Originally Posted by
melodramocracy
The shill brigade came out in force for this one.
It's simple. Older MMO's, the ones that actually separated themselves from any other genre going at the time, did so by generally making your onscreen avatar have a certain level of management, on both the social and gameplay side. There was downtime. There were setbacks associated with risk and failure. There were situations where your behavior might get you shunned or embraced by your peers, and your name would certainly be remembered for either.
The last is pertinent, because that is something that few other forms of game can actually offer. Sure, there are games where you can become an enemy to a specific town, etc, but that's all coded into ai, rather than actual social interaction, and the many many variables that can come with it.
There's far more solo-ability in this game than in any other I've experienced, and that capacity increases with various new additions rather than decreasing (brawlers guild and proving grounds, for example.. and wod's garrisons, a significant part of the gameplay, will be a solo venture). And the rest of the game can be experienced without speaking a word to anyone, with the exception of more difficult raid and pvp tiers, which constitute an ever-dwindling sliver of overall game content.
It's for these reasons that some feel that the game isn't a true MMORPG at this point, but something a bit different altogether.