to the discussion of arts and their categorization.

    And of course, the design of the game is observable. It is an issue of perception that one has the notion of being "under level" in GW2. As the design is majorly non linear, skill based w/ a fairly free system of travel across zones horizontally.

    That is again, a perception issue. The specifics of a level 20 ogre in a level 12 area is not anymore important to the design than the specifics of longbows.

    I would [and did] say the best advice to a new player [I don't necessarily believe in "helping" such players, btw] is abandonment of certain modes of thought w/r/t character level and linear progression within a mainstream MMORPG.
    GW2 is a mainstream MMO. Its design doesn't change that or have any bearing on who the player base is. You are incredibly unhelpful in your posts and honestly if you don't want to help new players I don't know how much business you have being a mod on this section of the forums. It's not a requirement if all you want to be is a janitor.

    I have owned the game used to play a lot, but many things have changed since I stopped. I came here to look at things with the mind of a "new" player and honestly just feel offended by your defensive responses to a poorly worded piece of advice.


    If anyone would love to help me as a returning "new" player I would love to hear about the changes in XP flow when it comes to crafting. It seems different than the 10 per 400 profession it was
    Last edited by Pizzakid2093; 2013-12-26 at 05:03 AM.

  7. #27
    the crafting xp changed when they added the ascended gear. all weapon and armor crafting now goes to 500. you only get 7 levels by crafting to 400 now as a consequence (I'm unsure about Jewelry and Cooking since they both cap at 400)

  8. #28
    Quote Originally Posted by Fernling306 View Post
    Hard to believe they still haven't updated it after all this time if that's correct. I'm sure someone has tested it, as I haven't, I'll take your word for it.
    Yeah, it's odd that they haven't just slapped a % in those tooltips after all this time.

    Fortunately it is easy enough to test, throw some "+10" food on a level 2 character and if it were just a flat +10 it'd be a pretty big impact on the tiny amount of XP you're getting at that level.

  9. #29
    Quote Originally Posted by Dyros View Post
    I'm a typical new player, still figuring out what class I want and exploring what I can. My only issue so far is the experience needed for leveling.

    This isn't a complaint on how long the leveling processes is, rather always being short a couple levels after each zone. I try to go for 100% in each area; complete all the hearts, escorts, elite kill events, gathering, and exploration. Problem is, even with all that, I'm always short on xp. I really don't want to go repeat a mission I just did, I shouldn't have to. I feel like I'm missing something here.
    Umm, if your 100%ing each area by the time you finish level 1-15 zones you should be well into your mid 50's as far as levels go even if you don't do any crafting, and near 60 if you do raise up some crafting... yes if your doing Just human, norn, azura, char, or slyvari starting zones and going straight into the next zone of the same race you may fall behind in xp, but I know on my character that I was going for 100% map completion I hit level 54 without ever stepping into a zone past the 5 1-15 zones beside a single 15-25 zone, that character is now 68 and still have three of the `5-25 zones left to finish (one is 25% done, another only 1 heart done, and the last one I have not even stepped into yet). And am still on level 7ish on my personal story quests.

    All in all, if your doing just a single races zones and not doing any story quests nor any crafting, yes the xp rate is not high enough to keep you up to level, but if your doing even 2 of the 5 races zones, and maybe a bit of crafting here and there, then you will be more then fine xp wise.... If your going for 100% map completion, doing crafting, and doing your story quests you will probably hit 80 by about the time you start heading into the level 30-40 zones if your just doing a bit each day (thus getting a lot of extra xp from "dailies") or hit 80 by about the 45-55 zones if your rushing it in a short time thus not getting as much "dailies" xp.

