Let's imagine:
Frost lost its pet and it got an equivalent damage upgrade. At level 90 you get 1 spell, depending of your spec. All them got no GCD:
The level 90 talents doesn't exist anymore. Here is a new talent that replaces one slot of the level 90 talents:Fire: Blast Wave
Frost: Freeze
Arcane: Arcane Oppression (stuns the enemies in a selected area for 2s)
This elemental gives 15% of the damage you deal, with a 2% margin of error. Let's consider that the other 2 talents gives 5% more overall damage/DPS, in burst, in passive effect/proc, in DoT... whatever.Summon Elemental: Summon an elemental to aid you, depending of your spec.
Fire: Summon a Fire Elemental that uses Fire Bolt and Blast Wave.
Frost: Summon a Water Elemental that uses Water Bolt and Freeze.
Arcane: Summon an Arcane Fiend that uses Arcane Bolt and Arcane Oppression.
Every elemental got equivalent damage as melee and can actually tank. 20% of the damage you deal is converted to heal to your elemental. While your elemental is active, you can't use your level 90 spell.
It would solve a part of the level 90 talents issues and give you the same amount of damage, plus it would make the elemental not mandatory for Frost Mages, and turn them a few more interactive.
The main idea for this is to be the opposite of Warlocks and Hunters. Look:
___________________________________________________________________________Warlock and Hunter are classes that uses pets, and they got a talent which make you get rid of it.
Mage is a class that doesn't uses pets, and it got a talent which make you get one.
What you think about this solution? Would you like this? Do you think other people would like this? Is this flawless, got some flaws or is totally screwed up?
Remembering: I don't expect Blizzard to read this to be honest, I just want to know your opinion about a balanced elemental talent.