Having to aim at the target
NPC's that work together in a fight
The entire skill system
Attribute system as well
Quite a bit of the PvP environment
Public dungeons (I suppose at the very least it's instanced quest areas were anyone can enter and there are mobs)
Morality & Criminality system (After release)
The NPC Guild system
Schools of magic
And a good bit more
wow never had 20 million concurrent subscribers...
you can make your point without inflating the numbers, come on now
The MMO's you mentioned strongly remind me of SWTOR, TERA, Rift, FF XIV and even Aion (just to name a few).
The whole 'wow-killer' concept has been talked about for over 8 years now and I see no reason why some people haven't had a look at history. I'm not implying nothing will dethrone WoW, but let's step back for a second and think about the times when people said this new MMO and that new MMO will be the next thing.
Thanks for the Wildstar tip, it looks a bit of whacky and cartooney, but it may be a good deal in the end. Although, it being a NCSoft title bodes nothing good.
As for WoW, while it will definitely continue to bleed subs, it will still remain a juggernaut for at least 2-3 years more. With WAR, SWToR, Aion, AoC - all of those failing to "kill" WoW, I highly doubt that such a niche titles ESO or Wildstar will fare any better. ESO will just be too serious for it's own good, while Wildstar will have a hard time attracting the flock with it's overcartoony style.
WoW will die, but it will be of a death caused due to an old age, really.
I'm personally excited for the Elder Scrolls Online too, and will give it a try regardless of its success as I've always been a massive fan of Morrowind. But I still don't think those 2 games the OP mentioned will endanger Blizzard in any way, especially after hearing the positive reception of WoD.
Last edited by Drakoes; 2013-12-31 at 09:36 PM.
I expect EverQuest Next to become the next biggest player. It's the only MMO that truely seems to be worth the title of 'next-gen'. It'll probably draw a crowd because of it's minecraft-esque gameplay and it's heroic movement system which makes moving around feel much smoother and enjoyable than in WoW. (And people are extremely sensitive for smoothness of gameplay).
WoW is just so fluid and the movement is great and responsive. Every MMO I see come out seems to make the same mistake of clunky movement and the combat and camera isn't as fluid. I've only really just watched videos though, I don't really play other MMO's but that's what it definitely seems like. Lol I remember this one guy arguing with me on Youtube about how GW2 was definitely the WoW killer. I told him it would die out not long after MoP dropped. Wonder what he's doing right now, probably playing WoW, lol.
The only way any game is gonna actually pull people from WoW long-term is if it's similar to WoW in style and fluidity but with beautiful visuals and REALLY amazing content. Content quality like something Valve would make. I just don't see it happening. WoW has too many dedicated players, too much history, too many addons, too much story and lore. People have been working on their accounts for too damn long. The game is so big and rich now. People are gonna have to really want a reason to spend all their time on another MMO and if WoW doesn't give them one, I don't see many people leaving.
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That bolded part is the real issue that I have with it as well. I -wanted- a co-op mode with my wife, maybe some other friends. Even if this was that, it still wouldn't be 'Skyrim with friends' ... because it feels -nothing- like Skyrim/Oblivion. It just doesn't feel like a solid title. I mean, I've played a lot of MMOs on the market, and they all 'feel' better, look better than ESO (animations, scale) ... the only one I can recall feeling similar is Aion; and to a lesser extent EQ2.
Unless the people surprise me; I expect ESO to go F2P/B2P in a relatively short time frame.
I have no interest in W*. I have a passing interest in WoD; but because there are core gameplay changes I didn't like; highly unlikely I'd spend the money for the xpac and sub fee to test out whether I can tolerate it again. Doesn't mean it will fail; it just means that they are going to fall to a reasonable amount of players (not having such a gigantic lead). Others are going where they like, the competition is good for the genre, and losing subs is good for the game, especially since they are starting to stabilize. If they can settle at 6-7 million, that is still an amazing success for them; and it is good for other games to have 1-2 million each for the better ones, and 200-600k for the less than stellar ones.
I'm a huge fan of WoW and I'm definitely interested in WoD. With that said I had never heard of Wildstar before this thread and I loved that trailer. My concern is that it will have the same issues as SWTOR: Great story and theme, but subpar gameplay. I know it's an uphill battle when WoW is so complex due to a decade of development and we all expect at least an equivalent experience in any new MMO but it doesn't stop me from hoping.
Blizz is headed toward annual xpacs, so, don't expect the same pace as before. Blizz experienced a subscriber bonanza when Wotlk was released. Impossible to sustain those numbers over time. Cata could not keep them because it was rehash and Mop pissed off quite a few with storyline and gameplay. But yes, they are still below subs when compared to BC's climb.
-I lost 6 million of my best friends because of Cataclysm. I will NEVER forgive Blizz for that.
-There ain't enough tequila in the universe to forget the insanity I experienced with Mists of Pandaria.