Thread: Idea

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  1. #1

    Idea

    When you zone into a raid you lose 1000g. If you finish you get that gold back. Every wipe you get 100g back. No wipes you get bonus 500g

  2. #2
    Quote Originally Posted by Sumatran View Post
    When you zone into a raid you lose 1000g. If you finish you get that gold back. Every wipe you get 100g back. No wipes you get bonus 500g
    I think I understand what you are trying to say, that players should have to invest something in order to experience content and if committed will regain that investment fail or not.

    In Looking for Raid, I completely agree. There should be an investment to enter LFR this would give people the incentive to not leave but I think for it to be effective in LFR it would need to require a final wing kill for the reimbursement, otherwise bots would have no consequence and wouldn't leave until they reached the appropriate wipe count.

    Perhaps reward additional gold based on the amount of attempts per boss to give players the incentive to try and succeed.

  3. #3
    Brewmaster
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    S.A. = No

    L.A. = No.

    Horrible idea , find another one.

  4. #4
    Quote Originally Posted by Sumatran View Post
    If you finish you get that gold back.
    So what when you get a partial run first, and kill boss 3&4 of 4, and you have to requeue for 1&2? Do you have to kill 3&4 again?
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  5. #5
    It actually could work if it was not a straight loss. If you've played Link Between Worlds, you can rent the gear you need to finish dungeons.

    But regardless I think the major issue currently is lack of rewards once you have cleared the bosses. The new model, with a chance to get the same gear with tertiary stats will probably go a long way to fix it. Specially if it's a reward at the end - clear all 4 bosses, get a chance to roll for a upgrade piece.

  6. #6
    The Patient ADman319's Avatar
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    Quote Originally Posted by Nathanyel View Post
    So what when you get a partial run first, and kill boss 3&4 of 4, and you have to requeue for 1&2? Do you have to kill 3&4 again?
    The whole point of this is to prevent things like that from happening.
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  7. #7
    Quote Originally Posted by Nathanyel View Post
    So what when you get a partial run first, and kill boss 3&4 of 4, and you have to requeue for 1&2? Do you have to kill 3&4 again?
    I think the point should be to kill the final boss and that every player could have their own unique recuperation system. For example someone who invests and enter the beginning of the wing gets a % of their gold back based on how many bosses, whereas someone who joins later gets gold back on their investment based on how many bosses remain(the final boss always giving the most).

  8. #8
    Legendary! Blueobelisk's Avatar
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    Every wipe 200 gold back seems fair.

    Mmmmm. Forcing players to stay. I guess lol. What if someone gets kicked?

  9. #9
    Players shouldn't need gold incentive to actually try... What's the point of playing if you're going to be a lazy liability to the whole team??

  10. #10
    Herald of the Titans Valyrian Stormclaw's Avatar
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    Interesting idea in general, making players have to commit. Unfortunatly, that'd just blow off the LFR base.

  11. #11
    Quote Originally Posted by Blueobelisk View Post
    Every wipe 200 gold back seems fair.

    Mmmmm. Forcing players to stay. I guess lol. What if someone gets kicked?
    A player should receive their gold back if the raid is a success or based on how many bosses are killed. This way wrongful kicks are accounted for and player don't just kick to troll others out of their gold because they lose gold too.

    - - - Updated - - -

    Quote Originally Posted by Valyrian Stormclaw View Post
    Interesting idea in general, making players have to commit. Unfortunatly, that'd just blow off the LFR base.
    Honestly that's what I like most about it, LFR would have some incentive to learn to work as a team, though some people still won't care. Perhaps a reputation system could be put in place where players can rate another players behavior to further segregate the trolls from the players trying to learn as long as it can adequately account for false reputation reports(maybe some kind of tribunal like LoL)

  12. #12
    Herald of the Titans Valyrian Stormclaw's Avatar
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    Another point to add is that most players only make 500g to 1000g per week before they can level their proffesions up to 600. Forcing players to risk money in a raid wil only make players more reluctant to queue.

  13. #13
    Scarab Lord Taftvalue's Avatar
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    What would that be good for? Keep bads sticking to their LFR group? hell no!
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  14. #14
    Bloodsail Admiral The Flavour Cat's Avatar
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    Lame idea. You can make gold pretty easily nowadays-no daily cap, professions, Troves of the Thunder King, literal farming.
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  15. #15
    Titan Wildtree's Avatar
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    idea: learn to make efficient thread titles...

    OT: The proposal seems very bad to me. Tons of negative possibilities that would make the matters rather worse. The intend is fine, but it won't work
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  16. #16
    Guess this, uhm, let's call it "idea" is aimed at stopping people from leaving raids prematurely. It wouldn't work that way.

    Thing is, many many many more people than you expect leave a raid for other reasons than just "u fail i leave". All kinds of real life issues can come between you and a raid, and let's be honest, unless you aim for HC progress (where this problem is less relevant anyway) almost every RL issue that cannot be postponed has some kind of relevance greater than raiding. 1) They would probably leave for these issues anyway. 2) There is no base for punishing players for that - having to leave a group and find a new one later is probably punishment enough for them already.

    Yes sure there are black sheep that exploit mechanics for their profit, but you can't go ahead and simply punish everyone as if they were enemy of the state. You wouldn't want to be treated as a criminal just because someone had a quick "idea" as well.
    Last edited by The Kao; 2013-12-27 at 12:46 PM.
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  17. #17
    The whole point of LFR is that it's a non-committal raid. You don't have to worry about time constraints or anything, it's great.

    In WoD it will be even better, since LFR will be Flex, and somebody leaving will have little impact on your group's ability to perform.

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  18. #18
    Mechagnome Spazzer's Avatar
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    Quote Originally Posted by Herecius View Post
    The whole point of LFR is that it's a non-committal raid. You don't have to worry about time constraints or anything, it's great.

    In WoD it will be even better, since LFR will be Flex, and somebody leaving will have little impact on your group's ability to perform.
    I have to agree with what 'Herecius' stated (see above); however, it actually might work and give an incentive for people to actually stay especially if 'Valyrian Stormclaw' (see below) statement is valid. I for one have too much gold and this as a result would not hinder me personally, If I thought it was worth leaving at the cost of 1000g.. I would. On the other hand some players might be validated to stay through to the end if that gold or 'incentive' is all they have.

    Quote Originally Posted by Valyrian Stormclaw View Post
    Another point to add is that most players only make 500g to 1000g per week before they can level their proffesions up to 600. Forcing players to risk money in a raid wil only make players more reluctant to queue.
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  19. #19
    Quote Originally Posted by ADman319 View Post
    The whole point of this is to prevent things like that from happening.
    Yes, but my point was concerning trolls who leave LFR midcourse just to get others to join partial runs, or, as mentioned already, vote-kicks.
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  20. #20
    There is a much easier way to do this.. just hand out loot at the end of the dungeon. Just like valor points now.

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