First of all, sorry if this has already been covered in another thread:
so, I've always been feral, and probably will always be, but I've always had some curiosity towards Moonkin, and after collecting intellect gear from LFR I've been giving it a go for a few days. After 10mins or so trying to figure the rotation and basics in the target dummies right after I respecced, I noticed a few things that seemed weird and maybe somewhat funny about some of the Moonkin spells and mechanics:
- As you very well know, the spec is oriented to two schools of magic, Arcane for Astral-oriented spells and Nature for Natural spells, but then Sunfire is nature, and the Sun is a star. Yes, the Sun is natural, of course, but not a nature related to Earth (Azeroth) like Hurricane, Mushrooms, etc.
- Starfall depicts a Crescent Moon over our heads, but the Moon is not a star.
- Then we have the eclipse mechanic, which, in my opinion works opposite to what it should. Let me explain, when a Solar eclipse happens, the Moon is covering the Sun from the Earth perspective/view, so if the eclipse should empower something that should be the Lunar spells because the Sun is being "nullified" by the Moon. The opposite cannot be said because when a Lunar Eclipse happens the Sun doesn't do the same to the Moon, but you get my point that it should enhance Solar spells instead.
Don't get me wrong, the spec is good and all and I don't pretend Blizzard to rename the spells and the eclipse, because renaming wouldn't actually change anything, but I actually got puzzled when for several minutes when I was trying to figure out the rotation because in my opinion some spells don't fit with the school of magic or the eclipse they want them to be related to.
What you guys think?