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  1. #41
    Quote Originally Posted by Verain View Post
    While I was very excited for Powertech / Vanguard, the reality of the situation was that they were just more melee guys. I was crushed when I saw that the way they chose to handle the powertech and scoundrel was to have you hit shit with the base of your rifle, an improvised mace THAT IS A LASER GUN being used as a bludgeon. I will really never forgive the devs for that, it's awful.
    Exactly same for me! I played only 2 months with the start, and the main reason was this to not continue. I was excited about the ranged tank, and i didn't really get it why they was put that minimum range of tanking abilities...

  2. #42
    Can warriors just we just be able to equip and shoot bows/guns again, please? I miss that.

  3. #43
    Herald of the Titans FuxieDK's Avatar
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    Quote Originally Posted by Gwiez View Post
    For most boss fights they are designed with melee in mind. Ranged is at a disadvantage for boss positioning. There was a fight in BC that used a mage as a tank, melee couldn't do it. If you had a ranged tank, then every fight would have to be tankable by both ranged and melee, or else you'd have either a useless or mandatory tanking role. For dps, that's fine because there's so many in a raid, but with only 2 tanks, it wouldn't work. Sorry, interesting idea, but it wouldn't work at this time.
    The reason Krosh (IIR his name correctly) was tanked by a mage, was Spell Steal..
    The Shamanalso had to be tanked by a druid (bear or moonkin) due to his polymorph..

    Neither was a range issue, as you could stand point blank.

  4. #44
    Herald of the Titans Keosen's Avatar
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    Quote Originally Posted by Dzudzadzo View Post
    As if they dont do that already.
    No they don't.
    With a range tank all bosses will turn into Thok P2, good luck.

  5. #45
    Epic! Warlord Booty's Avatar
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    SWTOR does it just fine. Specs for it and companions that do it. Just because the boss / mobs might eventually get into melee range, doesn't mean your not a ranged tank anymore, cuz you are.

  6. #46
    Quote Originally Posted by Tyrven View Post
    So a tank that always has to kite on top of keeping aggro and watching out for all the bull shit going on? If you allow bosses to be knocked back then shammies and druids would abuse that also. Trying to force a ranged tank that is always at range into the game would cause so many problems it wouldn't be worth it.
    This, a range tank would only work if the boss didn't try to get into melee range
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  7. #47
    in the since could they keep a boss at a range no, that breaks to many things just cant be done. Can a tank have good ranged abilities yes. Go check out wildstar they have made it work very well.

  8. #48
    Quote Originally Posted by Keosen View Post
    No they don't.
    With a range tank all bosses will turn into Thok P2, good luck.
    It seems you have not read this:

    Mind Control channel which costs HP. Length and cost of HP based on char's mitigation stats.
    Eye of the Beast on steroids. The pet could recieve portion of char's mitigation stats.
    Rotting channel CC that costs HP. Length and cost of HP based on char's mitigation stats.
    Tanking totem drop that costs a big chunk of HP. Mitigation stats are based on char mitigation stats.

    What now?

  9. #49
    Quote Originally Posted by Iconja View Post
    What if he had a way to keep bosses at a distance, knockback, dashes etc?
    No. It would prevent too much damage, and therefore be completely overpowered. Unless you make all monsters ranged. And then you're pretty much left with a shooter, because any other mechanics will become redundant.

  10. #50
    Quote Originally Posted by Stir View Post
    No. It would prevent too much damage, and therefore be completely overpowered. Unless you make all monsters ranged. And then you're pretty much left with a shooter, because any other mechanics will become redundant.
    Okay then. What if keeping a mob in distance would cost ranged tank HP which would vary in cost depending on a formula involving mitigation stats?

