I'm deviating from what most perceive as role playing. I consider role playing to also revolve around people being recognized for their achievements.And as other posters have said, what you say and want you are describing are 2 different things
I'm deviating from what most perceive as role playing. I consider role playing to also revolve around people being recognized for their achievements.And as other posters have said, what you say and want you are describing are 2 different things
I can see why you would call it an MO, but to not call it a mmorpg is pretty silly.
Do you know what the word interaction means? Healing someone is interacting with them. Even just a passive buff is you interacting with other people. You don't need to get to know them and their families to play a video game. It's still an MMORPG, sorry your sense of community doesn't exist.
Also:
That's what you get if the PFY's get into our games without proper training.
Ok - new rule: Mandatory 2 years's worth of pen & paper roleplaying to discover what RPG means. And THEN you can play WOW ;-)
I don't know about you, but in the words MMORPG I don't see the letters for "Forced Interaction" When I go places, be it a city, a dungeon, or just leveling I -see- people everywhere. Hence Multiplayer, it means more than one person is playing. It does not mean that because of this the developers need to hold us hostage and force us to play together if we do not want too. They give us tools to play with people and it is our choice to do so, we don't need people forcing us. Even if they are the lowest of the low, LFR and LFD are with other people, not just AIs that run around so you can get a dungeon done ... though some times, I'd rather it be AI to avoid the toxic community BUT that would defeat the purpose of those tools. Human interaction.
It doesn't.
Like on his part of gear :First he says gear for everyone is good, but if it's easy than that is bad. EVERYONE ISN'T GOOD AT THE GAME! As hard as it is to believe it. So it MUST be easy for it to be accessible. He contradicts himself on his second bullet. Which means he isn't thinking logically but with emotion.2. Loss of role playing due to an extreme reduction in player individuality:
- Epic & legendary gear can be acquired by anybody which is good, but without much effort which is not good.
He wants the game to revolve around him, and it doesn't. Which means it isn't an RPG too him. Go figure.
Point is, you can dodge the story elements alltogheter by levelling to 90 with a click of a button and then gear up by sending all you timeless items to your char.
With this wow lost all its roleplaying elements. Surely there are people to interact with, but you dont even need to do that by queueing for dungeons and raids not even interacting with other people. There is so many flaws with this.
I wish the following.
elimination of the looking for dungeon/raid, elimination of teleport to dungeons/raids, elimination of flying mounts. I could go on and on. but basically I want wow to become how it was at lvl 60 in vanilla, but with the evolved storyline that has been put through with the expansions.
I wish they could remove levelling alltogheter and rather have storyline checkpoints/atunements instead.
This is very true too. For someone like me who has been blessed with a great guild for 6 years, I have plenty of old friendships and a very solid multiplayer experience in game. It shouldn't have to be forced though to feel like an mmo. Someone else mentioned you can still form groups in trade and do it the old fashioned way. Again, that's realllly forcing it and most people will just laugh at you and say "just queue and stfu."
For a new player with little to no connections they would have to be really lucky and try really hard to get an mmo experience out of this "mmo." They're likely to run into dozens of poor guilds that exist merely for the guild perks and never communicate hardly along with tons of silent bodies in lfd or toxic asswipes who chew them out for lack of boa's or slow pulling etc. The chance to stumble on some quality players and make meaningful friendships along with forming a tight bond with their online avatar is slim to none. It would have to be forced pretty hard and they would have to be incredibly lucky. That shouldn't be the case for a well designed mmo.
Haha, to me it is still an MMORPG. Sorry that just YOU don't feel this way.
The fact that LFR exists does not take anything away from normal/heroic raiding. That's like saying that I can't make a good homemade burger because McDonalds exists.
Talk about a mis-worded topic.
So, the post has nothing whatsoever to do with the roleplaying aspect of the game, the OP seems to be bitching that the game is easier and rewards more attainable.