    Edit: And while doing level 4 areas at level 50 may not be as fast of xp as doing level 48-50 areas at 50, its still nearly as fast (seems 3-7% slower which is negligible with how fast you get xp anyways), so unless your trying to hit 80 with the fastest /played time recorded then go ahead an enjoy yourself in all the different starting zones because you will still be getting a fairly decent amount of xp even if your level is 40 levels above what the content is since it doesn't punish you for doing downscaled content, in fact most my level 55 rares all came from level 1-15 zones since the loot tables for gear drops are based on your level and not the level of the event if your doing something downscaled, yes you will occasionally find level 5 crap gear in a level 5 zone, but you will also find level (insert your level here) gear in that same are)
    Last edited by Hockeyhacker; 2013-12-29 at 02:15 AM.

  10. #30
    Quote Originally Posted by Hockeyhacker View Post
    All in all, if your doing just a single races zones and not doing any story quests nor any crafting, yes the xp rate is not high enough to keep you up to level, but if your doing even 2 of the 5 races zones, and maybe a bit of crafting here and there, then you will be more then fine xp wise....
    I'd say the vast majority of players do their 1-15 zone, then expect to head into the 15-25 zone to continue that races feel. It's not until after that, when you are given the notion that you can/ should go anywhere. There's certainly nothing in game saying "finish this starter zone, then go do another starter zone before advancing further", for a new player to learn. I'm not saying you're wrong in any way, obviously. I think a lot of folks forget to "complete" the capital city and Lions Arch also.

    IMO, the game is great for wandering around, leading to such situations where you complete an area and the next area to wander to isn't suitable. It does happen in nearly every RPG that isn't specifically linear though. The only frustrating issue with GW2 for me was the personal quests, where a few of them lead from one directly into another (the vigil comes to mind), but they might be 2-3 levels apart.

  11. #31
    Quote Originally Posted by Svifnymr View Post
    The only frustrating issue with GW2 for me was the personal quests, where a few of them lead from one directly into another (the vigil comes to mind), but they might be 2-3 levels apart.
    Agreed with this. I now ignore my story quests until i'm at least 50+ and then do the whole lot in one go. Gives a much better sense of the actual story and much more enjoyable. ( For me at least).

  12. #32
    I wish they never had a personal story. A lot of the game is hampered by that personal story.

  13. #33
    Quote Originally Posted by Doozerjun View Post
    I wish they never had a personal story. A lot of the game is hampered by that personal story.
    Just curious, how does it hamper stuff for you? I've found it pretty ignorable if I don't feel like doing it. (Though my asura's always do the infinity ball, since it's enjoyable.)

  14. #34
    I feel a lot of changes they could do (mainly Orr) are limited due to the personal story. Out of all of the zones in GW2, Orr is the most interesting to me. I would love to see gradual updates on it since Zhaitan is defeated. But due to the personal story they really can't change it unless they do some sort of time paradox phase shift type thing.

  15. #35
    Quote Originally Posted by Doozerjun View Post
    I feel a lot of changes they could do (mainly Orr) are limited due to the personal story. Out of all of the zones in GW2, Orr is the most interesting to me. I would love to see gradual updates on it since Zhaitan is defeated. But due to the personal story they really can't change it unless they do some sort of time paradox phase shift type thing.
    True, though I don't think they'll rewrite a whole lot of material either way. The recent tower changes to Kessex for example, actually altered the flow of the zone very little.

  16. #36
    Fencers is right though, there are loads of videos on the web about lvl 1-10 players beating stuff 10lvls above them, sure it takes them a while but I'm confident those players have gotten a lot better just by playing in higher level zones, the 10lvl difference is showing off ofc but to me way too many people are scared if they're in a zone that has foes 2-3 lvls higher than themselves for no real reason.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  17. #37
    people are scared if they're in a zone that has foes 2-3 lvls higher than themselves for no real reason.
    It's partly perception due to conditioning. Or rather, expectation.

    A lot of MMOs are not as strongly skill based as GW2. MMOs of the 1st and 2nd era relied heavily on numerical superiority for their gameplay progression. Thus, it would not be uncommon for a player versed in the schema of 1st & 2nd era MMOs to have a similar expectation.

    It doesn't matter in a design and theoretical sense if GW2's mobs trounce a player only 2 levels below them. The game is designed, as a point of fact, to allow the player to triumph in situations where their level is not equal to the mob or zone. The degree varies, but the design is again a point of fact. Within the game no less.