  11. #51
    Quote Originally Posted by Dzudzadzo View Post
    Okay then. What if keeping a mob in distance would cost ranged tank HP which would vary in cost depending on a formula involving mitigation stats?
    Not enough things that fuck up ballance and the creation of bosses why don't we add in nonsense like that for one spec.
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  12. #52
    Bloodsail Admiral Rhywolver's Avatar
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    A ranged tank will only work when there is something instead of the player character standing on the boss.
    This could be any kind of intelligent pets, mirrow images, a shield etc. However, I think the player would have to have a little bit more
    control over such pets / clones, to turn bosses around, to kite them. So you either have to move both at the same time or just the tanking target
    while the character itselfs fires projectiles / arrows / whatever.
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  13. #53
    Quote Originally Posted by Dzudzadzo View Post
    Okay then. What if keeping a mob in distance would cost ranged tank HP which would vary in cost depending on a formula involving mitigation stats?
    I can hear the PvP rage from here.
    Damage =/= cost, by the way. Cost is far more manageable than damage.

  14. #54
    In certain situations of course. I did fine as a shadow priest tank for Mimiron and Blood Council.

    The mob you're fighting would need to be kept at range, otherwise it would negate the "ranged" tanking part.
    Last edited by Ineras; 2014-01-08 at 05:06 PM.

  15. #55
    Herald of the Titans Keosen's Avatar
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    Quote Originally Posted by Dzudzadzo View Post
    It seems you have not read this:

    Mind Control channel which costs HP. Length and cost of HP based on char's mitigation stats.
    Eye of the Beast on steroids. The pet could recieve portion of char's mitigation stats.
    Rotting channel CC that costs HP. Length and cost of HP based on char's mitigation stats.
    Tanking totem drop that costs a big chunk of HP. Mitigation stats are based on char mitigation stats.

    What now?
    Tell me Albert what will happen with bosses melee abilities? Remove them completely?
    If you have 2 tanks and the one is a melee and the other is the ridiculous range tank of yours how a splash swing will be managed?
    How the melee boss will hit the range tank? With magical attacks that it don't have?
    I could go on and on and create an never ending list that range tank won't work without massive and unneeded changes.

    Range tanking, and range means you stay away from the bosses, you keep threat but you also get damage is not possible.
    Putting a pet that you fully control is not range tank is melee tank played by a char played by the player, the stupidity hit the fan.
    Last edited by Keosen; 2014-01-09 at 11:59 AM.

  16. #56
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    Quote Originally Posted by Keosen View Post
    Range tanking, and range means you stay away from the bosses, you keep threat but you also get damage is not possible.
    It is possible. Check my first post in this thread.

  17. #57
    Quote Originally Posted by Keosen View Post
    Tell me Albert what will happen with bosses melee abilities? Remove them completely?
    If you have 2 tanks and the one is a melee and the other is the ridiculous range tank of yours how a splash swing will be managed?
    How the melee boss will hit the range tank? With magical attacks that it don't have?
    I could go on and on and create an never ending list that range tank won't work without massive and unneeded changes.

    Range tanking, and range means you stay away from the bosses, you keep threat but you also get damage is not possible.
    Putting a pet that you fully control is not range tank is melee tank played by a char played by the player, the stupidity hit the fan.
    There have been a number of encounters in WoW where keeping the tank alive was not the most challenging aspect of the encounter. There are current concerns that tanks in some encounters are assessed more by their damage output than anything else. What's the point of maintaining the melee tank gimmick?

    Giving bosses some additional ability when a melee doesn't have agro, or letting some abilitities hit non-tank melee when a melee doesn't have threat are both options. You'd effectively be trading a less vulnerable tank for more vulnerable dps. Though, I'm sure it would upset people who like to play the game while watching TV, it would make the game more fun for people who like to be engaged.
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  18. #58
    Doesn't seem feasible with the way bosses currently work. Most of them will always run into melee range of the tank, so if someone is 'ranged tanking' then it would probably just be annoying for melee to chase it around.

  19. #59
    Banned Kelimbror's Avatar
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    As a class? No. As a fight gimmick like in the past with a caster? Sure. All of the complicated and silly reasons for how it would work are null. In order to preserve raid comps, balance, and the way that fights work you will need to have bosses always in melee range for a tank. The only way to balance it would be to have abilities of bosses affect this class differently (allow all abilities to be ranged on them) so that they stay at max distance, but deal the same damage as they would to any other tank. This would be arbitrary, cause more work than simply leaving things as they are, and not really affect the playstyle at all. No, no, no.

  20. #60
    Sounds like a terrible idea.

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