Originally Posted by
Agraynel
As Patch 5.4 started, due to increase in Battle Fatigue effects my main character, Ret Paladin, became one of the worst PvP specs in the game.
Its bad performance, however, was on par with Shadow Priests, who deal much bigger damage than Rets and have more CC, but whose self defenses were even worse. However, bigger damage and CC (compared to Rets) is a fair trade-off imo - Spriests were still higher represented in both 2vs2 and 3vs2 EU ladders than Rets this patch.
Balance Druids had similar survival issues, though their healing was already much better due to them being a caster hybrid and having more armor than cloth wearing Spriests. Yet, they still were favored targets in Arena. Still, there are 11 Balance Druids, for example, in 2vs2 EU ladder while only 2 Rets above 2200.
Now.. what suddenly happens 2 days ago? Blizzard decides to boost survival for certain specs which really needed it in PvP, so 2 out of 3 specs which badly needed it - Balance Druid and Spriest - got it. Guess what spec which needs survival buffs even more than those two, didn't get a nickel?
Of course, Ret Paladins.
So now we are worse than both Balance and Shadow even. A class, which dies under Warrior in 10 seconds after bubble is down or dispelled, with Deep Wounds only ticking up to 40-50k sometimes. A class, which currently has only ONE playable setup in 3vs3 - hunter / healer, with hunters preferring much easier and forgiving KFC over playing with Rets.
Why we are that hated by Blizzard? Even our more successful Holy counterparts aren't doing perfectly.