    The idea that you have to be level 20ish to be in a level 20ish zone is not appropriate to the way the game was created.

    It is no different than when people ask about "endgame" or bimodal structures in GW2. Those are ideas and concepts simply not in line with the game as design or gameplay.

    These are very common misconceptions of GW2 when taking stock of the modes offered in other popular mainstream MMOs.

  18. #38
    Quote Originally Posted by Meledelion View Post
    Fencers is right though, there are loads of videos on the web about lvl 1-10 players beating stuff 10lvls above them, sure it takes them a while but I'm confident those players have gotten a lot better just by playing in higher level zones, the 10lvl difference is showing off ofc but to me way too many people are scared if they're in a zone that has foes 2-3 lvls higher than themselves for no real reason.
    Quote Originally Posted by Fencers View Post
    The idea that you have to be level 20ish to be in a level 20ish zone is not appropriate to the way the game was created.
    The difference gets bigger at later levels also, there's not as much difference at low levels in "normal" mobs power. With a 5 level difference, you're doing barely anything, and sure you can take a while to kite/ dodge/ death-run your way to a minor victory, but that is not exactly time well spent unless you're specifically looking for that kind of "challenge".

    And again, the idea isn't that you CAN'T head somewhere higher, but that the level range of the zone is the INTENDED level of the character for that zone. Even in a zone, the progress is intended in a semi-linear manner, with a lower level entry point and higher level ranges. At some point, you are totally ineffective as well.

    I remember once a low level (5, I think) that did Shatterer. He was then bitching that he didn't even get event credit (since he didn't manage to actually inflict any damage in between is constant deaths). Obviously the game isn't intended let someone do an event 45 levels above him. Where is the line drawn in intent though? You can't honestly say the game was created to let you fight something 20 levels higher than you unaided?

    A friend of mine got the fiery mad king backpiece at level 12 last Halloween. Between death running and friendly players he was able to complete stuff. Got xp from a lot of things from exploration, but nothing from monsters. (And had a backpiece with no required level that had level 80 stats through most of his leveling.)

  19. #39
    Quote Originally Posted by Svifnymr View Post
    I remember once a low level (5, I think) that did Shatterer. He was then bitching that he didn't even get event credit (since he didn't manage to actually inflict any damage in between is constant deaths). Obviously the game isn't intended let someone do an event 45 levels above him. Where is the line drawn in intent though? You can't honestly say the game was created to let you fight something 20 levels higher than you unaided?
    I leveled a toon from lvl 3 or 4 all the way to 80 in Orr by joining the karma train, you can still do it now if you so desire but event rewards have been nerfed a lot it seems (I think fencers did too). The hardest part was getting there, but once you know how to get perma evades/dodges it's easy.

    Let's say the guy at the shatterer didn't die and did his best to do the shatterer as normal, if there isn't a time limit (there wasn't) that toon should get full gold rewards since the only difference is time. If he can stay alive for 10minutes he can do it for 30 etc...

    And no it's not INTENDED area, it's a warning sign nothing more, "Be warned he who enters these lands, for there are monsters lurking here that are of level X".

    Just like the "level for dungeon" is a sign and not an INTENDED level. At release I did CM with 3people around lvl 33-37 and one (me) at 42.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  20. #40
    I also leveled an Engineer from level 10 to 80 in Orr. And I initially was in Orr around the level 60 range on my Ranger during the game's early launch. When we cleared Arha for the first time, our group was in a mish mash of level 60-80 gear with no exotics save my husband's shoulder piece for 100% Malchor's Leap.

    On my Ranger 3 months or so into the game at level 80 with all paths cleared, I had been killed a total of 8 times. I posted a screen shot on these forms in fact.

    Yes, GW2 is majorly skill based.

    Yes, the design is such that one can take on higher challenges than level. The degree to which, varies, but that is not important to overall design. It is such as a fact of gameplay.
    Last edited by Fencers; 2013-12-30 at 05:21 PM.

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