When you zone into a raid you lose 1000g. If you finish you get that gold back. Every wipe you get 100g back. No wipes you get bonus 500g
In Looking for Raid, I completely agree. There should be an investment to enter LFR this would give people the incentive to not leave but I think for it to be effective in LFR it would need to require a final wing kill for the reimbursement, otherwise bots would have no consequence and wouldn't leave until they reached the appropriate wipe count.
Perhaps reward additional gold based on the amount of attempts per boss to give players the incentive to try and succeed.
S.A. = No
L.A. = No.
Horrible idea , find another one.
It actually could work if it was not a straight loss. If you've played Link Between Worlds, you can rent the gear you need to finish dungeons.
But regardless I think the major issue currently is lack of rewards once you have cleared the bosses. The new model, with a chance to get the same gear with tertiary stats will probably go a long way to fix it. Specially if it's a reward at the end - clear all 4 bosses, get a chance to roll for a upgrade piece.
This country, with its institutions, belongs to the people who inhabit it. Whenever they shall grow weary of the existing government, they can exercise their constitutional right of amending it, or their revolutionary right to dismember or overthrow it.
Every wipe 200 gold back seems fair.
Mmmmm. Forcing players to stay. I guess lol. What if someone gets kicked?
Players shouldn't need gold incentive to actually try... What's the point of playing if you're going to be a lazy liability to the whole team??
Interesting idea in general, making players have to commit. Unfortunatly, that'd just blow off the LFR base.
- - - Updated - - -
Another point to add is that most players only make 500g to 1000g per week before they can level their proffesions up to 600. Forcing players to risk money in a raid wil only make players more reluctant to queue.
What would that be good for? Keep bads sticking to their LFR group? hell no!
You kill or you die. Or you die and you kill.Tell them only that the Lich King is dead and that World of Warcraft died with him.
Lame idea. You can make gold pretty easily nowadays-no daily cap, professions, Troves of the Thunder King, literal farming.
Isn't it ironic how education is important, yet people forget all about it when they visit the internet?
idea: learn to make efficient thread titles...
OT: The proposal seems very bad to me. Tons of negative possibilities that would make the matters rather worse. The intend is fine, but it won't work
"The pen is mightier than the sword.. and considerably easier to write with."
Guess this, uhm, let's call it "idea" is aimed at stopping people from leaving raids prematurely. It wouldn't work that way.
Thing is, many many many more people than you expect leave a raid for other reasons than just "u fail i leave". All kinds of real life issues can come between you and a raid, and let's be honest, unless you aim for HC progress (where this problem is less relevant anyway) almost every RL issue that cannot be postponed has some kind of relevance greater than raiding. 1) They would probably leave for these issues anyway. 2) There is no base for punishing players for that - having to leave a group and find a new one later is probably punishment enough for them already.
Yes sure there are black sheep that exploit mechanics for their profit, but you can't go ahead and simply punish everyone as if they were enemy of the state. You wouldn't want to be treated as a criminal just because someone had a quick "idea" as well.
Last edited by The Kao; 2013-12-27 at 12:46 PM.
There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.
The whole point of LFR is that it's a non-committal raid. You don't have to worry about time constraints or anything, it's great.
In WoD it will be even better, since LFR will be Flex, and somebody leaving will have little impact on your group's ability to perform.
Originally Posted by Mark Twain
There is a much easier way to do this.. just hand out loot at the end of the dungeon. Just like valor points now.