not everyone who raids wants to heroic raid. some people are happy with flex or normal or whatever. this is not 0.2% of ALL THE PEOPLE THAT WANT TO KILL IT, this is 0.2% of all the people who at the very least zoned in and killed a boss. their in-game goals are not specified.
go count the number of people who are currently 1/14H to 14/14H and you've got a closer figure, but even then not everyone will have heroic garrosh as their goal.
cow goes moo
Mythic is going to help. The players that currently have their feet half in the current heroic raiding scene now have to make a choice to commit or get out. Casual heroic 10s had a good run.
Simply put HC Siegecrafter in 10man is still too dependent on classes to perform the functions needed (ie a hunter on belt) without that this fight is a total !%"£%!$% and considering the amount of 10man guilds there are ~80% ?? It's not surprising the amount of people that have killed it.
What percentage of players have seen and done every single quest in mop? Lower or higher than the heroic garrosh %?
He's the heroic level end boss of an expansion. That number sounds just right. So long as everyone has some avenue to do the raids and see the content and get gear (with quality proportional to the difficulty), then Heroic is not something everyone should expect to be able to do.
For most people, Normals may be where you belong. Or Flex. Or LFR.
(I say this as a casual that doesn't play anywhere near what he used to, and only does LFR at most.)
Blizzard offered cardboard cut outs with poster pictures of bosses stapled on them upside down and sideways and many players now feel that is raiding.
- - - Updated - - -
don't know what you are doing wrong then. honestly. we have low progress and I have to turn poor players away by the handful.
0.23% doesn't surprise me. Seems like heroic participation's been on the decline for awhile.
see challanging mode.
Last edited by bufferunderrun; 2014-01-10 at 04:45 PM.
How about we let the parenting of kids to... their parents? No, seriously, World of Warcraft is a videogame. Gaming it's supposed to be a fun activity (if you have that fun through challenges, social interactions, etc is completely up to you). Not some kind of "School of Hard Knocks about the Real World".
Very few players will ever see Heroic Garrosh let alone kill him. This is how it was for Ra Den, Deathwing, Al'Akir, Lich King, Yogg, etc...very small % of players ever run full clears of raids on heroic mode, nothing else to see here.
Not everyone is meant to win a gold medal at the Olympics.
Not every football player is meant to win the Super Bowl every year.
Not every WoW player is meant to do everything there is to do in WoW.
Believe it or not, not every single person in the world is inherently entitled to everything.
The biggest difference between your first two sentences and your third, is that in WoW everyone *can* accomplish everything, with a bit of effort. They choose not to. They think because it exists, and because they play, they deserve it. That's the problem, the player, not the game. I, again, would like to refer people to my post on page 15 or 16 quoting Satoru Iwata.
This discussion is pointless .....
There is about what, 6-7% of wow population that have interest into Heroic Raiding? Guess what, it's all fine! Some people prefer to raid LFR, some people prefer to raid flex, so people prefer to raid Normal. Beside lfr, i know that some of my casual friend are still progressing into flex raiding. And they have fun. To make those statistic interesting, we should have them separate by level of difficulty of content while excluding people that are progressing into an harder difficulty of content.
So we all put people that are only progressing into Flex together, all people progressing into normal together, and all people progressing into Heroic. We might seen statistic that are equivalent to those Heroic raiding statistic...
The raiding numbers and success numbers during CURRENT content, have almost always been the same, this isn't anything out of the ordinary.
I voted 2% as it's still current.
This isn't really an issue, there is deeper issues you could talk about in terms of Heroic Raiding, but in comparisons of CURRENT content, the numbers are pretty much dead on, and it's still current content, we can only really judge it when 6.0 is out, then you could could compare, ToT has inflated numbers now because it's old.
People have different goals, different endgames, different ways of enjoying the game, the target audience of heroic raiding is nowhere near the majority, and will never be that, it's always been, and will always be, the top %, just like the top % of anything, it's niche, it's small, it usually stays at steady small numbers, and thus can be considered a success for it's target audience.