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  1. #61
    Gimmick tanks like Warlocks, Mages, Hunters, SPriests have been used in the past for High King Maulgar, Shazzrah, Leotheras the Blind, High Astromancer Capernian and Illidan late phases all made sense because Blizzard built in aoe and knockback that a melee tank would have a tough time with as well as resist sets for those classes to effectively tank.

    I think those fights were interesting because they forced non-tank classes to be utilized and the players to go outside their "comfort zone". I would like to see those fights in the future, but as for a ranged tank for regular boss fights, no. I think that would be foolish just like it is in SWTOR.

  2. #62
    Blademaster Scorched2Black's Avatar
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    Quote Originally Posted by Iconja View Post
    In any setting really League of Legends for example, though mainly WoW.
    ranged tank? like a tank that has to keep his distance? No... melee would have to keep chasing after the boss that's being kited by the tank, plus avoid all the stuff blizzard likes to throw into boss encounters... good grief.


    caster tank on the other hand would work. instead of a sword n' shield he conjures 'barriers' and shoots spells at the boss, he can stand face to face with the guy and just fling magic in his face.. that'd be something different.

  3. #63
    Elemental Lord Teriz's Avatar
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    Isn't Wildstar having ranged tanking?

    I would see how they do it before passing judgement.

  4. #64
    Pit Lord shoc's Avatar
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    Ranged tanking, based around the mechanic of kiting bosses around, would never work. Ranged tanks would take a fraction of the damage of a melee tank, and as a result raids would bring less healers to compensate. It would just be too overpowered and every raid group would opt to bring a ranged tank over a melee tank.
    Shrek is love, Shrek is life.

  5. #65
    The Patient amaraim's Avatar
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    Quote Originally Posted by Iconja View Post
    In any setting really League of Legends for example, though mainly WoW.
    Might instead just make fights where the tank gets some ranged abilites and the boss is a ranged boss.
    I don't think it'll work out very well, and it'll just be weird. It would be annoying with the knockbacks that you suggested

  6. #66
    Quote Originally Posted by Iconja View Post
    What if he had a way to keep bosses at a distance, knockback, dashes etc?
    And what if boss has to be held in one position?

  7. #67
    No. It just won't work without drastically changing every existing AI mechanic. Unless you give all bosses Enhancement's Ascendance buff, where they can hit at 30 yards, all you will do is have some moron kiting shit and fucking up more often than you see a melee tank fucking it up.
    "Reason is not automatic. Those who deny it cannot be conquered by it." - Ayn Rand

  8. #68
    Tinker class tank spec: drop decoy. Buff like Righteous Fury that redirects your threat to decoy. You can re-drop your decoy wherever with threat still on it, sort of like how rest druid mushrooms still hold the healing they collect. Tinker weaves in attacks that buff decoys avoidance.
    Quote Originally Posted by Extremity View Post
    I like turtles. I would like turtle-based tier sets. I would like a turtle shell helmet, and perhaps a cheeseburger backpack and a chestpiece that simply places a red gemstone on my bellybutton.

  9. #69
    There's no way this'd work as long as people want to AOE tank. The only reason why a range tank works is the tank and the mob in question aren't trying to move.

    Anything that devolves into kiting a mob isn't tanking (because, well duh, it's kiting).

  10. #70
    Nope, sounds pretty dumb. If you think about it, the concept of a boss only attacking one person doesn't make much sense to begin with...but with ranged it's even more silly.

  11. #71
    Blademaster Nerrf's Avatar
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    Well there are situations where ranged tanking could work, but as mentioned, most run to melee.

    I was lock tanking back in TBC (Kael Thas/Capernian) but it was purely situational where melee tanking wasnt possible. Strider kiting on Lady Vashj is another example and using a mage on Illidari council.

  12. #72
    Ranged tanks? Give hunters a tank spec then, see how that works out.

  13. #73
    a ranged tank is an oxymoron. A tank by definition is a role that holds agro. If the tank is standing at max range once he gets threat wont the mob just run over to him thus making him a melee tank?

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    Quote Originally Posted by idefiler6 View Post
    Gimmick tanks like Warlocks, Mages, Hunters, SPriests have been used in the past
    if they are pet tanking then its still not ranged tanking as the pets are the ones holding agro and getting beat on. If the mob is still in their face hitting them then its not ranged tanking if the mob is still in melee range of said tank.

  14. #74
    Ranged tank would be able to kite boss around. It wouldn't work so well.

  15. #75
    Quote Originally Posted by Iconja View Post
    What if he had a way to keep bosses at a distance, knockback, dashes etc?
    Positioning is very important on a lot of boss fights. Blizzard would have to drastically change how they design boss encounters if this became a thing.

  16. #76
    Quote Originally Posted by The Mister Madgod View Post
    Blizzard would have to drastically change how they design boss encounters if this became a thing.

    Its 100% impossible unless the mob is either rooted or its a caster and attacks from range. Any boss with a melee attack is simply going to charge the tank standing at range as soon as he builds up threat. If he doesnt rush the tank then that means tank doesnt have agro and boss is raping the raid.

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    Quote Originally Posted by Regalbeast View Post
    Nope, sounds pretty dumb. If you think about it, the concept of a boss only attacking one person doesn't make much sense to begin with
    think about it like this. If you are standing in a room with 25 people but only one of them is taunting you and talking shit which one are you going to hit first? Also there is cleave and AoE damage so they arent actually only attacking one person.

  17. #77
    Quote Originally Posted by Iconja View Post
    What if he had a way to keep bosses at a distance, knockback, dashes etc?
    Still wouldn't work for a number of reasons. It's a fun thought, but the closest you might be able to get would be a lock/hunter who could tank through their pet. Even that is complicated.

  18. #78
    gtfo 12 year old LoL faggot, disgusting.

    Infracted
    Last edited by Darsithis; 2014-01-10 at 05:32 AM.

  19. #79
    As with everything else in a game... yes, but it depends on how everything is set up. Most players will assume 'no' simply due to how it would require some very different things in place and put in things that would arguably be overpowered (whether or not what they think is OP actually is OP... most times those arguments aren't worth the memory the text takes up)

  20. #80
    You couldn't have a real ranged tank on all bosses,too many issues, such as stacking on other tank, kiting around the outside, boss positioning, etc. You couldn't be allowed knock-backs because balance and abuse issues.

    but maybe you could have a ranged tank with pet. I am thinking a buffed version of hunters and locks already. Have a true soul link where the pet takes the aggro but is incorporeal , and all dmg is transferred to the ranged player. Pet cannot be healed, only the player.

    There would still be challenges like moving out of stuff, but with enough creativity they could still have some things cast on the player (like floor fire) while the player would direct pet to tank in a certain position, (i.e. stacked, away from group, etc). With enough creativity it could be done, but it never will be. Too complicated. (and I know even this idea has balance issues, such as the ease of telling a pet to stand somewhere with cursor vs. moving your toon to a position).

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